Saxum/data/levels/scripts/sunStart.lua

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Lua
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local global = require( "global" )
if(global.triggeredSunStart == nil) then
global.triggeredSunStart = false
end
function trigger(objectToChange, printDebug)
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if(global.triggeredSunStart == false) then
if(not level) then
print("No level found in Lua!")
return
end
local time = os.clock()
global.sunStartTime = time
global.triggeredSunStart = true
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level:activateEndgame()
if(printDebug) then
print("sunStart")
end
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end
end