Saxum/extern/bullet/Extras/glui/glui_panel.cpp

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2014-10-24 09:42:47 +00:00
/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_panel.cpp - GLUI_Panel control class
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
WWW: http://sourceforge.net/projects/glui/
Forums: http://sourceforge.net/forum/?group_id=92496
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#include "glui_internal_control.h"
GLUI_Panel::GLUI_Panel( GLUI_Node *parent, const char *name, int type )
{
common_init();
set_name( name );
user_id = -1;
int_val = type;
parent->add_control( this );
}
/****************************** GLUI_Panel::draw() **********/
void GLUI_Panel::draw( int x, int y )
{
int top;
GLUI_DRAWINGSENTINAL_IDIOM
if ( int_val == GLUI_PANEL_RAISED ) {
top = 0;
glLineWidth( 1.0 );
glColor3f( 1.0, 1.0, 1.0 );
glBegin( GL_LINE_LOOP );
glVertex2i( 0, top ); glVertex2i( w, top );
glVertex2i( 0, top ); glVertex2i( 0, h );
glEnd();
glColor3f( .5, .5, .5 );
glBegin( GL_LINE_LOOP );
glVertex2i( w, top );
glVertex2i( w, h );
glVertex2i( 0, h );
glVertex2i( w, h );
glEnd();
/** ORIGINAL RAISED PANEL METHOD - A LITTLE TOO HIGH **
glLineWidth(1.0);
glBegin( GL_LINES );
glColor3f( 1.0, 1.0, 1.0 );
glVertex2i( 1, 1 ); glVertex2i( w-2, 1 );
glVertex2i( 1, 1 ); glVertex2i( 1, h-2 );
glColor3f( .5, .5, .5 );
glVertex2i( w-1, 1 ); glVertex2i( w-1, h-1 );
glVertex2i( 1, h-1 ); glVertex2i( w-1, h-1 );
glColor3f( 0.0, 0.0, 0.0 );
glVertex2i( 0, h ); glVertex2i( w, h );
glVertex2i( w, 0 ); glVertex2i( w, h );
glEnd();
-- Touch up the lines a bit (needed in some opengl implementations
glBegin( GL_POINTS );
glColor3f( .5, .5, .5 );
glVertex2i( w-1, h-1 );
glColor3f( 0.0, 0.0, 0.0 );
glVertex2i( w, h );
glEnd();
**/
}
else if ( int_val == GLUI_PANEL_EMBOSSED ) {
if ( parent_node == NULL || name == "" ) {
top = 0;
}
else {
top = GLUI_PANEL_EMBOSS_TOP;
}
glLineWidth( 1.0 );
glColor3f( 1.0, 1.0, 1.0 );
glBegin( GL_LINE_LOOP );
glVertex2i( 0, top ); glVertex2i( w, top );
glVertex2i( w, h ); glVertex2i( 0, h );
glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 );
glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 );
glEnd();
glColor3f( .5, .5, .5 );
glBegin( GL_LINE_LOOP );
glVertex2i( 0, top );
glVertex2i( w-1, top );
glVertex2i( w-1, h-1 );
glVertex2i( 0, h-1 );
glEnd();
/**** Only display text in embossed panel ****/
if ( parent_node != NULL && name != "" ) { /* Only draw non-null strings */
int left = 7, height=GLUI_PANEL_NAME_DROP+1;
int str_width;
str_width = string_width(name);
if ( glui )
glColor3ub(glui->bkgd_color.r,glui->bkgd_color.g,glui->bkgd_color.b);
glDisable( GL_CULL_FACE );
glBegin( GL_QUADS );
glVertex2i( left-3, 0 ); glVertex2i( left+str_width+3, 0 );
glVertex2i( left+str_width+3, height ); glVertex2i( left-3, height );
glEnd();
draw_name( left, GLUI_PANEL_NAME_DROP );
}
}
glLineWidth( 1.0 );
}
/****************************** GLUI_Panel::set_name() **********/
void GLUI_Panel::set_name( const char *new_name )
{
name = new_name ? new_name : "";
update_size();
if ( glui )
glui->refresh();
}
/****************************** GLUI_Panel::set_type() **********/
void GLUI_Panel::set_type( int new_type )
{
if ( new_type != int_val ) {
int_val = new_type;
update_size();
redraw();
}
}
/************************************** GLUI_Panel::update_size() **********/
void GLUI_Panel::update_size( void )
{
int text_size;
if ( NOT glui )
return;
text_size = string_width(name);
if ( w < text_size + 16 )
w = text_size + 16 ;
if ( name != "" AND int_val == GLUI_PANEL_EMBOSSED ) {
this->y_off_top = GLUI_YOFF + 8;
}
else {
this->y_off_top = GLUI_YOFF;
}
}