Saxum/extern/acgl/src/nv_dds/nv_dds.cpp

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///////////////////////////////////////////////////////////////////////////////
//
// Description:
//
// Loads DDS images (DXTC1, DXTC3, DXTC5, RGB (888, 888X), and RGBA (8888) are
// supported) for use in OpenGL. Image is flipped when its loaded as DX images
// are stored with different coordinate system. If file has mipmaps and/or
// cubemaps then these are loaded as well. Volume textures can be loaded as
// well but they must be uncompressed.
//
// When multiple textures are loaded (i.e a volume or cubemap texture),
// additional faces can be accessed using the array operator.
//
// The mipmaps for each face are also stored in a list and can be accessed like
// so: image.get_mipmap() (which accesses the first mipmap of the first
// image). To get the number of mipmaps call the get_num_mipmaps function for
// a given texture.
//
// Call the is_volume() or is_cubemap() function to check that a loaded image
// is a volume or cubemap texture respectively. If a volume texture is loaded
// then the get_depth() function should return a number greater than 1.
// Mipmapped volume textures and DXTC compressed volume textures are supported.
//
///////////////////////////////////////////////////////////////////////////////
//
// Update: 9/15/2003
//
// Added functions to create new image from a buffer of pixels. Added function
// to save current image to disk.
//
// Update: 6/11/2002
//
// Added some convenience functions to handle uploading textures to OpenGL. The
// following functions have been added:
//
// bool upload_texture1D();
// bool upload_texture2D(unsigned int imageIndex = 0, GLenum target = GL_TEXTURE_2D);
// bool upload_textureRectangle();
// bool upload_texture3D();
// bool upload_textureCubemap();
//
// See function implementation below for instructions/comments on using each
// function.
//
// The open function has also been updated to take an optional second parameter
// specifying whether the image should be flipped on load. This defaults to
// true.
//
///////////////////////////////////////////////////////////////////////////////
// Sample usage
///////////////////////////////////////////////////////////////////////////////
//
// Loading a compressed texture:
//
// CDDSImage image;
// GLuint texobj;
//
// image.load("compressed.dds");
//
// glGenTextures(1, &texobj);
// glEnable(GL_TEXTURE_2D);
// glBindTexture(GL_TEXTURE_2D, texobj);
//
// glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, image.get_format(),
// image.get_width(), image.get_height(), 0, image.get_size(),
// image);
//
// for (int i = 0; i < image.get_num_mipmaps(); i++)
// {
// CSurface mipmap = image.get_mipmap(i);
//
// glCompressedTexImage2DARB(GL_TEXTURE_2D, i+1, image.get_format(),
// mipmap.get_width(), mipmap.get_height(), 0, mipmap.get_size(),
// mipmap);
// }
///////////////////////////////////////////////////////////////////////////////
//
// Loading an uncompressed texture:
//
// CDDSImage image;
// GLuint texobj;
//
// image.load("uncompressed.dds");
//
// glGenTextures(1, &texobj);
// glEnable(GL_TEXTURE_2D);
// glBindTexture(GL_TEXTURE_2D, texobj);
//
// glTexImage2D(GL_TEXTURE_2D, 0, image.get_components(), image.get_width(),
// image.get_height(), 0, image.get_format(), GL_UNSIGNED_BYTE, image);
//
// for (int i = 0; i < image.get_num_mipmaps(); i++)
// {
// glTexImage2D(GL_TEXTURE_2D, i+1, image.get_components(),
// image.get_mipmap(i).get_width(), image.get_mipmap(i).get_height(),
// 0, image.get_format(), GL_UNSIGNED_BYTE, image.get_mipmap(i));
// }
//
///////////////////////////////////////////////////////////////////////////////
//
// Loading an uncompressed cubemap texture:
//
// CDDSImage image;
// GLuint texobj;
// GLenum target;
//
// image.load("cubemap.dds");
//
// glGenTextures(1, &texobj);
// glEnable(GL_TEXTURE_CUBE_MAP_ARB);
// glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, texobj);
//
// for (int n = 0; n < 6; n++)
// {
// target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB+n;
//
// glTexImage2D(target, 0, image.get_components(), image[n].get_width(),
// image[n].get_height(), 0, image.get_format(), GL_UNSIGNED_BYTE,
// image[n]);
//
// for (int i = 0; i < image[n].get_num_mipmaps(); i++)
// {
// glTexImage2D(target, i+1, image.get_components(),
// image[n].get_mipmap(i).get_width(),
// image[n].get_mipmap(i).get_height(), 0,
// image.get_format(), GL_UNSIGNED_BYTE, image[n].get_mipmap(i));
// }
// }
//
///////////////////////////////////////////////////////////////////////////////
//
// Loading a volume texture:
//
// CDDSImage image;
// GLuint texobj;
//
// image.load("volume.dds");
//
// glGenTextures(1, &texobj);
// glEnable(GL_TEXTURE_3D);
// glBindTexture(GL_TEXTURE_3D, texobj);
//
// PFNGLTEXIMAGE3DPROC glTexImage3D;
// glTexImage3D(GL_TEXTURE_3D, 0, image.get_components(), image.get_width(),
// image.get_height(), image.get_depth(), 0, image.get_format(),
// GL_UNSIGNED_BYTE, image);
//
// for (int i = 0; i < image.get_num_mipmaps(); i++)
// {
// glTexImage3D(GL_TEXTURE_3D, i+1, image.get_components(),
// image[0].get_mipmap(i).get_width(),
// image[0].get_mipmap(i).get_height(),
// image[0].get_mipmap(i).get_depth(), 0, image.get_format(),
// GL_UNSIGNED_BYTE, image[0].get_mipmap(i));
// }
#if defined(WIN32)
# include <windows.h>
# define GET_EXT_POINTER(name, type) \
name = (type)wglGetProcAddress(#name)
#elif defined(UNIX)
# include <GL/glx.h>
# define GET_EXT_POINTER(name, type) \
name = (type)glXGetProcAddressARB((const GLubyte*)#name)
#else
# define GET_EXT_POINTER(name, type)
#endif
/*
#ifdef MACOS
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#define GL_TEXTURE_RECTANGLE_NV GL_TEXTURE_RECTANGLE_EXT
#else
#include <GL/gl.h>
#include <GL/glext.h>
#endif
*/
#include <nv_dds/nv_dds.h>
#include <cstdio>
#include <cassert>
#include <cstring>
using namespace std;
using namespace nv_dds;
///////////////////////////////////////////////////////////////////////////////
// CDDSImage public functions
///////////////////////////////////////////////////////////////////////////////
// default constructor
CDDSImage::CDDSImage()
: m_format(0),
m_components(0),
m_type(TextureNone),
m_valid(false)
{
}
CDDSImage::~CDDSImage()
{
}
void CDDSImage::create_textureFlat(unsigned int format, unsigned int components, const CTexture &baseImage)
{
assert(format != 0);
assert(components != 0);
assert(baseImage.get_depth() == 1);
// remove any existing images
clear();
m_format = format;
m_components = components;
m_type = TextureFlat;
m_images.push_back(baseImage);
m_valid = true;
}
void CDDSImage::create_texture3D(unsigned int format, unsigned int components, const CTexture &baseImage)
{
assert(format != 0);
assert(components != 0);
assert(baseImage.get_depth() > 1);
// remove any existing images
clear();
m_format = format;
m_components = components;
m_type = Texture3D;
m_images.push_back(baseImage);
m_valid = true;
}
inline bool same_size(const CTexture &a, const CTexture &b)
{
if (a.get_width() != b.get_width())
return false;
if (a.get_height() != b.get_height())
return false;
if (a.get_depth() != b.get_depth())
return false;
return true;
}
void CDDSImage::create_textureCubemap(unsigned int format, unsigned int components,
const CTexture &positiveX, const CTexture &negativeX,
const CTexture &positiveY, const CTexture &negativeY,
const CTexture &positiveZ, const CTexture &negativeZ)
{
assert(format != 0);
assert(components != 0);
assert(positiveX.get_depth() == 1);
// verify that all dimensions are the same
assert(same_size(positiveX, negativeX));
assert(same_size(positiveX, positiveY));
assert(same_size(positiveX, negativeY));
assert(same_size(positiveX, positiveZ));
assert(same_size(positiveX, negativeZ));
// remove any existing images
clear();
m_format = format;
m_components = components;
m_type = TextureCubemap;
m_images.push_back(positiveX);
m_images.push_back(negativeX);
m_images.push_back(positiveY);
m_images.push_back(negativeY);
m_images.push_back(positiveZ);
m_images.push_back(negativeZ);
m_valid = true;
}
///////////////////////////////////////////////////////////////////////////////
// loads DDS image
//
// filename - fully qualified name of DDS image
// flipImage - specifies whether image is flipped on load, default is true
bool CDDSImage::load(string filename, bool flipImage)
{
assert(filename.length() != 0);
// clear any previously loaded images
clear();
// open file
FILE *fp = fopen(filename.c_str(), "rb");
if (fp == NULL)
return false;
// read in file marker, make sure its a DDS file
char filecode[4];
(void)fread(filecode, 1, 4, fp);
if (strncmp(filecode, "DDS ", 4) != 0)
{
fclose(fp);
return false;
}
// read in DDS header
DDS_HEADER ddsh;
(void)fread(&ddsh, sizeof(DDS_HEADER), 1, fp);
swap_endian(&ddsh.dwSize);
swap_endian(&ddsh.dwFlags);
swap_endian(&ddsh.dwHeight);
swap_endian(&ddsh.dwWidth);
swap_endian(&ddsh.dwPitchOrLinearSize);
swap_endian(&ddsh.dwMipMapCount);
swap_endian(&ddsh.ddspf.dwSize);
swap_endian(&ddsh.ddspf.dwFlags);
swap_endian(&ddsh.ddspf.dwFourCC);
swap_endian(&ddsh.ddspf.dwRGBBitCount);
swap_endian(&ddsh.dwCaps1);
swap_endian(&ddsh.dwCaps2);
// default to flat texture type (1D, 2D, or rectangle)
m_type = TextureFlat;
// check if image is a cubemap
if (ddsh.dwCaps2 & DDSF_CUBEMAP)
m_type = TextureCubemap;
// check if image is a volume texture
if ((ddsh.dwCaps2 & DDSF_VOLUME) && (ddsh.dwDepth > 0))
m_type = Texture3D;
// figure out what the image format is
if (ddsh.ddspf.dwFlags & DDSF_FOURCC)
{
switch(ddsh.ddspf.dwFourCC)
{
case FOURCC_DXT1:
m_format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
m_components = 3;
break;
case FOURCC_DXT3:
m_format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
m_components = 4;
break;
case FOURCC_DXT5:
m_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
m_components = 4;
break;
default:
fclose(fp);
return false;
}
}
else if (ddsh.ddspf.dwFlags == DDSF_RGBA && ddsh.ddspf.dwRGBBitCount == 32)
{
m_format = GL_BGRA;
m_components = 4;
}
else if (ddsh.ddspf.dwFlags == DDSF_RGB && ddsh.ddspf.dwRGBBitCount == 32)
{
m_format = GL_BGRA;
m_components = 4;
}
else if (ddsh.ddspf.dwFlags == DDSF_RGB && ddsh.ddspf.dwRGBBitCount == 24)
{
m_format = GL_BGR;
m_components = 3;
}
else if (ddsh.ddspf.dwRGBBitCount == 8)
{
m_format = GL_RED;
m_components = 1;
}
else
{
fclose(fp);
return false;
}
// store primary surface width/height/depth
unsigned int width, height, depth;
width = ddsh.dwWidth;
height = ddsh.dwHeight;
depth = clamp_size(ddsh.dwDepth); // set to 1 if 0
// use correct size calculation function depending on whether image is
// compressed
unsigned int (CDDSImage::*sizefunc)(unsigned int, unsigned int);
sizefunc = (is_compressed() ? &CDDSImage::size_dxtc : &CDDSImage::size_rgb);
// load all surfaces for the image (6 surfaces for cubemaps)
for (unsigned int n = 0; n < (unsigned int)(m_type == TextureCubemap ? 6 : 1); n++)
{
// add empty texture object
m_images.push_back(CTexture());
// get reference to newly added texture object
CTexture &img = m_images[n];
// calculate surface size
unsigned int size = (this->*sizefunc)(width, height)*depth;
// load surface
unsigned char *pixels = new unsigned char[size];
(void)fread(pixels, 1, size, fp);
img.create(width, height, depth, size, pixels);
delete [] pixels;
if (flipImage) flip(img);
unsigned int w = clamp_size(width >> 1);
unsigned int h = clamp_size(height >> 1);
unsigned int d = clamp_size(depth >> 1);
// store number of mipmaps
unsigned int numMipmaps = ddsh.dwMipMapCount;
// number of mipmaps in file includes main surface so decrease count
// by one
if (numMipmaps != 0)
numMipmaps--;
// load all mipmaps for current surface
for (unsigned int i = 0; i < numMipmaps && (w || h); i++)
{
// add empty surface
img.add_mipmap(CSurface());
// get reference to newly added mipmap
CSurface &mipmap = img.get_mipmap(i);
// calculate mipmap size
size = (this->*sizefunc)(w, h)*d;
unsigned char *pixels = new unsigned char[size];
(void)fread(pixels, 1, size, fp);
mipmap.create(w, h, d, size, pixels);
delete [] pixels;
if (flipImage) flip(mipmap);
// shrink to next power of 2
w = clamp_size(w >> 1);
h = clamp_size(h >> 1);
d = clamp_size(d >> 1);
}
}
// swap cubemaps on y axis (since image is flipped in OGL)
if (m_type == TextureCubemap && flipImage)
{
CTexture tmp;
tmp = m_images[3];
m_images[3] = m_images[2];
m_images[2] = tmp;
}
fclose(fp);
m_valid = true;
return true;
}
void CDDSImage::write_texture(const CTexture &texture, FILE *fp)
{
assert(get_num_mipmaps() == texture.get_num_mipmaps());
fwrite(texture, 1, texture.get_size(), fp);
for (unsigned int i = 0; i < texture.get_num_mipmaps(); i++)
{
const CSurface &mipmap = texture.get_mipmap(i);
fwrite(mipmap, 1, mipmap.get_size(), fp);
}
}
bool CDDSImage::save(std::string filename, bool flipImage)
{
assert(m_valid);
assert(m_type != TextureNone);
DDS_HEADER ddsh;
unsigned int headerSize = sizeof(DDS_HEADER);
memset(&ddsh, 0, headerSize);
ddsh.dwSize = headerSize;
ddsh.dwFlags = DDSF_CAPS | DDSF_WIDTH | DDSF_HEIGHT | DDSF_PIXELFORMAT;
ddsh.dwHeight = get_height();
ddsh.dwWidth = get_width();
if (is_compressed())
{
ddsh.dwFlags |= DDSF_LINEARSIZE;
ddsh.dwPitchOrLinearSize = get_size();
}
else
{
ddsh.dwFlags |= DDSF_PITCH;
ddsh.dwPitchOrLinearSize = get_dword_aligned_linesize(get_width(), m_components * 8);
}
if (m_type == Texture3D)
{
ddsh.dwFlags |= DDSF_DEPTH;
ddsh.dwDepth = get_depth();
}
if (get_num_mipmaps() > 0)
{
ddsh.dwFlags |= DDSF_MIPMAPCOUNT;
ddsh.dwMipMapCount = get_num_mipmaps() + 1;
}
ddsh.ddspf.dwSize = sizeof(DDS_PIXELFORMAT);
if (is_compressed())
{
ddsh.ddspf.dwFlags = DDSF_FOURCC;
if (m_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
ddsh.ddspf.dwFourCC = FOURCC_DXT1;
if (m_format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT)
ddsh.ddspf.dwFourCC = FOURCC_DXT3;
if (m_format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
ddsh.ddspf.dwFourCC = FOURCC_DXT5;
}
else
{
ddsh.ddspf.dwFlags = (m_components == 4) ? DDSF_RGBA : DDSF_RGB;
ddsh.ddspf.dwRGBBitCount = m_components * 8;
ddsh.ddspf.dwRBitMask = 0x00ff0000;
ddsh.ddspf.dwGBitMask = 0x0000ff00;
ddsh.ddspf.dwBBitMask = 0x000000ff;
if (m_components == 4)
{
ddsh.ddspf.dwFlags |= DDSF_ALPHAPIXELS;
ddsh.ddspf.dwABitMask = 0xff000000;
}
}
ddsh.dwCaps1 = DDSF_TEXTURE;
if (m_type == TextureCubemap)
{
ddsh.dwCaps1 |= DDSF_COMPLEX;
ddsh.dwCaps2 = DDSF_CUBEMAP | DDSF_CUBEMAP_ALL_FACES;
}
if (m_type == Texture3D)
{
ddsh.dwCaps1 |= DDSF_COMPLEX;
ddsh.dwCaps2 = DDSF_VOLUME;
}
if (get_num_mipmaps() > 0)
ddsh.dwCaps1 |= DDSF_COMPLEX | DDSF_MIPMAP;
// open file
FILE *fp = fopen(filename.c_str(), "wb");
if (fp == NULL)
return false;
// write file header
fwrite("DDS ", 1, 4, fp);
// write dds header
fwrite(&ddsh, 1, sizeof(DDS_HEADER), fp);
if (m_type != TextureCubemap)
{
CTexture tex = m_images[0];
if (flipImage) flip_texture(tex);
write_texture(tex, fp);
}
else
{
assert(m_images.size() == 6);
for (unsigned int i = 0; i < m_images.size(); i++)
{
CTexture cubeFace;
if (i == 2)
cubeFace = m_images[3];
else if (i == 3)
cubeFace = m_images[2];
else
cubeFace = m_images[i];
if (flipImage) flip_texture(cubeFace);
write_texture(cubeFace, fp);
}
}
fclose(fp);
return true;
}
///////////////////////////////////////////////////////////////////////////////
// free image memory
void CDDSImage::clear()
{
m_components = 0;
m_format = 0;
m_type = TextureNone;
m_valid = false;
m_images.clear();
}
/*
///////////////////////////////////////////////////////////////////////////////
// uploads a compressed/uncompressed 1D texture
bool CDDSImage::upload_texture1D()
{
assert(m_valid);
assert(!m_images.empty());
const CTexture &baseImage = m_images[0];
assert(baseImage.get_height() == 1);
assert(baseImage.get_width() > 0);
if (is_compressed())
{
// get function pointer if needed
if (glCompressedTexImage1DARB == NULL)
{
GET_EXT_POINTER(glCompressedTexImage1DARB,
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC);
}
if (glCompressedTexImage1DARB == NULL)
return false;
glCompressedTexImage1DARB(GL_TEXTURE_1D, 0, m_format,
baseImage.get_width(), 0, baseImage.get_size(), baseImage);
// load all mipmaps
for (unsigned int i = 0; i < baseImage.get_num_mipmaps(); i++)
{
const CSurface &mipmap = baseImage.get_mipmap(i);
glCompressedTexImage1DARB(GL_TEXTURE_1D, i+1, m_format,
mipmap.get_width(), 0, mipmap.get_size(), mipmap);
}
}
else
{
GLint alignment = -1;
if (!is_dword_aligned())
{
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
glTexImage1D(GL_TEXTURE_1D, 0, m_components, baseImage.get_width(), 0,
m_format, GL_UNSIGNED_BYTE, baseImage);
// load all mipmaps
for (unsigned int i = 0; i < baseImage.get_num_mipmaps(); i++)
{
const CSurface &mipmap = baseImage.get_mipmap(i);
glTexImage1D(GL_TEXTURE_1D, i+1, m_components,
mipmap.get_width(), 0, m_format, GL_UNSIGNED_BYTE, mipmap);
}
if (alignment != -1)
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
// uploads a compressed/uncompressed 2D texture
//
// imageIndex - allows you to optionally specify other loaded surfaces for 2D
// textures such as a face in a cubemap or a slice in a volume
//
// default: 0
//
// target - allows you to optionally specify a different texture target for
// the 2D texture such as a specific face of a cubemap
//
// default: GL_TEXTURE_2D
bool CDDSImage::upload_texture2D(unsigned int imageIndex, GLenum target)
{
assert(m_valid);
assert(!m_images.empty());
assert(imageIndex >= 0);
assert(imageIndex < m_images.size());
assert(m_images[imageIndex]);
const CTexture &image = m_images[imageIndex];
assert(image.get_height() > 0);
assert(image.get_width() > 0);
assert(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_NV ||
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB));
if (is_compressed())
{
// load function pointer if needed
if (glCompressedTexImage2DARB == NULL)
{
GET_EXT_POINTER(glCompressedTexImage2DARB,
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC);
}
if (glCompressedTexImage2DARB == NULL)
return false;
glCompressedTexImage2DARB(target, 0, m_format, image.get_width(),
image.get_height(), 0, image.get_size(), image);
// load all mipmaps
for (unsigned int i = 0; i < image.get_num_mipmaps(); i++)
{
const CSurface &mipmap = image.get_mipmap(i);
glCompressedTexImage2DARB(target, i+1, m_format,
mipmap.get_width(), mipmap.get_height(), 0,
mipmap.get_size(), mipmap);
}
}
else
{
GLint alignment = -1;
if (!is_dword_aligned())
{
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
glTexImage2D(target, 0, m_components, image.get_width(),
image.get_height(), 0, m_format, GL_UNSIGNED_BYTE,
image);
// load all mipmaps
for (unsigned int i = 0; i < image.get_num_mipmaps(); i++)
{
const CSurface &mipmap = image.get_mipmap(i);
glTexImage2D(target, i+1, m_components, mipmap.get_width(),
mipmap.get_height(), 0, m_format, GL_UNSIGNED_BYTE, mipmap);
}
if (alignment != -1)
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
// uploads a compressed/uncompressed 3D texture
bool CDDSImage::upload_texture3D()
{
assert(m_valid);
assert(!m_images.empty());
assert(m_type == Texture3D);
const CTexture &baseImage = m_images[0];
assert(baseImage.get_depth() >= 1);
if (is_compressed())
{
// retrieve function pointer if needed
if (glCompressedTexImage3DARB == NULL)
{
GET_EXT_POINTER(glCompressedTexImage3DARB,
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC);
}
if (glCompressedTexImage3DARB == NULL)
return false;
glCompressedTexImage3DARB(GL_TEXTURE_3D, 0, m_format,
baseImage.get_width(), baseImage.get_height(), baseImage.get_depth(),
0, baseImage.get_size(), baseImage);
// load all mipmap volumes
for (unsigned int i = 0; i < baseImage.get_num_mipmaps(); i++)
{
const CSurface &mipmap = baseImage.get_mipmap(i);
glCompressedTexImage3DARB(GL_TEXTURE_3D, i+1, m_format,
mipmap.get_width(), mipmap.get_height(), mipmap.get_depth(),
0, mipmap.get_size(), mipmap);
}
}
else
{
// retrieve function pointer if needed
if (glTexImage3D == NULL)
{
GET_EXT_POINTER(glTexImage3D, PFNGLTEXIMAGE3DEXTPROC);
}
if (glTexImage3D == NULL)
return false;
GLint alignment = -1;
if (!is_dword_aligned())
{
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
glTexImage3D(GL_TEXTURE_3D, 0, m_components, baseImage.get_width(),
baseImage.get_height(), baseImage.get_depth(), 0, m_format,
GL_UNSIGNED_BYTE, baseImage);
// load all mipmap volumes
for (unsigned int i = 0; i < baseImage.get_num_mipmaps(); i++)
{
const CSurface &mipmap = baseImage.get_mipmap(i);
glTexImage3D(GL_TEXTURE_3D, i+1, m_components,
mipmap.get_width(), mipmap.get_height(), mipmap.get_depth(), 0,
m_format, GL_UNSIGNED_BYTE, mipmap);
}
if (alignment != -1)
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
return true;
}
bool CDDSImage::upload_textureRectangle()
{
return upload_texture2D(0, GL_TEXTURE_RECTANGLE_NV);
}
///////////////////////////////////////////////////////////////////////////////
// uploads a compressed/uncompressed cubemap texture
bool CDDSImage::upload_textureCubemap()
{
assert(m_valid);
assert(!m_images.empty());
assert(m_type == TextureCubemap);
assert(m_images.size() == 6);
GLenum target;
// loop through cubemap faces and load them as 2D textures
for (unsigned int n = 0; n < 6; n++)
{
// specify cubemap face
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + n;
if (!upload_texture2D(n, target))
return false;
}
return true;
}
*/
///////////////////////////////////////////////////////////////////////////////
// clamps input size to [1-size]
inline unsigned int CDDSImage::clamp_size(unsigned int size)
{
if (size <= 0)
size = 1;
return size;
}
///////////////////////////////////////////////////////////////////////////////
// CDDSImage private functions
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// calculates size of DXTC texture in bytes
inline unsigned int CDDSImage::size_dxtc(unsigned int width, unsigned int height)
{
return ((width+3)/4)*((height+3)/4)*
(m_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? 8 : 16);
}
///////////////////////////////////////////////////////////////////////////////
// calculates size of uncompressed RGB texture in bytes
inline unsigned int CDDSImage::size_rgb(unsigned int width, unsigned int height)
{
return width*height*m_components;
}
///////////////////////////////////////////////////////////////////////////////
// Swap the bytes in a 32 bit value
inline void CDDSImage::swap_endian(void *val)
{
#ifdef ACGL_BIG_ENDIAN
uint32_t* ival = (uint32_t*)val;
*ival = ((*ival >> 24) & 0x000000ff) |
((*ival >> 8) & 0x0000ff00) |
((*ival << 8) & 0x00ff0000) |
((*ival << 24) & 0xff000000);
#endif
}
///////////////////////////////////////////////////////////////////////////////
// flip image around X axis
void CDDSImage::flip(CSurface &surface)
{
unsigned int linesize;
unsigned int offset;
if (!is_compressed())
{
assert(surface.get_depth() > 0);
unsigned int imagesize = surface.get_size()/surface.get_depth();
linesize = imagesize / surface.get_height();
for (unsigned int n = 0; n < surface.get_depth(); n++)
{
offset = imagesize*n;
unsigned char *top = (unsigned char*)surface + offset;
unsigned char *bottom = top + (imagesize-linesize);
for (unsigned int i = 0; i < (surface.get_height() >> 1); i++)
{
swap(bottom, top, linesize);
top += linesize;
bottom -= linesize;
}
}
}
else
{
void (CDDSImage::*flipblocks)(DXTColBlock*, unsigned int);
unsigned int xblocks = surface.get_width() / 4;
unsigned int yblocks = surface.get_height() / 4;
unsigned int blocksize;
switch (m_format)
{
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
blocksize = 8;
flipblocks = &CDDSImage::flip_blocks_dxtc1;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
blocksize = 16;
flipblocks = &CDDSImage::flip_blocks_dxtc3;
break;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
blocksize = 16;
flipblocks = &CDDSImage::flip_blocks_dxtc5;
break;
default:
return;
}
linesize = xblocks * blocksize;
DXTColBlock *top;
DXTColBlock *bottom;
for (unsigned int j = 0; j < (yblocks >> 1); j++)
{
top = (DXTColBlock*)((unsigned char*)surface+ j * linesize);
bottom = (DXTColBlock*)((unsigned char*)surface + (((yblocks-j)-1) * linesize));
(this->*flipblocks)(top, xblocks);
(this->*flipblocks)(bottom, xblocks);
swap(bottom, top, linesize);
}
}
}
void CDDSImage::flip_texture(CTexture &texture)
{
flip(texture);
for (unsigned int i = 0; i < texture.get_num_mipmaps(); i++)
{
flip(texture.get_mipmap(i));
}
}
///////////////////////////////////////////////////////////////////////////////
// swap to sections of memory
void CDDSImage::swap(void *byte1, void *byte2, unsigned int size)
{
unsigned char *tmp = new unsigned char[size];
memcpy(tmp, byte1, size);
memcpy(byte1, byte2, size);
memcpy(byte2, tmp, size);
delete [] tmp;
}
///////////////////////////////////////////////////////////////////////////////
// flip a DXT1 color block
void CDDSImage::flip_blocks_dxtc1(DXTColBlock *line, unsigned int numBlocks)
{
DXTColBlock *curblock = line;
for (unsigned int i = 0; i < numBlocks; i++)
{
swap(&curblock->row[0], &curblock->row[3], sizeof(uint8_t));
swap(&curblock->row[1], &curblock->row[2], sizeof(uint8_t));
curblock++;
}
}
///////////////////////////////////////////////////////////////////////////////
// flip a DXT3 color block
void CDDSImage::flip_blocks_dxtc3(DXTColBlock *line, unsigned int numBlocks)
{
DXTColBlock *curblock = line;
DXT3AlphaBlock *alphablock;
for (unsigned int i = 0; i < numBlocks; i++)
{
alphablock = (DXT3AlphaBlock*)curblock;
swap(&alphablock->row[0], &alphablock->row[3], sizeof(uint16_t));
swap(&alphablock->row[1], &alphablock->row[2], sizeof(uint16_t));
curblock++;
swap(&curblock->row[0], &curblock->row[3], sizeof(uint8_t));
swap(&curblock->row[1], &curblock->row[2], sizeof(uint8_t));
curblock++;
}
}
///////////////////////////////////////////////////////////////////////////////
// flip a DXT5 alpha block
void CDDSImage::flip_dxt5_alpha(DXT5AlphaBlock *block)
{
uint8_t gBits[4][4];
const uint32_t mask = 0x00000007; // bits = 00 00 01 11
uint16_t bits = 0;
memcpy(&bits, &block->row[0], sizeof(uint8_t) * 3);
gBits[0][0] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[0][1] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[0][2] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[0][3] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[1][0] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[1][1] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[1][2] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[1][3] = (uint8_t)(bits & mask);
bits = 0;
memcpy(&bits, &block->row[3], sizeof(uint8_t) * 3);
gBits[2][0] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[2][1] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[2][2] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[2][3] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[3][0] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[3][1] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[3][2] = (uint8_t)(bits & mask);
bits >>= 3;
gBits[3][3] = (uint8_t)(bits & mask);
uint32_t *pBits = ((uint32_t*) &(block->row[0]));
*pBits = *pBits | (gBits[3][0] << 0);
*pBits = *pBits | (gBits[3][1] << 3);
*pBits = *pBits | (gBits[3][2] << 6);
*pBits = *pBits | (gBits[3][3] << 9);
*pBits = *pBits | (gBits[2][0] << 12);
*pBits = *pBits | (gBits[2][1] << 15);
*pBits = *pBits | (gBits[2][2] << 18);
*pBits = *pBits | (gBits[2][3] << 21);
pBits = ((uint32_t*) &(block->row[3]));
#ifdef MACOS
*pBits &= 0x000000ff;
#else
*pBits &= 0xff000000;
#endif
*pBits = *pBits | (gBits[1][0] << 0);
*pBits = *pBits | (gBits[1][1] << 3);
*pBits = *pBits | (gBits[1][2] << 6);
*pBits = *pBits | (gBits[1][3] << 9);
*pBits = *pBits | (gBits[0][0] << 12);
*pBits = *pBits | (gBits[0][1] << 15);
*pBits = *pBits | (gBits[0][2] << 18);
*pBits = *pBits | (gBits[0][3] << 21);
}
///////////////////////////////////////////////////////////////////////////////
// flip a DXT5 color block
void CDDSImage::flip_blocks_dxtc5(DXTColBlock *line, unsigned int numBlocks)
{
DXTColBlock *curblock = line;
DXT5AlphaBlock *alphablock;
for (unsigned int i = 0; i < numBlocks; i++)
{
alphablock = (DXT5AlphaBlock*)curblock;
flip_dxt5_alpha(alphablock);
curblock++;
swap(&curblock->row[0], &curblock->row[3], sizeof(uint8_t));
swap(&curblock->row[1], &curblock->row[2], sizeof(uint8_t));
curblock++;
}
}
///////////////////////////////////////////////////////////////////////////////
// CTexture implementation
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// default constructor
CTexture::CTexture()
: CSurface() // initialize base class part
{
}
///////////////////////////////////////////////////////////////////////////////
// creates an empty texture
CTexture::CTexture(unsigned int w, unsigned int h, unsigned int d, unsigned int imgsize, const unsigned char *pixels)
: CSurface(w, h, d, imgsize, pixels) // initialize base class part
{
}
CTexture::~CTexture()
{
}
///////////////////////////////////////////////////////////////////////////////
// copy constructor
CTexture::CTexture(const CTexture &copy)
: CSurface(copy)
{
for (unsigned int i = 0; i < copy.get_num_mipmaps(); i++)
m_mipmaps.push_back(copy.get_mipmap(i));
}
///////////////////////////////////////////////////////////////////////////////
// assignment operator
CTexture &CTexture::operator= (const CTexture &rhs)
{
if (this != &rhs)
{
CSurface::operator = (rhs);
m_mipmaps.clear();
for (unsigned int i = 0; i < rhs.get_num_mipmaps(); i++)
m_mipmaps.push_back(rhs.get_mipmap(i));
}
return *this;
}
void CTexture::create(unsigned int w, unsigned int h, unsigned int d, unsigned int imgsize, const unsigned char *pixels)
{
CSurface::create(w, h, d, imgsize, pixels);
m_mipmaps.clear();
}
void CTexture::clear()
{
CSurface::clear();
m_mipmaps.clear();
}
///////////////////////////////////////////////////////////////////////////////
// CSurface implementation
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// default constructor
CSurface::CSurface()
: m_width(0),
m_height(0),
m_depth(0),
m_size(0),
m_pixels(NULL)
{
}
///////////////////////////////////////////////////////////////////////////////
// creates an empty image
CSurface::CSurface(unsigned int w, unsigned int h, unsigned int d, unsigned int imgsize, const unsigned char *pixels)
: m_width(0),
m_height(0),
m_depth(0),
m_size(0),
m_pixels(NULL)
{
create(w, h, d, imgsize, pixels);
}
///////////////////////////////////////////////////////////////////////////////
// copy constructor
CSurface::CSurface(const CSurface &copy)
: m_width(0),
m_height(0),
m_depth(0),
m_size(0),
m_pixels(NULL)
{
if (copy.get_size() != 0)
{
m_size = copy.get_size();
m_width = copy.get_width();
m_height = copy.get_height();
m_depth = copy.get_depth();
m_pixels = new unsigned char[m_size];
memcpy(m_pixels, copy, m_size);
}
}
///////////////////////////////////////////////////////////////////////////////
// assignment operator
CSurface &CSurface::operator= (const CSurface &rhs)
{
if (this != &rhs)
{
clear();
if (rhs.get_size())
{
m_size = rhs.get_size();
m_width = rhs.get_width();
m_height = rhs.get_height();
m_depth = rhs.get_depth();
m_pixels = new unsigned char[m_size];
memcpy(m_pixels, rhs, m_size);
}
}
return *this;
}
///////////////////////////////////////////////////////////////////////////////
// clean up image memory
CSurface::~CSurface()
{
clear();
}
///////////////////////////////////////////////////////////////////////////////
// returns a pointer to image
CSurface::operator unsigned char*() const
{
return m_pixels;
}
///////////////////////////////////////////////////////////////////////////////
// creates an empty image
void CSurface::create(unsigned int w, unsigned int h, unsigned int d, unsigned int imgsize, const unsigned char *pixels)
{
assert(w != 0);
assert(h != 0);
assert(d != 0);
assert(imgsize != 0);
assert(pixels);
clear();
m_width = w;
m_height = h;
m_depth = d;
m_size = imgsize;
m_pixels = new unsigned char[imgsize];
memcpy(m_pixels, pixels, imgsize);
}
///////////////////////////////////////////////////////////////////////////////
// free surface memory
void CSurface::clear()
{
if (m_pixels != NULL)
{
delete [] m_pixels;
m_pixels = NULL;
}
}