90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
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/****************************************************************************
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GLUI User Interface Toolkit
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---------------------------
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glui_column.cpp - GLUI_Column control class
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--------------------------------------------------
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Copyright (c) 1998 Paul Rademacher
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WWW: http://sourceforge.net/projects/glui/
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Forums: http://sourceforge.net/forum/?group_id=92496
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#include "glui_internal_control.h"
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/******************************** GLUI_Column::GLUI_Column() ************/
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GLUI_Column::GLUI_Column( GLUI_Node *parent, int draw_bar )
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{
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common_init();
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int_val = draw_bar; /* Whether to draw vertical bar or not */
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parent->add_control( this );
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}
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/**************************************** GLUI_Column::draw() ************/
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void GLUI_Column::draw( int x, int y )
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{
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int panel_x, panel_y, panel_w, panel_h, panel_x_off, panel_y_off;
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int y_diff;
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if ( int_val == 1 ) { /* Draw a vertical bar */
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GLUI_DRAWINGSENTINAL_IDIOM
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if ( parent() != NULL ) {
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get_this_column_dims(&panel_x, &panel_y, &panel_w, &panel_h,
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&panel_x_off, &panel_y_off);
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y_diff = y_abs - panel_y;
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if ( 0 ) {
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glLineWidth(1.0);
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glBegin( GL_LINES );
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glColor3f( .5, .5, .5 );
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glVertex2i( -GLUI_XOFF+1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
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glVertex2i( -GLUI_XOFF+1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);
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glColor3f( 1.0, 1.0, 1.0 );
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glVertex2i( -GLUI_XOFF+2, -y_diff + GLUI_SEPARATOR_HEIGHT/2 );
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glVertex2i( -GLUI_XOFF+2, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2);
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glEnd();
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}
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else {
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glLineWidth(1.0);
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glBegin( GL_LINES );
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glColor3f( .5, .5, .5 );
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glVertex2i( -2, 0 );
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glVertex2i( -2, h );
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/*glVertex2i( 0, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); */
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/*glVertex2i( 0, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); */
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glColor3f( 1.0, 1.0, 1.0 );
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glVertex2i( -1, 0 );
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glVertex2i( -1, h );
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/*glVertex2i( 1, -y_diff + GLUI_SEPARATOR_HEIGHT/2 ); */
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/*glVertex2i( 1, -y_diff + panel_h - GLUI_SEPARATOR_HEIGHT/2); */
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glEnd();
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}
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}
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}
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}
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