Saxum/terrain.hh

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2014-10-20 17:09:45 +00:00
#ifndef TERRAIN_HH_INCLUDED
#define TERRAIN_HH_INCLUDED
#include <string>
#include "texture.hh"
class Terrain {
public:
Terrain();
~Terrain();
void load();
void render();
private:
float friction;
Texture texture;
std::string filePath;
};
#endif