Saxum/object.hh

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#ifndef OBJECT_HH_INCLUDED
#define OBJECT_HH_INCLUDED
#include "entity.hh"
#include "model.hh"
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#include "texture.hh"
#include <string>
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#include <ACGL/Math/Math.hh>
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#include <ACGL/OpenGL/Managers.hh>
#include <ACGL/OpenGL/Objects.hh>
#include <ACGL/OpenGL/Creator/ShaderProgramCreator.hh>
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class Object : Entity {
public:
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Object(Model model, Texture texture, glm::vec3 position, glm::vec3 rotation,
glm::vec3 velocity, glm::vec3 angularVelocity);
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~Object();
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void render();
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private:
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ACGL::OpenGL::SharedVertexArrayObject model;
ACGL::OpenGL::SharedTexture2D texture;
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glm::vec3 velocity;
glm::vec3 angularVelocity;
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ACGL::OpenGL::SharedShaderProgram shader;
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};
#endif