Saxum/Levels/scripts/openDoor2undo.lua

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Lua
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if(triggeredOpenDoor2undo == nil) then
triggeredOpenDoor2undo = false
end
function trigger(objectToChange)
if(triggeredOpenDoor2undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(triggeredOpenDoor2) then
openDoorCounter = openDoorCounter - 1
triggeredOpenDoor2 = false
end
triggeredOpenDoor2undo = true
print("openDoor2undo")
end
end