Saxum/light.cc

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2014-10-30 22:32:21 +00:00
#include "light.hh"
Light::Light(glm::vec3 position, glm::vec3 rotation, glm::vec3 colour, float intensity)
: Entity(position, rotation) {
this->colour = colour;
this->intensity = intensity;
}
Light::~Light() {
}