Saxum/material.cc

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2014-10-22 21:17:18 +00:00
#include "texture.hh"
Texture::Texture(std::string filePath) {
reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath));
}
Texture::Texture() {
}
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Texture::~Texture() {
}
ACGL::OpenGL::SharedTexture2D Texture::getReference() {
return reference;
}