Saxum/game/skydome.hh

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#pragma once
#include "object.hh"
#include <ACGL/OpenGL/Objects.hh>
using namespace ACGL::OpenGL;
using namespace std;
class Skydome : public Object{
public:
Skydome(Model model, string dayTexturePath, string nightTexturePath);
Skydome();
SharedTexture2D getNightTexture();
SharedTexture2D getDayTexture();
private:
SharedTexture2D nightTexture;
SharedTexture2D dayTexture;
};