2014-12-04 00:13:59 +00:00
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#version 150
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in vec3 aPosition;
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in vec3 aNormal;
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in vec3 aTexcoord;
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2014-12-15 10:45:31 +00:00
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uniform mat4 modelViewProjectionMatrix;
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2014-12-04 00:13:59 +00:00
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void main() {
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2014-12-15 10:45:31 +00:00
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gl_Position = modelViewProjectionMatrix * vec4(aPosition, 1.0);
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2014-12-04 00:13:59 +00:00
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}
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