43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
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/*
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Impulse based Rigid body simulation using CUDA
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Copyright (c) 2007 Takahiro Harada http://www.iii.u-tokyo.ac.jp/~takahiroharada/projects/impulseCUDA.html
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <cstdlib>
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#include <cstdio>
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#include <string.h>
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#include "cutil_math.h"
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#include "math_constants.h"
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#include <vector_types.h>
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#include "btCudaDefines.h"
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#include "../../src/BulletMultiThreaded/btGpuUtilsSharedDefs.h"
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#include "../../Demos/Gpu2dDemo/btGpuDemo2dSharedTypes.h"
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#include "../../Demos/Gpu2dDemo/btGpuDemo2dSharedDefs.h"
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texture<float4, 1, cudaReadModeElementType> posTex;
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#include "../../Demos/Gpu2dDemo/btGpuDemo2dSharedCode.h"
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