363 lines
9.0 KiB
C++
363 lines
9.0 KiB
C++
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/****************************************************************************
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GLUI User Interface Toolkit
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---------------------------
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glui_radio.cpp - GLUI_RadioGroup and GLUI_RadioButton control classes
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--------------------------------------------------
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Copyright (c) 1998 Paul Rademacher
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WWW: http://sourceforge.net/projects/glui/
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Forums: http://sourceforge.net/forum/?group_id=92496
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#include "glui_internal_control.h"
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#include <cassert>
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/****************************** GLUI_RadioGroup::GLUI_RadioGroup() **********/
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GLUI_RadioGroup::GLUI_RadioGroup(GLUI_Node *parent,
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int *value_ptr,
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int id, GLUI_CB cb)
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{
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common_init();
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GLUI_String buf;
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set_ptr_val( value_ptr );
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if ( value_ptr ) {
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int_val = *value_ptr; /** Can't call set_int_val(), b/c that
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function will try to call the
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callback, etc */
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/** Actually, maybe not **/
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last_live_int = *value_ptr;
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}
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user_id = id;
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glui_format_str( buf, "RadioGroup: %p", this );
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set_name( buf.c_str() );
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callback = cb;
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parent->add_control( this );
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init_live();
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}
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/****************************** GLUI_RadioGroup::draw() **********/
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void GLUI_RadioGroup::draw( int x, int y )
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{
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if ( NOT can_draw() )
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return;
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draw_group(false);
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}
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/********************* GLUI_RadioGroup::draw_group(int translate) **********/
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void GLUI_RadioGroup::draw_group( int translate )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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GLUI_RadioButton *button;
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this->int_val = int_val;
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glMatrixMode(GL_MODELVIEW );
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button = (GLUI_RadioButton*) first_child();
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while( button != NULL ) {
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glPushMatrix();
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if (translate) {
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button->translate_to_origin();
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}
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else {
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glTranslatef(button->x_abs-x_abs,
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button->y_abs-y_abs,0.0);
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}
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if ( button->int_val )
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button->draw_checked();
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else
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button->draw_unchecked();
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glPopMatrix();
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button = (GLUI_RadioButton*) button->next();
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}
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}
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/****************************** GLUI_RadioGroup::set_name() **********/
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void GLUI_RadioGroup::set_name( const char *text )
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{
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name = text;
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if ( glui )
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glui->refresh();
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}
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/********************************* GLUI_RadioGroup::set_selected() **********/
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void GLUI_RadioGroup::set_selected( int int_val )
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{
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GLUI_RadioButton *button;
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this->int_val = int_val;
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button = (GLUI_RadioButton*) first_child();
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while( button != NULL ) {
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if ( int_val == -1 ) { /*** All buttons in group are deselected ***/
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button->set_int_val(0);
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}
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else if ( int_val == button->user_id ) { /*** This is selected button ***/
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button->set_int_val(1);
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}
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else { /*** This is NOT selected button ***/
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button->set_int_val(0);
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}
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button = (GLUI_RadioButton*) button->next();
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}
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redraw();
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}
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/************************ GLUI_RadioButton::GLUI_RadioButton() **********/
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GLUI_RadioButton::GLUI_RadioButton( GLUI_RadioGroup *grp, const char *name )
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{
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common_init();
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set_int_val( 0 );
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/** A radio button's user id is always its ordinal number (zero-indexed)
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within the group */
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user_id = grp->num_buttons;
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set_name( name );
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group = grp;
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group->num_buttons++; /* Increments radiogroup's button count */
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group->add_control( this );
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/*** Now update button states ***/
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group->set_int_val( group->int_val ); /* This tells the group to
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reset itself to its
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current value, thereby
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updating all its buttons */
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}
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/************************ GLUI_RadioButton::mouse_down_handler() **********/
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int GLUI_RadioButton::mouse_down_handler( int local_x, int local_y )
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{
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if ( NOT group )
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return false;
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orig_value = group->int_val;
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currently_inside = true;
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group->set_selected( this->user_id );
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redraw();
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return false;
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}
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/********************** GLUI_RadioButton::mouse_held_down_handler() ******/
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int GLUI_RadioButton::mouse_held_down_handler( int local_x, int local_y,
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bool inside)
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{
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if (inside != currently_inside) {
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if (inside) group->set_selected( this->user_id );
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else group->set_selected( orig_value );
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currently_inside = inside;
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redraw();
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}
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return false;
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}
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/*************************** GLUI_RadioButton::mouse_up_handler() **********/
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int GLUI_RadioButton::mouse_up_handler( int local_x, int local_y,
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bool inside )
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{
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if ( NOT group )
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return false;
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if ( NOT inside ) {
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group->set_selected( orig_value );
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redraw();
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}
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else {
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/** Now we update the radio button group. We tell the group
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handler to set the currently-selected item to this button, which
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is reference by its user_id/ordinal number within group **/
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group->set_selected( this->user_id );
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redraw();
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/*** Now update the linked variable, and call the callback,
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but ONLY if the value of the radio group actually changed ***/
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if ( group->int_val != orig_value ) {
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group->output_live(true); /** Output live and update gfx ***/
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group->execute_callback();
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}
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}
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return false;
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}
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/****************************** GLUI_RadioButton::draw() **********/
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void GLUI_RadioButton::draw( int x, int y )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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if ( NOT group OR NOT can_draw() )
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return;
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/*** See if we're the currently-selected button. If so, draw ***/
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if ( group->int_val == this->user_id ) {
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if ( enabled )
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glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_ON, 0, 0 );
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else
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glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_ON_DIS, 0, 0 );
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}
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else {
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if ( enabled )
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glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_OFF, 0, 0 );
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else
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glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_OFF_DIS, 0, 0 );
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}
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draw_active_area();
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draw_name( text_x_offset, 10 );
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}
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/************************************ GLUI_RadioButton::draw_checked() ******/
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void GLUI_RadioButton::draw_checked( void )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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if ( enabled )
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glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_ON, 0, 0 );
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else
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glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_ON_DIS, 0, 0 );
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draw_active_area();
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}
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/*********************************** GLUI_RadioButton::draw_unchecked() ******/
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void GLUI_RadioButton::draw_unchecked( void )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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if ( enabled )
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glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_OFF, 0, 0 );
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else
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glui->std_bitmaps.draw( GLUI_STDBITMAP_RADIOBUTTON_OFF_DIS, 0, 0 );
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draw_active_area();
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}
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/**************************************** GLUI_RadioButton::draw_O() ********/
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void GLUI_RadioButton::draw_O( void )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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int i, j;
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glBegin( GL_POINTS );
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for(i=3; i<=GLUI_RADIOBUTTON_SIZE-3; i++ )
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for(j=3; j<=GLUI_RADIOBUTTON_SIZE-3; j++ )
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glVertex2i(i,j);
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glEnd();
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}
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/******************************** GLUI_RadioButton::update_size() **********/
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void GLUI_RadioButton::update_size( void )
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{
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int text_size;
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if ( NOT glui )
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return;
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text_size = _glutBitmapWidthString( glui->font, name.c_str() );
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/* if ( w < text_x_offset + text_size + 6 ) */
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w = text_x_offset + text_size + 6 ;
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}
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/************************* GLUI_RadioButton::draw_active_area() **************/
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void GLUI_RadioButton::draw_active_area( void )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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int text_width, left, right;
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text_width = _glutBitmapWidthString( glui->font, name.c_str() );
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left = text_x_offset-3;
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right = left + 7 + text_width;
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if ( active ) {
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glEnable( GL_LINE_STIPPLE );
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glLineStipple( 1, 0x5555 );
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glColor3f( 0., 0., 0. );
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} else {
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glColor3ub( glui->bkgd_color.r, glui->bkgd_color.g, glui->bkgd_color.b );
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}
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glBegin( GL_LINE_LOOP );
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glVertex2i(left,0); glVertex2i( right,0);
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glVertex2i(right,h+1); glVertex2i( left,h+1);
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glEnd();
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glDisable( GL_LINE_STIPPLE );
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}
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/********************************* GLUI_RadioGroup::set_int_val() **********/
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void GLUI_RadioGroup::set_int_val( int new_val )
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{
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if ( new_val == int_val )
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return;
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set_selected( new_val );
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redraw();
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output_live(true);
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}
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