307 lines
5.8 KiB
Plaintext
307 lines
5.8 KiB
Plaintext
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="fluids"
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ProjectGUID="{F9F0795D-4C39-41F4-9381-25C616D69FB2}"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="common;fluids;marching;sphere_scan;marching_tris"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="glee_2008d.lib"
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OutputFile="$(OutDir)/fluids_debug.exe"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""C:\Program Files\NVIDIA Corporation\Cg\lib""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/cgdemo.pdb"
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SubSystem="1"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="fluids;common;marching;sphere_scan;marching_tris;"$(CUDA_INC_PATH)";../../Glut"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/fluids.exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories="../../Glut"
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IgnoreDefaultLibraryNames="libcmtd.lib"
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GenerateDebugInformation="false"
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SubSystem="1"
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OptimizeReferences="0"
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EnableCOMDATFolding="0"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="fluids"
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>
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<File
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RelativePath=".\fluids\fluid.cpp"
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>
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</File>
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<File
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RelativePath=".\fluids\fluid.h"
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>
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</File>
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<File
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RelativePath=".\fluids\fluid_system.cpp"
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>
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</File>
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<File
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RelativePath=".\fluids\fluid_system.h"
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>
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</File>
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</Filter>
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<Filter
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Name="common"
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>
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<File
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RelativePath=".\common\common_defs.h"
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>
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</File>
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<File
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RelativePath=".\common\geomx.cpp"
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>
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</File>
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<File
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RelativePath=".\common\geomx.h"
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>
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</File>
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<File
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RelativePath=".\common\gl_helper.cpp"
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>
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</File>
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<File
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RelativePath=".\common\gl_helper.h"
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>
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</File>
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<File
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RelativePath=".\common\image.cpp"
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>
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</File>
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<File
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RelativePath=".\common\image.h"
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>
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</File>
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<File
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RelativePath=".\common\matrix-inline.h"
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>
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</File>
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<File
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RelativePath=".\common\matrix.cci"
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>
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</File>
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<File
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RelativePath=".\common\matrix.cpp"
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>
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</File>
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<File
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RelativePath=".\common\matrix.h"
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>
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</File>
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<File
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RelativePath=".\common\mdebug.cpp"
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>
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</File>
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<File
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RelativePath=".\common\mdebug.h"
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>
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</File>
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<File
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RelativePath=".\common\mtime.cpp"
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>
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</File>
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<File
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RelativePath=".\common\mtime.h"
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>
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</File>
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<File
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RelativePath=".\common\point_set.cpp"
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>
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</File>
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<File
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RelativePath=".\common\point_set.h"
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>
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</File>
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<File
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RelativePath=".\common\vector-inline.h"
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>
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</File>
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<File
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RelativePath=".\common\vector.cci"
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>
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</File>
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<File
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RelativePath=".\common\vector.cpp"
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>
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</File>
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<File
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RelativePath=".\common\vector.h"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\common\GLee.c"
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>
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</File>
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<File
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RelativePath=".\main.cpp"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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