21 lines
472 B
C++
21 lines
472 B
C++
|
#ifndef OBJECT_HH_INCLUDED
|
||
|
#define OBJECT_HH_INCLUDED
|
||
|
|
||
|
#include "entity.hh"
|
||
|
#include "model.hh"
|
||
|
#include "texture.hh"
|
||
|
#include <ACGL/Math/Math.hh>
|
||
|
|
||
|
class Object : Entity {
|
||
|
public:
|
||
|
Object(Model model, Texture texture, glm::vec3 position, glm::vec3 rotation, glm::vec3 velocity, glm::vec3 angularVelocity);
|
||
|
~Object();
|
||
|
private:
|
||
|
Model model;
|
||
|
Texture texture;
|
||
|
glm::vec3 velocity;
|
||
|
glm::vec3 angularVelocity;
|
||
|
};
|
||
|
|
||
|
#endif
|