Saxum/terrain.cc

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#include "terrain.hh"
Terrain::Terrain(){
}
Terrain::~Terrain() {
}
void Terrain::load() {
std::ifstream terrain_png(this->filePath);
unsigned int width, height, rowNum, columnNum;
terrain_png.seekg(16); //skip part of the header
terrain_png.read((char *)&width, 4); //read width
terrain_png.read((char *)&height, 4); //read height
width = ntohl(width); //convert from host to network byte order
height = ntohl(height);
heightmap = new unsigned int*[height]; //initialize the heightmap
for(rowNum=0; rowNum<height; rowNum++){ //read in the heightmap
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heightmap[rowNum] = new unsigned int[width];
for(columnNum=0; columnNum<width; columnNum++){
terrain_png.read((char *)&heightmap[rowNum][columnNum], 1);
}
}
}
void Terrain::render() {
}