13 lines
225 B
V Shell
13 lines
225 B
V Shell
|
#version 150
|
||
|
|
||
|
in vec3 aPosition;
|
||
|
in vec3 aNormal;
|
||
|
in vec3 aTexcoord;
|
||
|
|
||
|
uniform mat4 viewProjectionMatrix;
|
||
|
uniform mat4 modelMatrix;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = viewProjectionMatrix * modelMatrix * vec4(aPosition, 1.0);
|
||
|
}
|