Saxum/extern/bullet/Demos/DX11ClothDemo/DXUT/Optional/DXUTShapes.h

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2014-10-24 09:42:47 +00:00
//--------------------------------------------------------------------------------------
// File: DXUTShapes.h
//
// Shape creation functions for DXUT
//
// Copyright (c) Microsoft Corporation. All rights reserved
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DXUT_SHAPES_H
#define DXUT_SHAPES_H
#include <d3d10.h>
#include <d3dx10.h>
HRESULT WINAPI DXUTCreateBox( ID3D10Device* pDevice, float fWidth, float fHeight, float fDepth, ID3DX10Mesh** ppMesh );
HRESULT WINAPI DXUTCreateCylinder( ID3D10Device* pDevice, float fRadius1, float fRadius2, float fLength, UINT uSlices,
UINT uStacks, ID3DX10Mesh** ppMesh );
HRESULT WINAPI DXUTCreatePolygon( ID3D10Device* pDevice, float fLength, UINT uSides, ID3DX10Mesh** ppMesh );
HRESULT WINAPI DXUTCreateSphere( ID3D10Device* pDevice, float fRadius, UINT uSlices, UINT uStacks,
ID3DX10Mesh** ppMesh );
HRESULT WINAPI DXUTCreateTorus( ID3D10Device* pDevice, float fInnerRadius, float fOuterRadius, UINT uSides,
UINT uRings, ID3DX10Mesh** ppMesh );
HRESULT WINAPI DXUTCreateTeapot( ID3D10Device* pDevice, ID3DX10Mesh** ppMesh );
#endif