Saxum/data/shader/flame.fsh

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#version 150
uniform vec3 camera;
in vec3 fColor;
in GS_OUT {
smooth vec3 normal;
smooth vec3 position;
}fs_in;
out vec4 oColor;
void main() {
float dotProduct = dot(normalize(fs_in.normal), normalize(camera - fs_in.position));
if (dotProduct < 0.1 && dotProduct > 0.0){
oColor = vec4(1.0, 0.0, 0.0, 0.5);
}
else {
oColor = vec4(fColor, 0.5);
}
}