2014-11-13 16:17:46 +00:00
|
|
|
#include "camera.hh"
|
|
|
|
|
2014-11-14 17:31:26 +00:00
|
|
|
Camera::Camera(glm::vec2 rotation, float distance) {
|
2014-11-13 16:17:46 +00:00
|
|
|
this->rotation = rotation;
|
|
|
|
this->distance = distance;
|
|
|
|
}
|
|
|
|
|
|
|
|
Camera::Camera() {
|
2014-11-14 17:31:26 +00:00
|
|
|
rotation = glm::vec2(0.0f, 0.0f);
|
2014-11-13 16:17:46 +00:00
|
|
|
distance = 1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
Camera::~Camera() {
|
|
|
|
}
|
|
|
|
|
|
|
|
float Camera::getDistance() {
|
|
|
|
return distance;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Camera::setDistance(float distance) {
|
|
|
|
this->distance = distance;
|
|
|
|
}
|
|
|
|
|
2014-11-14 17:31:26 +00:00
|
|
|
glm::vec2 Camera::getRotation() {
|
2014-11-13 16:17:46 +00:00
|
|
|
return rotation;
|
|
|
|
}
|
|
|
|
|
2014-11-14 17:31:26 +00:00
|
|
|
void Camera::setRotation(glm::vec2 rotation) {
|
2014-11-13 17:17:58 +00:00
|
|
|
this->rotation = rotation;
|
|
|
|
}
|
|
|
|
|
2014-11-14 17:31:26 +00:00
|
|
|
void Camera::updateRotation(glm::vec2 rotation) {
|
2014-11-14 21:55:29 +00:00
|
|
|
if((this->rotation.x + rotation.x) >= 1.57f) {
|
|
|
|
this->rotation.x = 1.57;
|
|
|
|
this->rotation.y += rotation.y;
|
|
|
|
}
|
|
|
|
else if ((this->rotation.x + rotation.x) <= -1.57f) {
|
|
|
|
this->rotation.x = -1.57f;
|
|
|
|
this->rotation.y += rotation.y;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
this-> rotation += rotation;
|
|
|
|
}
|
2014-11-13 16:17:46 +00:00
|
|
|
}
|
2014-11-15 13:26:17 +00:00
|
|
|
|
|
|
|
void Camera:: updateDistance(float distance) {
|
|
|
|
if (this->distance + distance <= 1.0f) {
|
|
|
|
this->distance = 1.0f;
|
|
|
|
}
|
2014-11-15 13:54:01 +00:00
|
|
|
else if (this->distance + distance >= 30.0f) {
|
|
|
|
this->distance = 30.f;
|
2014-11-15 13:26:17 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
this->distance += distance;
|
|
|
|
}
|
|
|
|
}
|