Saxum/object.cc

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#include "object.hh"
Object::Object(Model model, Texture texture, glm::vec3 position, glm::vec3 rotation,
glm::vec3 velocity, glm::vec3 angularVelocity, Shader shader) :
Entity(position, rotation) {
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this->model = model.getReference();
this->texture = texture.getReference();
this->velocity = velocity;
this->angularVelocity = angularVelocity;
this->shader = shader.getReference();
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}
Object::~Object() {
}
void Object::render() {
shader->setTexture("uTexture", texture, 0);
}