Saxum/Levels/ObjectSetups/Compositions.xml

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<!-- Marble -->
<composition>
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<typeID>20</typeID>
<object>
<modelPath>marbleSmooth.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.0</scale>
<mass>8.0</mass>
</object>
</composition>
<!-- Block -->
<composition>
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<typeID>40</typeID>
<object>
<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
<yOffset>1.0</yOffset>
<zOffset>2.0</zOffset>
<scale>1.5</scale>
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<mass>25.0</mass>
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</object>
</composition>
<!-- Column -->
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<composition>
<typeID>60</typeID>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.0</scale>
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<mass>0.0</mass>
</object>
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</composition>
<!-- Torch with Lightsource -->
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<composition>
<typeID>80</typeID>
<object>
<modelPath>torch.obj</modelPath>
<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.0</scale>
<mass>0.0</mass>
</object>
<light>
<xOffset>0.0</xOffset>
<yOffset>3</yOffset>
<zOffset>0.0</zOffset>
<rColour>1.0</rColour>
<gColour>1.0</gColour>
<bColour>1.0</bColour>
<intensity>4.0</intensity>
</light>
</composition>
<!-- Lightsource -->
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<composition>
<typeID>85</typeID>
<light>
<xOffset>0.0</xOffset>
<yOffset>1</yOffset>
<zOffset>0.0</zOffset>
<rColour>1.0</rColour>
<gColour>1.0</gColour>
<bColour>1.0</bColour>
<intensity>4.0</intensity>
</light>
</composition>
<!-- Block on 2 Pillars -->
<composition>
<typeID>100</typeID>
<object>
<modelPath>column.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
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<object>
<modelPath>column.obj</modelPath>
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<xOffset>2.0</xOffset>
<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.5</scale>
<mass>0.0</mass>
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</object>
<object>
<modelPath>block.obj</modelPath>
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<xOffset>1.0</xOffset>
<yOffset>3.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.5</scale>
<mass>0.0</mass>
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</object>
</composition>
<!-- Switch -->
<composition>
<typeID>120</typeID>
<object>
<modelPath>switch_inner.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.0</scale>
<mass>1.0</mass>
</object>
<object>
<modelPath>switch_outer.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
<scale>1.0</scale>
<mass>0.0</mass>
</object>
</composition>
<objectData>
<modelPath>marbleSmooth.obj</modelPath>
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<texturePath>Marbletexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.5</diffuseFactor>
<specularFactor>0.5</specularFactor>
<shininess>3.0</shininess>
<physicType>Player</physicType>
<radius>1.5</radius>
<dampningL>0.1</dampningL>
<dampningA>0.7</dampningA>
</objectData>
<objectData>
<modelPath>block.obj</modelPath>
<texturePath>blockTexture_small.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>Box</physicType>
<width>5.0</width>
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<height>6.0</height>
<length>1.8</length>
<dampningL>0.8</dampningL>
<dampningA>0.9</dampningA>
</objectData>
<objectData>
<modelPath>column.obj</modelPath>
<texturePath>columnTexture2.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>1.0</dampningL>
<dampningA>1.0</dampningA>
</objectData>
<objectData>
<modelPath>torch.obj</modelPath>
<texturePath>torchTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.3</diffuseFactor>
<specularFactor>0.7</specularFactor>
<shininess>10.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>1.0</dampningL>
<dampningA>1.0</dampningA>
</objectData>
<objectData>
<modelPath>switch_inner.obj</modelPath>
<texturePath>switchTextureInner.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>Box</physicType>
<width>0.5</width>
<height>0.5</height>
<length>0.5</length>
<dampningL>1.0</dampningL>
<dampningA>1.0</dampningA>
</objectData>
<objectData>
<modelPath>switch_outer.obj</modelPath>
<texturePath>switchTextureOuter.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>1.0</dampningL>
<dampningA>1.0</dampningA>
</objectData>