Saxum/data/shader/skydome.fsh

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2015-03-04 15:08:03 +00:00
#version 150
in vec2 vTexCoord;
in vec4 fragPosition;
out vec4 oColor;
uniform sampler2D uTexture;
uniform float farPlane;
uniform vec4 fogColor;
uniform vec3 cameraCenter;
void main() {
float distanceCameraCenter = distance(cameraCenter, vec3(fragPosition));
float fogFactor = clamp((1.0 - ((farPlane - 35.0) -distanceCameraCenter)/30.0), 0.0, 1.0);
fogFactor *= clamp((1.0-((fragPosition.y-40.0)/30.0)), 0.0, 1.0);
oColor = mix(texture(uTexture, vTexCoord), fogColor, fogFactor);
}