Saxum/data/shader/merge.fsh

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#version 150
in vec2 vTexCoord;
uniform sampler2D flame_fbo;
uniform sampler2D light_fbo;
out vec4 oColor;
void main() {
vec4 flameColor = texture(flame_fbo, vTexCoord);
if (flameColor == vec4(0.0, 0.0, 0.0, 1.0)) {
oColor = texture(light_fbo, vTexCoord);
}
else {
oColor = mix(flameColor, texture(light_fbo, vTexCoord), 0.4);
}
}