2349 lines
86 KiB
C++
2349 lines
86 KiB
C++
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//--------------------------------------------------------------------------------------
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// File: SDKMesh.cpp
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//
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// The SDK Mesh format (.sdkmesh) is not a recommended file format for games.
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// It was designed to meet the specific needs of the SDK samples. Any real-world
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// applications should avoid this file format in favor of a destination format that
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// meets the specific needs of the application.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//--------------------------------------------------------------------------------------
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#include "DXUT.h"
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#include "SDKMesh.h"
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#include "SDKMisc.h"
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//--------------------------------------------------------------------------------------
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void CDXUTSDKMesh::LoadMaterials( ID3D11Device* pd3dDevice, SDKMESH_MATERIAL* pMaterials, UINT numMaterials,
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SDKMESH_CALLBACKS11* pLoaderCallbacks )
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{
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// TODO: D3D11
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char strPath[MAX_PATH];
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if( pLoaderCallbacks && pLoaderCallbacks->pCreateTextureFromFile )
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{
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for( UINT m = 0; m < numMaterials; m++ )
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{
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pMaterials[m].pDiffuseTexture11 = NULL;
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pMaterials[m].pNormalTexture11 = NULL;
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pMaterials[m].pSpecularTexture11 = NULL;
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pMaterials[m].pDiffuseRV11 = NULL;
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pMaterials[m].pNormalRV11 = NULL;
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pMaterials[m].pSpecularRV11 = NULL;
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// load textures
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if( pMaterials[m].DiffuseTexture[0] != 0 )
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{
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pLoaderCallbacks->pCreateTextureFromFile( pd3dDevice,
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pMaterials[m].DiffuseTexture, &pMaterials[m].pDiffuseRV11,
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pLoaderCallbacks->pContext );
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}
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if( pMaterials[m].NormalTexture[0] != 0 )
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{
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pLoaderCallbacks->pCreateTextureFromFile( pd3dDevice,
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pMaterials[m].NormalTexture, &pMaterials[m].pNormalRV11,
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pLoaderCallbacks->pContext );
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}
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if( pMaterials[m].SpecularTexture[0] != 0 )
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{
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pLoaderCallbacks->pCreateTextureFromFile( pd3dDevice,
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pMaterials[m].SpecularTexture, &pMaterials[m].pSpecularRV11,
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pLoaderCallbacks->pContext );
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}
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}
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}
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else
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{
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for( UINT m = 0; m < numMaterials; m++ )
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{
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pMaterials[m].pDiffuseTexture11 = NULL;
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pMaterials[m].pNormalTexture11 = NULL;
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pMaterials[m].pSpecularTexture11 = NULL;
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pMaterials[m].pDiffuseRV11 = NULL;
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pMaterials[m].pNormalRV11 = NULL;
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pMaterials[m].pSpecularRV11 = NULL;
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// load textures
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if( pMaterials[m].DiffuseTexture[0] != 0 )
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{
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sprintf_s( strPath, MAX_PATH, "%s%s", m_strPath, pMaterials[m].DiffuseTexture );
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if( FAILED( DXUTGetGlobalResourceCache().CreateTextureFromFile( pd3dDevice, DXUTGetD3D11DeviceContext(),
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strPath, &pMaterials[m].pDiffuseRV11,
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true ) ) )
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pMaterials[m].pDiffuseRV11 = ( ID3D11ShaderResourceView* )ERROR_RESOURCE_VALUE;
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}
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if( pMaterials[m].NormalTexture[0] != 0 )
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{
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sprintf_s( strPath, MAX_PATH, "%s%s", m_strPath, pMaterials[m].NormalTexture );
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if( FAILED( DXUTGetGlobalResourceCache().CreateTextureFromFile( pd3dDevice, DXUTGetD3D11DeviceContext(),
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strPath,
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&pMaterials[m].pNormalRV11 ) ) )
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pMaterials[m].pNormalRV11 = ( ID3D11ShaderResourceView* )ERROR_RESOURCE_VALUE;
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}
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if( pMaterials[m].SpecularTexture[0] != 0 )
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{
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sprintf_s( strPath, MAX_PATH, "%s%s", m_strPath, pMaterials[m].SpecularTexture );
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if( FAILED( DXUTGetGlobalResourceCache().CreateTextureFromFile( pd3dDevice, DXUTGetD3D11DeviceContext(),
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strPath,
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&pMaterials[m].pSpecularRV11 ) ) )
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pMaterials[m].pSpecularRV11 = ( ID3D11ShaderResourceView* )ERROR_RESOURCE_VALUE;
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------
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void CDXUTSDKMesh::LoadMaterials( IDirect3DDevice9* pd3dDevice, SDKMESH_MATERIAL* pMaterials, UINT numMaterials,
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SDKMESH_CALLBACKS9* pLoaderCallbacks )
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{
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char strPath[MAX_PATH];
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if( pLoaderCallbacks && pLoaderCallbacks->pCreateTextureFromFile )
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{
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for( UINT m = 0; m < numMaterials; m++ )
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{
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pMaterials[m].pDiffuseTexture9 = NULL;
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pMaterials[m].pNormalTexture9 = NULL;
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pMaterials[m].pSpecularTexture9 = NULL;
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// load textures
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if( pMaterials[m].DiffuseTexture[0] != 0 )
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{
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pLoaderCallbacks->pCreateTextureFromFile( pd3dDevice,
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pMaterials[m].DiffuseTexture,
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&pMaterials[m].pDiffuseTexture9,
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pLoaderCallbacks->pContext );
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}
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if( pMaterials[m].NormalTexture[0] != 0 )
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{
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pLoaderCallbacks->pCreateTextureFromFile( pd3dDevice,
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pMaterials[m].NormalTexture, &pMaterials[m].pNormalTexture9,
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pLoaderCallbacks->pContext );
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}
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if( pMaterials[m].SpecularTexture[0] != 0 )
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{
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pLoaderCallbacks->pCreateTextureFromFile( pd3dDevice,
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pMaterials[m].SpecularTexture,
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&pMaterials[m].pSpecularTexture9,
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pLoaderCallbacks->pContext );
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}
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}
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}
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else
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{
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for( UINT m = 0; m < numMaterials; m++ )
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{
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pMaterials[m].pDiffuseTexture9 = NULL;
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pMaterials[m].pNormalTexture9 = NULL;
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pMaterials[m].pSpecularTexture9 = NULL;
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pMaterials[m].pDiffuseRV11 = NULL;
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pMaterials[m].pNormalRV11 = NULL;
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pMaterials[m].pSpecularRV11 = NULL;
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// load textures
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if( pMaterials[m].DiffuseTexture[0] != 0 )
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{
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sprintf_s( strPath, MAX_PATH, "%s%s", m_strPath, pMaterials[m].DiffuseTexture );
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if( FAILED( DXUTGetGlobalResourceCache().CreateTextureFromFile( pd3dDevice,
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strPath,
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&pMaterials[m].pDiffuseTexture9 ) ) )
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pMaterials[m].pDiffuseTexture9 = ( IDirect3DTexture9* )ERROR_RESOURCE_VALUE;
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}
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if( pMaterials[m].NormalTexture[0] != 0 )
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{
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sprintf_s( strPath, MAX_PATH, "%s%s", m_strPath, pMaterials[m].NormalTexture );
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if( FAILED( DXUTGetGlobalResourceCache().CreateTextureFromFile( pd3dDevice,
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strPath,
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&pMaterials[m].pNormalTexture9 ) ) )
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pMaterials[m].pNormalTexture9 = ( IDirect3DTexture9* )ERROR_RESOURCE_VALUE;
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}
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if( pMaterials[m].SpecularTexture[0] != 0 )
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{
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sprintf_s( strPath, MAX_PATH, "%s%s", m_strPath, pMaterials[m].SpecularTexture );
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if( FAILED( DXUTGetGlobalResourceCache().CreateTextureFromFile( pd3dDevice,
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strPath,
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&pMaterials[m].pSpecularTexture9 ) ) )
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pMaterials[m].pSpecularTexture9 = ( IDirect3DTexture9* )ERROR_RESOURCE_VALUE;
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}
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}
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}
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}
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//--------------------------------------------------------------------------------------
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HRESULT CDXUTSDKMesh::CreateVertexBuffer( ID3D11Device* pd3dDevice, SDKMESH_VERTEX_BUFFER_HEADER* pHeader,
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void* pVertices, SDKMESH_CALLBACKS11* pLoaderCallbacks )
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{
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HRESULT hr = S_OK;
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pHeader->DataOffset = 0;
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//Vertex Buffer
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = ( UINT )( pHeader->SizeBytes );
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bufferDesc.Usage = D3D11_USAGE_DEFAULT;
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bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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bufferDesc.CPUAccessFlags = 0;
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bufferDesc.MiscFlags = 0;
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if( pLoaderCallbacks && pLoaderCallbacks->pCreateVertexBuffer )
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{
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pLoaderCallbacks->pCreateVertexBuffer( pd3dDevice, &pHeader->pVB11, bufferDesc, pVertices,
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pLoaderCallbacks->pContext );
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}
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else
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{
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D3D11_SUBRESOURCE_DATA InitData;
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InitData.pSysMem = pVertices;
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hr = pd3dDevice->CreateBuffer( &bufferDesc, &InitData, &pHeader->pVB11 );
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}
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return hr;
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}
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//--------------------------------------------------------------------------------------
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HRESULT CDXUTSDKMesh::CreateIndexBuffer( ID3D11Device* pd3dDevice, SDKMESH_INDEX_BUFFER_HEADER* pHeader,
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void* pIndices, SDKMESH_CALLBACKS11* pLoaderCallbacks )
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{
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HRESULT hr = S_OK;
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pHeader->DataOffset = 0;
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//Index Buffer
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D3D11_BUFFER_DESC bufferDesc;
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bufferDesc.ByteWidth = ( UINT )( pHeader->SizeBytes );
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bufferDesc.Usage = D3D11_USAGE_DEFAULT;
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bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
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bufferDesc.CPUAccessFlags = 0;
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bufferDesc.MiscFlags = 0;
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if( pLoaderCallbacks && pLoaderCallbacks->pCreateIndexBuffer )
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{
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pLoaderCallbacks->pCreateIndexBuffer( pd3dDevice, &pHeader->pIB11, bufferDesc, pIndices,
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pLoaderCallbacks->pContext );
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}
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else
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{
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D3D11_SUBRESOURCE_DATA InitData;
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InitData.pSysMem = pIndices;
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hr = pd3dDevice->CreateBuffer( &bufferDesc, &InitData, &pHeader->pIB11 );
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}
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return hr;
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}
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//--------------------------------------------------------------------------------------
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HRESULT CDXUTSDKMesh::CreateVertexBuffer( IDirect3DDevice9* pd3dDevice, SDKMESH_VERTEX_BUFFER_HEADER* pHeader,
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void* pVertices, SDKMESH_CALLBACKS9* pLoaderCallbacks )
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{
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HRESULT hr = S_OK;
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pHeader->DataOffset = 0;
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if( pLoaderCallbacks && pLoaderCallbacks->pCreateVertexBuffer )
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{
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pLoaderCallbacks->pCreateVertexBuffer( pd3dDevice, &pHeader->pVB9, ( UINT )pHeader->SizeBytes,
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D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, pVertices,
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pLoaderCallbacks->pContext );
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}
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else
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{
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hr = pd3dDevice->CreateVertexBuffer( ( UINT )pHeader->SizeBytes,
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D3DUSAGE_WRITEONLY,
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0,
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D3DPOOL_DEFAULT,
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&pHeader->pVB9,
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NULL );
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//lock
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if( SUCCEEDED( hr ) )
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{
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void* pLockedVerts = NULL;
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V_RETURN( pHeader->pVB9->Lock( 0, 0, &pLockedVerts, 0 ) );
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CopyMemory( pLockedVerts, pVertices, ( size_t )pHeader->SizeBytes );
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pHeader->pVB9->Unlock();
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}
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}
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return hr;
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}
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//--------------------------------------------------------------------------------------
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HRESULT CDXUTSDKMesh::CreateIndexBuffer( IDirect3DDevice9* pd3dDevice, SDKMESH_INDEX_BUFFER_HEADER* pHeader,
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void* pIndices, SDKMESH_CALLBACKS9* pLoaderCallbacks )
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{
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HRESULT hr = S_OK;
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pHeader->DataOffset = 0;
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D3DFORMAT ibFormat = D3DFMT_INDEX16;
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switch( pHeader->IndexType )
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{
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case IT_16BIT:
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ibFormat = D3DFMT_INDEX16;
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break;
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case IT_32BIT:
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ibFormat = D3DFMT_INDEX32;
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break;
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};
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if( pLoaderCallbacks && pLoaderCallbacks->pCreateIndexBuffer )
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{
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pLoaderCallbacks->pCreateIndexBuffer( pd3dDevice, &pHeader->pIB9, ( UINT )pHeader->SizeBytes,
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D3DUSAGE_WRITEONLY, ibFormat, D3DPOOL_DEFAULT, pIndices,
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pLoaderCallbacks->pContext );
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}
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else
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{
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hr = pd3dDevice->CreateIndexBuffer( ( UINT )( pHeader->SizeBytes ),
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D3DUSAGE_WRITEONLY,
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ibFormat,
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D3DPOOL_DEFAULT,
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&pHeader->pIB9,
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NULL );
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if( SUCCEEDED( hr ) )
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{
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void* pLockedIndices = NULL;
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V_RETURN( pHeader->pIB9->Lock( 0, 0, &pLockedIndices, 0 ) );
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CopyMemory( pLockedIndices, pIndices, ( size_t )( pHeader->SizeBytes ) );
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pHeader->pIB9->Unlock();
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}
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}
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return hr;
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}
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//--------------------------------------------------------------------------------------
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HRESULT CDXUTSDKMesh::CreateFromFile( ID3D11Device* pDev11,
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IDirect3DDevice9* pDev9,
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LPCTSTR szFileName,
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bool bCreateAdjacencyIndices,
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SDKMESH_CALLBACKS11* pLoaderCallbacks11,
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SDKMESH_CALLBACKS9* pLoaderCallbacks9 )
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{
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HRESULT hr = S_OK;
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// Find the path for the file
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V_RETURN( DXUTFindDXSDKMediaFileCch( m_strPathW, sizeof( m_strPathW ) / sizeof( WCHAR ), szFileName ) );
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// Open the file
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m_hFile = CreateFile( m_strPathW, FILE_READ_DATA, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN,
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NULL );
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if( INVALID_HANDLE_VALUE == m_hFile )
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return DXUTERR_MEDIANOTFOUND;
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// Change the path to just the directory
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WCHAR* pLastBSlash = wcsrchr( m_strPathW, L'\\' );
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if( pLastBSlash )
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*( pLastBSlash + 1 ) = L'\0';
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else
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*m_strPathW = L'\0';
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WideCharToMultiByte( CP_ACP, 0, m_strPathW, -1, m_strPath, MAX_PATH, NULL, FALSE );
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// Get the file size
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LARGE_INTEGER FileSize;
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GetFileSizeEx( m_hFile, &FileSize );
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UINT cBytes = FileSize.LowPart;
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// Allocate memory
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m_pStaticMeshData = new BYTE[ cBytes ];
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if( !m_pStaticMeshData )
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{
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CloseHandle( m_hFile );
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return E_OUTOFMEMORY;
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}
|
||
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|
||
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// Read in the file
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DWORD dwBytesRead;
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if( !ReadFile( m_hFile, m_pStaticMeshData, cBytes, &dwBytesRead, NULL ) )
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hr = E_FAIL;
|
||
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CloseHandle( m_hFile );
|
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|
||
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if( SUCCEEDED( hr ) )
|
||
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{
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||
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hr = CreateFromMemory( pDev11,
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pDev9,
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m_pStaticMeshData,
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cBytes,
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bCreateAdjacencyIndices,
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false,
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||
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pLoaderCallbacks11,
|
||
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pLoaderCallbacks9 );
|
||
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if( FAILED( hr ) )
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delete []m_pStaticMeshData;
|
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}
|
||
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|
||
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return hr;
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||
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}
|
||
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|
||
|
HRESULT CDXUTSDKMesh::CreateFromMemory( ID3D11Device* pDev11,
|
||
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IDirect3DDevice9* pDev9,
|
||
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BYTE* pData,
|
||
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UINT DataBytes,
|
||
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bool bCreateAdjacencyIndices,
|
||
|
bool bCopyStatic,
|
||
|
SDKMESH_CALLBACKS11* pLoaderCallbacks11,
|
||
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SDKMESH_CALLBACKS9* pLoaderCallbacks9 )
|
||
|
{
|
||
|
HRESULT hr = E_FAIL;
|
||
|
D3DXVECTOR3 lower;
|
||
|
D3DXVECTOR3 upper;
|
||
|
|
||
|
m_pDev9 = pDev9;
|
||
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m_pDev11 = pDev11;
|
||
|
|
||
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// Set outstanding resources to zero
|
||
|
m_NumOutstandingResources = 0;
|
||
|
|
||
|
if( bCopyStatic )
|
||
|
{
|
||
|
SDKMESH_HEADER* pHeader = ( SDKMESH_HEADER* )pData;
|
||
|
|
||
|
SIZE_T StaticSize = ( SIZE_T )( pHeader->HeaderSize + pHeader->NonBufferDataSize );
|
||
|
m_pHeapData = new BYTE[ StaticSize ];
|
||
|
if( !m_pHeapData )
|
||
|
return hr;
|
||
|
|
||
|
m_pStaticMeshData = m_pHeapData;
|
||
|
|
||
|
CopyMemory( m_pStaticMeshData, pData, StaticSize );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pHeapData = pData;
|
||
|
m_pStaticMeshData = pData;
|
||
|
}
|
||
|
|
||
|
// Pointer fixup
|
||
|
m_pMeshHeader = ( SDKMESH_HEADER* )m_pStaticMeshData;
|
||
|
m_pVertexBufferArray = ( SDKMESH_VERTEX_BUFFER_HEADER* )( m_pStaticMeshData +
|
||
|
m_pMeshHeader->VertexStreamHeadersOffset );
|
||
|
m_pIndexBufferArray = ( SDKMESH_INDEX_BUFFER_HEADER* )( m_pStaticMeshData +
|
||
|
m_pMeshHeader->IndexStreamHeadersOffset );
|
||
|
m_pMeshArray = ( SDKMESH_MESH* )( m_pStaticMeshData + m_pMeshHeader->MeshDataOffset );
|
||
|
m_pSubsetArray = ( SDKMESH_SUBSET* )( m_pStaticMeshData + m_pMeshHeader->SubsetDataOffset );
|
||
|
m_pFrameArray = ( SDKMESH_FRAME* )( m_pStaticMeshData + m_pMeshHeader->FrameDataOffset );
|
||
|
m_pMaterialArray = ( SDKMESH_MATERIAL* )( m_pStaticMeshData + m_pMeshHeader->MaterialDataOffset );
|
||
|
|
||
|
// Setup subsets
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumMeshes; i++ )
|
||
|
{
|
||
|
m_pMeshArray[i].pSubsets = ( UINT* )( m_pStaticMeshData + m_pMeshArray[i].SubsetOffset );
|
||
|
m_pMeshArray[i].pFrameInfluences = ( UINT* )( m_pStaticMeshData + m_pMeshArray[i].FrameInfluenceOffset );
|
||
|
}
|
||
|
|
||
|
// error condition
|
||
|
if( m_pMeshHeader->Version != SDKMESH_FILE_VERSION )
|
||
|
{
|
||
|
hr = E_NOINTERFACE;
|
||
|
goto Error;
|
||
|
}
|
||
|
|
||
|
// Setup buffer data pointer
|
||
|
BYTE* pBufferData = pData + m_pMeshHeader->HeaderSize + m_pMeshHeader->NonBufferDataSize;
|
||
|
|
||
|
// Get the start of the buffer data
|
||
|
UINT64 BufferDataStart = m_pMeshHeader->HeaderSize + m_pMeshHeader->NonBufferDataSize;
|
||
|
|
||
|
// Create VBs
|
||
|
m_ppVertices = new BYTE*[m_pMeshHeader->NumVertexBuffers];
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumVertexBuffers; i++ )
|
||
|
{
|
||
|
BYTE* pVertices = NULL;
|
||
|
pVertices = ( BYTE* )( pBufferData + ( m_pVertexBufferArray[i].DataOffset - BufferDataStart ) );
|
||
|
|
||
|
if( pDev11 )
|
||
|
CreateVertexBuffer( pDev11, &m_pVertexBufferArray[i], pVertices, pLoaderCallbacks11 );
|
||
|
else if( pDev9 )
|
||
|
CreateVertexBuffer( pDev9, &m_pVertexBufferArray[i], pVertices, pLoaderCallbacks9 );
|
||
|
|
||
|
m_ppVertices[i] = pVertices;
|
||
|
}
|
||
|
|
||
|
// Create IBs
|
||
|
m_ppIndices = new BYTE*[m_pMeshHeader->NumIndexBuffers];
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumIndexBuffers; i++ )
|
||
|
{
|
||
|
BYTE* pIndices = NULL;
|
||
|
pIndices = ( BYTE* )( pBufferData + ( m_pIndexBufferArray[i].DataOffset - BufferDataStart ) );
|
||
|
|
||
|
if( pDev11 )
|
||
|
CreateIndexBuffer( pDev11, &m_pIndexBufferArray[i], pIndices, pLoaderCallbacks11 );
|
||
|
else if( pDev9 )
|
||
|
CreateIndexBuffer( pDev9, &m_pIndexBufferArray[i], pIndices, pLoaderCallbacks9 );
|
||
|
|
||
|
m_ppIndices[i] = pIndices;
|
||
|
}
|
||
|
|
||
|
// Load Materials
|
||
|
if( pDev11 )
|
||
|
LoadMaterials( pDev11, m_pMaterialArray, m_pMeshHeader->NumMaterials, pLoaderCallbacks11 );
|
||
|
else if( pDev9 )
|
||
|
LoadMaterials( pDev9, m_pMaterialArray, m_pMeshHeader->NumMaterials, pLoaderCallbacks9 );
|
||
|
|
||
|
// Create a place to store our bind pose frame matrices
|
||
|
m_pBindPoseFrameMatrices = new D3DXMATRIX[ m_pMeshHeader->NumFrames ];
|
||
|
if( !m_pBindPoseFrameMatrices )
|
||
|
goto Error;
|
||
|
|
||
|
// Create a place to store our transformed frame matrices
|
||
|
m_pTransformedFrameMatrices = new D3DXMATRIX[ m_pMeshHeader->NumFrames ];
|
||
|
if( !m_pTransformedFrameMatrices )
|
||
|
goto Error;
|
||
|
m_pWorldPoseFrameMatrices = new D3DXMATRIX[ m_pMeshHeader->NumFrames ];
|
||
|
if( !m_pWorldPoseFrameMatrices )
|
||
|
goto Error;
|
||
|
|
||
|
SDKMESH_SUBSET* pSubset = NULL;
|
||
|
D3D11_PRIMITIVE_TOPOLOGY PrimType;
|
||
|
|
||
|
// update bounding volume
|
||
|
SDKMESH_MESH* currentMesh = &m_pMeshArray[0];
|
||
|
int tris = 0;
|
||
|
for (UINT meshi=0; meshi < m_pMeshHeader->NumMeshes; ++meshi) {
|
||
|
lower.x = FLT_MAX; lower.y = FLT_MAX; lower.z = FLT_MAX;
|
||
|
upper.x = -FLT_MAX; upper.y = -FLT_MAX; upper.z = -FLT_MAX;
|
||
|
currentMesh = GetMesh( meshi );
|
||
|
INT indsize;
|
||
|
if (m_pIndexBufferArray[currentMesh->IndexBuffer].IndexType == IT_16BIT ) {
|
||
|
indsize = 2;
|
||
|
}else {
|
||
|
indsize = 4;
|
||
|
}
|
||
|
|
||
|
for( UINT subset = 0; subset < currentMesh->NumSubsets; subset++ )
|
||
|
{
|
||
|
pSubset = GetSubset( meshi, subset ); //&m_pSubsetArray[ currentMesh->pSubsets[subset] ];
|
||
|
|
||
|
PrimType = GetPrimitiveType11( ( SDKMESH_PRIMITIVE_TYPE )pSubset->PrimitiveType );
|
||
|
assert( PrimType == D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST );// only triangle lists are handled.
|
||
|
|
||
|
UINT IndexCount = ( UINT )pSubset->IndexCount;
|
||
|
UINT IndexStart = ( UINT )pSubset->IndexStart;
|
||
|
|
||
|
/*if( bAdjacent )
|
||
|
{
|
||
|
IndexCount *= 2;
|
||
|
IndexStart *= 2;
|
||
|
}*/
|
||
|
|
||
|
//BYTE* pIndices = NULL;
|
||
|
//m_ppIndices[i]
|
||
|
UINT *ind = ( UINT * )m_ppIndices[currentMesh->IndexBuffer];
|
||
|
FLOAT *verts = ( FLOAT* )m_ppVertices[currentMesh->VertexBuffers[0]];
|
||
|
UINT stride = (UINT)m_pVertexBufferArray[currentMesh->VertexBuffers[0]].StrideBytes;
|
||
|
assert (stride % 4 == 0);
|
||
|
stride /=4;
|
||
|
for (UINT vertind = IndexStart; vertind < IndexStart + IndexCount; ++vertind) { //TODO: test 16 bit and 32 bit
|
||
|
UINT current_ind=0;
|
||
|
if (indsize == 2) {
|
||
|
UINT ind_div2 = vertind / 2;
|
||
|
current_ind = ind[ind_div2];
|
||
|
if (vertind %2 ==0) {
|
||
|
current_ind = current_ind << 16;
|
||
|
current_ind = current_ind >> 16;
|
||
|
}else {
|
||
|
current_ind = current_ind >> 16;
|
||
|
}
|
||
|
}else {
|
||
|
current_ind = ind[vertind];
|
||
|
}
|
||
|
tris++;
|
||
|
D3DXVECTOR3 *pt = (D3DXVECTOR3*)&(verts[stride * current_ind]);
|
||
|
if (pt->x < lower.x) {
|
||
|
lower.x = pt->x;
|
||
|
}
|
||
|
if (pt->y < lower.y) {
|
||
|
lower.y = pt->y;
|
||
|
}
|
||
|
if (pt->z < lower.z) {
|
||
|
lower.z = pt->z;
|
||
|
}
|
||
|
if (pt->x > upper.x) {
|
||
|
upper.x = pt->x;
|
||
|
}
|
||
|
if (pt->y > upper.y) {
|
||
|
upper.y = pt->y;
|
||
|
}
|
||
|
if (pt->z > upper.z) {
|
||
|
upper.z = pt->z;
|
||
|
}
|
||
|
//BYTE** m_ppVertices;
|
||
|
//BYTE** m_ppIndices;
|
||
|
}
|
||
|
//pd3dDeviceContext->DrawIndexed( IndexCount, IndexStart, VertexStart );
|
||
|
}
|
||
|
|
||
|
D3DXVECTOR3 half = upper - lower;
|
||
|
half *=0.5f;
|
||
|
|
||
|
currentMesh->BoundingBoxCenter = lower + half;
|
||
|
currentMesh->BoundingBoxExtents = half;
|
||
|
|
||
|
}
|
||
|
// Update
|
||
|
|
||
|
|
||
|
|
||
|
hr = S_OK;
|
||
|
Error:
|
||
|
|
||
|
if( !pLoaderCallbacks9 )
|
||
|
{
|
||
|
CheckLoadDone();
|
||
|
}
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
// transform bind pose frame using a recursive traversal
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::TransformBindPoseFrame( UINT iFrame, D3DXMATRIX* pParentWorld )
|
||
|
{
|
||
|
if( !m_pBindPoseFrameMatrices )
|
||
|
return;
|
||
|
|
||
|
// Transform ourselves
|
||
|
D3DXMATRIX LocalWorld;
|
||
|
D3DXMatrixMultiply( &LocalWorld, &m_pFrameArray[iFrame].Matrix, pParentWorld );
|
||
|
m_pBindPoseFrameMatrices[iFrame] = LocalWorld;
|
||
|
|
||
|
// Transform our siblings
|
||
|
if( m_pFrameArray[iFrame].SiblingFrame != INVALID_FRAME )
|
||
|
TransformBindPoseFrame( m_pFrameArray[iFrame].SiblingFrame, pParentWorld );
|
||
|
|
||
|
// Transform our children
|
||
|
if( m_pFrameArray[iFrame].ChildFrame != INVALID_FRAME )
|
||
|
TransformBindPoseFrame( m_pFrameArray[iFrame].ChildFrame, &LocalWorld );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
// transform frame using a recursive traversal
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::TransformFrame( UINT iFrame, D3DXMATRIX* pParentWorld, double fTime )
|
||
|
{
|
||
|
// Get the tick data
|
||
|
D3DXMATRIX LocalTransform;
|
||
|
UINT iTick = GetAnimationKeyFromTime( fTime );
|
||
|
|
||
|
if( INVALID_ANIMATION_DATA != m_pFrameArray[iFrame].AnimationDataIndex )
|
||
|
{
|
||
|
SDKANIMATION_FRAME_DATA* pFrameData = &m_pAnimationFrameData[ m_pFrameArray[iFrame].AnimationDataIndex ];
|
||
|
SDKANIMATION_DATA* pData = &pFrameData->pAnimationData[ iTick ];
|
||
|
|
||
|
// turn it into a matrix (Ignore scaling for now)
|
||
|
D3DXVECTOR3 parentPos = pData->Translation;
|
||
|
D3DXMATRIX mTranslate;
|
||
|
D3DXMatrixTranslation( &mTranslate, parentPos.x, parentPos.y, parentPos.z );
|
||
|
|
||
|
D3DXQUATERNION quat;
|
||
|
D3DXMATRIX mQuat;
|
||
|
quat.w = pData->Orientation.w;
|
||
|
quat.x = pData->Orientation.x;
|
||
|
quat.y = pData->Orientation.y;
|
||
|
quat.z = pData->Orientation.z;
|
||
|
if( quat.w == 0 && quat.x == 0 && quat.y == 0 && quat.z == 0 )
|
||
|
D3DXQuaternionIdentity( &quat );
|
||
|
D3DXQuaternionNormalize( &quat, &quat );
|
||
|
D3DXMatrixRotationQuaternion( &mQuat, &quat );
|
||
|
LocalTransform = ( mQuat * mTranslate );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
LocalTransform = m_pFrameArray[iFrame].Matrix;
|
||
|
}
|
||
|
|
||
|
// Transform ourselves
|
||
|
D3DXMATRIX LocalWorld;
|
||
|
D3DXMatrixMultiply( &LocalWorld, &LocalTransform, pParentWorld );
|
||
|
m_pTransformedFrameMatrices[iFrame] = LocalWorld;
|
||
|
m_pWorldPoseFrameMatrices[iFrame] = LocalWorld;
|
||
|
|
||
|
// Transform our siblings
|
||
|
if( m_pFrameArray[iFrame].SiblingFrame != INVALID_FRAME )
|
||
|
TransformFrame( m_pFrameArray[iFrame].SiblingFrame, pParentWorld, fTime );
|
||
|
|
||
|
// Transform our children
|
||
|
if( m_pFrameArray[iFrame].ChildFrame != INVALID_FRAME )
|
||
|
TransformFrame( m_pFrameArray[iFrame].ChildFrame, &LocalWorld, fTime );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
// transform frame assuming that it is an absolute transformation
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::TransformFrameAbsolute( UINT iFrame, double fTime )
|
||
|
{
|
||
|
D3DXMATRIX mTrans1;
|
||
|
D3DXMATRIX mTrans2;
|
||
|
D3DXMATRIX mRot1;
|
||
|
D3DXMATRIX mRot2;
|
||
|
D3DXQUATERNION quat1;
|
||
|
D3DXQUATERNION quat2;
|
||
|
D3DXMATRIX mTo;
|
||
|
D3DXMATRIX mInvTo;
|
||
|
D3DXMATRIX mFrom;
|
||
|
|
||
|
UINT iTick = GetAnimationKeyFromTime( fTime );
|
||
|
|
||
|
if( INVALID_ANIMATION_DATA != m_pFrameArray[iFrame].AnimationDataIndex )
|
||
|
{
|
||
|
SDKANIMATION_FRAME_DATA* pFrameData = &m_pAnimationFrameData[ m_pFrameArray[iFrame].AnimationDataIndex ];
|
||
|
SDKANIMATION_DATA* pData = &pFrameData->pAnimationData[ iTick ];
|
||
|
SDKANIMATION_DATA* pDataOrig = &pFrameData->pAnimationData[ 0 ];
|
||
|
|
||
|
D3DXMatrixTranslation( &mTrans1, -pDataOrig->Translation.x,
|
||
|
-pDataOrig->Translation.y,
|
||
|
-pDataOrig->Translation.z );
|
||
|
D3DXMatrixTranslation( &mTrans2, pData->Translation.x,
|
||
|
pData->Translation.y,
|
||
|
pData->Translation.z );
|
||
|
|
||
|
quat1.x = pDataOrig->Orientation.x;
|
||
|
quat1.y = pDataOrig->Orientation.y;
|
||
|
quat1.z = pDataOrig->Orientation.z;
|
||
|
quat1.w = pDataOrig->Orientation.w;
|
||
|
D3DXQuaternionInverse( &quat1, &quat1 );
|
||
|
D3DXMatrixRotationQuaternion( &mRot1, &quat1 );
|
||
|
mInvTo = mTrans1 * mRot1;
|
||
|
|
||
|
quat2.x = pData->Orientation.x;
|
||
|
quat2.y = pData->Orientation.y;
|
||
|
quat2.z = pData->Orientation.z;
|
||
|
quat2.w = pData->Orientation.w;
|
||
|
D3DXMatrixRotationQuaternion( &mRot2, &quat2 );
|
||
|
mFrom = mRot2 * mTrans2;
|
||
|
|
||
|
D3DXMATRIX mOutput = mInvTo * mFrom;
|
||
|
m_pTransformedFrameMatrices[iFrame] = mOutput;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define MAX_D3D11_VERTEX_STREAMS D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::RenderMesh( UINT iMesh,
|
||
|
bool bAdjacent,
|
||
|
ID3D11DeviceContext* pd3dDeviceContext,
|
||
|
UINT iDiffuseSlot,
|
||
|
UINT iNormalSlot,
|
||
|
UINT iSpecularSlot )
|
||
|
{
|
||
|
if( 0 < GetOutstandingBufferResources() )
|
||
|
return;
|
||
|
|
||
|
SDKMESH_MESH* pMesh = &m_pMeshArray[iMesh];
|
||
|
|
||
|
UINT Strides[MAX_D3D11_VERTEX_STREAMS];
|
||
|
UINT Offsets[MAX_D3D11_VERTEX_STREAMS];
|
||
|
ID3D11Buffer* pVB[MAX_D3D11_VERTEX_STREAMS];
|
||
|
|
||
|
if( pMesh->NumVertexBuffers > MAX_D3D11_VERTEX_STREAMS )
|
||
|
return;
|
||
|
|
||
|
for( UINT64 i = 0; i < pMesh->NumVertexBuffers; i++ )
|
||
|
{
|
||
|
pVB[i] = m_pVertexBufferArray[ pMesh->VertexBuffers[i] ].pVB11;
|
||
|
Strides[i] = ( UINT )m_pVertexBufferArray[ pMesh->VertexBuffers[i] ].StrideBytes;
|
||
|
Offsets[i] = 0;
|
||
|
}
|
||
|
|
||
|
SDKMESH_INDEX_BUFFER_HEADER* pIndexBufferArray;
|
||
|
if( bAdjacent )
|
||
|
pIndexBufferArray = m_pAdjacencyIndexBufferArray;
|
||
|
else
|
||
|
pIndexBufferArray = m_pIndexBufferArray;
|
||
|
|
||
|
ID3D11Buffer* pIB = pIndexBufferArray[ pMesh->IndexBuffer ].pIB11;
|
||
|
DXGI_FORMAT ibFormat = DXGI_FORMAT_R16_UINT;
|
||
|
switch( pIndexBufferArray[ pMesh->IndexBuffer ].IndexType )
|
||
|
{
|
||
|
case IT_16BIT:
|
||
|
ibFormat = DXGI_FORMAT_R16_UINT;
|
||
|
break;
|
||
|
case IT_32BIT:
|
||
|
ibFormat = DXGI_FORMAT_R32_UINT;
|
||
|
break;
|
||
|
};
|
||
|
|
||
|
pd3dDeviceContext->IASetVertexBuffers( 0, pMesh->NumVertexBuffers, pVB, Strides, Offsets );
|
||
|
pd3dDeviceContext->IASetIndexBuffer( pIB, ibFormat, 0 );
|
||
|
|
||
|
SDKMESH_SUBSET* pSubset = NULL;
|
||
|
SDKMESH_MATERIAL* pMat = NULL;
|
||
|
D3D11_PRIMITIVE_TOPOLOGY PrimType;
|
||
|
|
||
|
for( UINT subset = 0; subset < pMesh->NumSubsets; subset++ )
|
||
|
{
|
||
|
pSubset = &m_pSubsetArray[ pMesh->pSubsets[subset] ];
|
||
|
|
||
|
PrimType = GetPrimitiveType11( ( SDKMESH_PRIMITIVE_TYPE )pSubset->PrimitiveType );
|
||
|
if( bAdjacent )
|
||
|
{
|
||
|
switch( PrimType )
|
||
|
{
|
||
|
case D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
|
||
|
PrimType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ;
|
||
|
break;
|
||
|
case D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
|
||
|
PrimType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ;
|
||
|
break;
|
||
|
case D3D11_PRIMITIVE_TOPOLOGY_LINELIST:
|
||
|
PrimType = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
|
||
|
break;
|
||
|
case D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP:
|
||
|
PrimType = D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pd3dDeviceContext->IASetPrimitiveTopology( PrimType );
|
||
|
|
||
|
pMat = &m_pMaterialArray[ pSubset->MaterialID ];
|
||
|
if( iDiffuseSlot != INVALID_SAMPLER_SLOT && !IsErrorResource( pMat->pDiffuseRV11 ) )
|
||
|
pd3dDeviceContext->PSSetShaderResources( iDiffuseSlot, 1, &pMat->pDiffuseRV11 );
|
||
|
if( iNormalSlot != INVALID_SAMPLER_SLOT && !IsErrorResource( pMat->pNormalRV11 ) )
|
||
|
pd3dDeviceContext->PSSetShaderResources( iNormalSlot, 1, &pMat->pNormalRV11 );
|
||
|
if( iSpecularSlot != INVALID_SAMPLER_SLOT && !IsErrorResource( pMat->pSpecularRV11 ) )
|
||
|
pd3dDeviceContext->PSSetShaderResources( iSpecularSlot, 1, &pMat->pSpecularRV11 );
|
||
|
|
||
|
UINT IndexCount = ( UINT )pSubset->IndexCount;
|
||
|
UINT IndexStart = ( UINT )pSubset->IndexStart;
|
||
|
UINT VertexStart = ( UINT )pSubset->VertexStart;
|
||
|
if( bAdjacent )
|
||
|
{
|
||
|
IndexCount *= 2;
|
||
|
IndexStart *= 2;
|
||
|
}
|
||
|
|
||
|
pd3dDeviceContext->DrawIndexed( IndexCount, IndexStart, VertexStart );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::RenderFrame( UINT iFrame,
|
||
|
bool bAdjacent,
|
||
|
ID3D11DeviceContext* pd3dDeviceContext,
|
||
|
UINT iDiffuseSlot,
|
||
|
UINT iNormalSlot,
|
||
|
UINT iSpecularSlot )
|
||
|
{
|
||
|
if( !m_pStaticMeshData || !m_pFrameArray )
|
||
|
return;
|
||
|
|
||
|
if( m_pFrameArray[iFrame].Mesh != INVALID_MESH )
|
||
|
{
|
||
|
RenderMesh( m_pFrameArray[iFrame].Mesh,
|
||
|
bAdjacent,
|
||
|
pd3dDeviceContext,
|
||
|
iDiffuseSlot,
|
||
|
iNormalSlot,
|
||
|
iSpecularSlot );
|
||
|
}
|
||
|
|
||
|
// Render our children
|
||
|
if( m_pFrameArray[iFrame].ChildFrame != INVALID_FRAME )
|
||
|
RenderFrame( m_pFrameArray[iFrame].ChildFrame, bAdjacent, pd3dDeviceContext, iDiffuseSlot,
|
||
|
iNormalSlot, iSpecularSlot );
|
||
|
|
||
|
// Render our siblings
|
||
|
if( m_pFrameArray[iFrame].SiblingFrame != INVALID_FRAME )
|
||
|
RenderFrame( m_pFrameArray[iFrame].SiblingFrame, bAdjacent, pd3dDeviceContext, iDiffuseSlot,
|
||
|
iNormalSlot, iSpecularSlot );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::RenderMesh( UINT iMesh,
|
||
|
LPDIRECT3DDEVICE9 pd3dDevice,
|
||
|
LPD3DXEFFECT pEffect,
|
||
|
D3DXHANDLE hTechnique,
|
||
|
D3DXHANDLE htxDiffuse,
|
||
|
D3DXHANDLE htxNormal,
|
||
|
D3DXHANDLE htxSpecular )
|
||
|
{
|
||
|
if( 0 < GetOutstandingBufferResources() )
|
||
|
return;
|
||
|
|
||
|
SDKMESH_MESH* pMesh = &m_pMeshArray[iMesh];
|
||
|
|
||
|
// set vb streams
|
||
|
for( UINT i = 0; i < ( UINT )pMesh->NumVertexBuffers; i++ )
|
||
|
{
|
||
|
pd3dDevice->SetStreamSource( i,
|
||
|
m_pVertexBufferArray[ pMesh->VertexBuffers[i] ].pVB9,
|
||
|
0,
|
||
|
( UINT )m_pVertexBufferArray[ pMesh->VertexBuffers[i] ].StrideBytes );
|
||
|
}
|
||
|
|
||
|
// Set our index buffer as well
|
||
|
pd3dDevice->SetIndices( m_pIndexBufferArray[ pMesh->IndexBuffer ].pIB9 );
|
||
|
|
||
|
// Render the scene with this technique
|
||
|
pEffect->SetTechnique( hTechnique );
|
||
|
|
||
|
SDKMESH_SUBSET* pSubset = NULL;
|
||
|
SDKMESH_MATERIAL* pMat = NULL;
|
||
|
D3DPRIMITIVETYPE PrimType;
|
||
|
UINT cPasses = 0;
|
||
|
pEffect->Begin( &cPasses, 0 );
|
||
|
|
||
|
for( UINT p = 0; p < cPasses; ++p )
|
||
|
{
|
||
|
pEffect->BeginPass( p );
|
||
|
|
||
|
for( UINT subset = 0; subset < pMesh->NumSubsets; subset++ )
|
||
|
{
|
||
|
pSubset = &m_pSubsetArray[ pMesh->pSubsets[subset] ];
|
||
|
|
||
|
PrimType = GetPrimitiveType9( ( SDKMESH_PRIMITIVE_TYPE )pSubset->PrimitiveType );
|
||
|
|
||
|
if( INVALID_MATERIAL != pSubset->MaterialID && m_pMeshHeader->NumMaterials > 0 )
|
||
|
{
|
||
|
pMat = &m_pMaterialArray[ pSubset->MaterialID ];
|
||
|
if( htxDiffuse && !IsErrorResource( pMat->pDiffuseTexture9 ) )
|
||
|
pEffect->SetTexture( htxDiffuse, pMat->pDiffuseTexture9 );
|
||
|
if( htxNormal && !IsErrorResource( pMat->pNormalTexture9 ) )
|
||
|
pEffect->SetTexture( htxNormal, pMat->pNormalTexture9 );
|
||
|
if( htxSpecular && !IsErrorResource( pMat->pSpecularTexture9 ) )
|
||
|
pEffect->SetTexture( htxSpecular, pMat->pSpecularTexture9 );
|
||
|
}
|
||
|
|
||
|
pEffect->CommitChanges();
|
||
|
|
||
|
UINT PrimCount = ( UINT )pSubset->IndexCount;
|
||
|
UINT IndexStart = ( UINT )pSubset->IndexStart;
|
||
|
UINT VertexStart = ( UINT )pSubset->VertexStart;
|
||
|
UINT VertexCount = ( UINT )pSubset->VertexCount;
|
||
|
if( D3DPT_TRIANGLELIST == PrimType )
|
||
|
PrimCount /= 3;
|
||
|
if( D3DPT_LINELIST == PrimType )
|
||
|
PrimCount /= 2;
|
||
|
if( D3DPT_TRIANGLESTRIP == PrimType )
|
||
|
PrimCount = ( PrimCount - 3 ) + 1;
|
||
|
if( D3DPT_LINESTRIP == PrimType )
|
||
|
PrimCount -= 1;
|
||
|
|
||
|
pd3dDevice->DrawIndexedPrimitive( PrimType, VertexStart, 0, VertexCount, IndexStart, PrimCount );
|
||
|
}
|
||
|
|
||
|
pEffect->EndPass();
|
||
|
}
|
||
|
|
||
|
pEffect->End();
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::RenderFrame( UINT iFrame,
|
||
|
LPDIRECT3DDEVICE9 pd3dDevice,
|
||
|
LPD3DXEFFECT pEffect,
|
||
|
D3DXHANDLE hTechnique,
|
||
|
D3DXHANDLE htxDiffuse,
|
||
|
D3DXHANDLE htxNormal,
|
||
|
D3DXHANDLE htxSpecular )
|
||
|
{
|
||
|
if( !m_pStaticMeshData || !m_pFrameArray )
|
||
|
return;
|
||
|
|
||
|
if( m_pFrameArray[iFrame].Mesh != INVALID_MESH )
|
||
|
{
|
||
|
RenderMesh( m_pFrameArray[iFrame].Mesh,
|
||
|
pd3dDevice,
|
||
|
pEffect,
|
||
|
hTechnique,
|
||
|
htxDiffuse,
|
||
|
htxNormal,
|
||
|
htxSpecular );
|
||
|
}
|
||
|
|
||
|
// Render our children
|
||
|
if( m_pFrameArray[iFrame].ChildFrame != INVALID_FRAME )
|
||
|
RenderFrame( m_pFrameArray[iFrame].ChildFrame, pd3dDevice, pEffect, hTechnique, htxDiffuse, htxNormal,
|
||
|
htxSpecular );
|
||
|
|
||
|
// Render our siblings
|
||
|
if( m_pFrameArray[iFrame].SiblingFrame != INVALID_FRAME )
|
||
|
RenderFrame( m_pFrameArray[iFrame].SiblingFrame, pd3dDevice, pEffect, hTechnique, htxDiffuse, htxNormal,
|
||
|
htxSpecular );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
CDXUTSDKMesh::CDXUTSDKMesh() : m_NumOutstandingResources( 0 ),
|
||
|
m_bLoading( false ),
|
||
|
m_hFile( 0 ),
|
||
|
m_hFileMappingObject( 0 ),
|
||
|
m_pMeshHeader( NULL ),
|
||
|
m_pStaticMeshData( NULL ),
|
||
|
m_pHeapData( NULL ),
|
||
|
m_pAdjacencyIndexBufferArray( NULL ),
|
||
|
m_pAnimationData( NULL ),
|
||
|
m_pAnimationHeader( NULL ),
|
||
|
m_ppVertices( NULL ),
|
||
|
m_ppIndices( NULL ),
|
||
|
m_pBindPoseFrameMatrices( NULL ),
|
||
|
m_pTransformedFrameMatrices( NULL ),
|
||
|
m_pWorldPoseFrameMatrices( NULL ),
|
||
|
m_pDev9( NULL ),
|
||
|
m_pDev11( NULL )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
CDXUTSDKMesh::~CDXUTSDKMesh()
|
||
|
{
|
||
|
Destroy();
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
HRESULT CDXUTSDKMesh::Create( ID3D11Device* pDev11, LPCTSTR szFileName, bool bCreateAdjacencyIndices,
|
||
|
SDKMESH_CALLBACKS11* pLoaderCallbacks )
|
||
|
{
|
||
|
return CreateFromFile( pDev11, NULL, szFileName, bCreateAdjacencyIndices, pLoaderCallbacks, NULL );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
HRESULT CDXUTSDKMesh::Create( IDirect3DDevice9* pDev9, LPCTSTR szFileName, bool bCreateAdjacencyIndices,
|
||
|
SDKMESH_CALLBACKS9* pLoaderCallbacks )
|
||
|
{
|
||
|
return CreateFromFile( NULL, pDev9, szFileName, bCreateAdjacencyIndices, NULL, pLoaderCallbacks );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
HRESULT CDXUTSDKMesh::Create( ID3D11Device* pDev11, BYTE* pData, UINT DataBytes, bool bCreateAdjacencyIndices,
|
||
|
bool bCopyStatic, SDKMESH_CALLBACKS11* pLoaderCallbacks )
|
||
|
{
|
||
|
return CreateFromMemory( pDev11, NULL, pData, DataBytes, bCreateAdjacencyIndices, bCopyStatic,
|
||
|
pLoaderCallbacks, NULL );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
HRESULT CDXUTSDKMesh::Create( IDirect3DDevice9* pDev9, BYTE* pData, UINT DataBytes, bool bCreateAdjacencyIndices,
|
||
|
bool bCopyStatic, SDKMESH_CALLBACKS9* pLoaderCallbacks )
|
||
|
{
|
||
|
return CreateFromMemory( NULL, pDev9, pData, DataBytes, bCreateAdjacencyIndices, bCopyStatic, NULL,
|
||
|
pLoaderCallbacks );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
HRESULT CDXUTSDKMesh::LoadAnimation( WCHAR* szFileName )
|
||
|
{
|
||
|
HRESULT hr = E_FAIL;
|
||
|
DWORD dwBytesRead = 0;
|
||
|
LARGE_INTEGER liMove;
|
||
|
WCHAR strPath[MAX_PATH];
|
||
|
|
||
|
// Find the path for the file
|
||
|
V_RETURN( DXUTFindDXSDKMediaFileCch( strPath, MAX_PATH, szFileName ) );
|
||
|
|
||
|
// Open the file
|
||
|
HANDLE hFile = CreateFile( strPath, FILE_READ_DATA, FILE_SHARE_READ, NULL, OPEN_EXISTING,
|
||
|
FILE_FLAG_SEQUENTIAL_SCAN, NULL );
|
||
|
if( INVALID_HANDLE_VALUE == hFile )
|
||
|
return DXUTERR_MEDIANOTFOUND;
|
||
|
|
||
|
/////////////////////////
|
||
|
// Header
|
||
|
SDKANIMATION_FILE_HEADER fileheader;
|
||
|
if( !ReadFile( hFile, &fileheader, sizeof( SDKANIMATION_FILE_HEADER ), &dwBytesRead, NULL ) )
|
||
|
goto Error;
|
||
|
|
||
|
//allocate
|
||
|
m_pAnimationData = new BYTE[ ( size_t )( sizeof( SDKANIMATION_FILE_HEADER ) + fileheader.AnimationDataSize ) ];
|
||
|
if( !m_pAnimationData )
|
||
|
{
|
||
|
hr = E_OUTOFMEMORY;
|
||
|
goto Error;
|
||
|
}
|
||
|
|
||
|
// read it all in
|
||
|
liMove.QuadPart = 0;
|
||
|
if( !SetFilePointerEx( hFile, liMove, NULL, FILE_BEGIN ) )
|
||
|
goto Error;
|
||
|
if( !ReadFile( hFile, m_pAnimationData, ( DWORD )( sizeof( SDKANIMATION_FILE_HEADER ) +
|
||
|
fileheader.AnimationDataSize ), &dwBytesRead, NULL ) )
|
||
|
goto Error;
|
||
|
|
||
|
// pointer fixup
|
||
|
m_pAnimationHeader = ( SDKANIMATION_FILE_HEADER* )m_pAnimationData;
|
||
|
m_pAnimationFrameData = ( SDKANIMATION_FRAME_DATA* )( m_pAnimationData + m_pAnimationHeader->AnimationDataOffset );
|
||
|
|
||
|
UINT64 BaseOffset = sizeof( SDKANIMATION_FILE_HEADER );
|
||
|
for( UINT i = 0; i < m_pAnimationHeader->NumFrames; i++ )
|
||
|
{
|
||
|
m_pAnimationFrameData[i].pAnimationData = ( SDKANIMATION_DATA* )( m_pAnimationData +
|
||
|
m_pAnimationFrameData[i].DataOffset +
|
||
|
BaseOffset );
|
||
|
SDKMESH_FRAME* pFrame = FindFrame( m_pAnimationFrameData[i].FrameName );
|
||
|
if( pFrame )
|
||
|
{
|
||
|
pFrame->AnimationDataIndex = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
hr = S_OK;
|
||
|
Error:
|
||
|
CloseHandle( hFile );
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::Destroy()
|
||
|
{
|
||
|
if( !CheckLoadDone() )
|
||
|
return;
|
||
|
|
||
|
if( m_pStaticMeshData )
|
||
|
{
|
||
|
if( m_pMaterialArray )
|
||
|
{
|
||
|
for( UINT64 m = 0; m < m_pMeshHeader->NumMaterials; m++ )
|
||
|
{
|
||
|
if( m_pDev9 )
|
||
|
{
|
||
|
if( !IsErrorResource( m_pMaterialArray[m].pDiffuseTexture9 ) )
|
||
|
SAFE_RELEASE( m_pMaterialArray[m].pDiffuseTexture9 );
|
||
|
if( !IsErrorResource( m_pMaterialArray[m].pNormalTexture9 ) )
|
||
|
SAFE_RELEASE( m_pMaterialArray[m].pNormalTexture9 );
|
||
|
if( !IsErrorResource( m_pMaterialArray[m].pSpecularTexture9 ) )
|
||
|
SAFE_RELEASE( m_pMaterialArray[m].pSpecularTexture9 );
|
||
|
}
|
||
|
else if( m_pDev11 )
|
||
|
{
|
||
|
//ID3D11Resource* pRes = NULL;
|
||
|
if( m_pMaterialArray[m].pDiffuseRV11 && !IsErrorResource( m_pMaterialArray[m].pDiffuseRV11 ) )
|
||
|
{
|
||
|
//m_pMaterialArray[m].pDiffuseRV11->GetResource( &pRes );
|
||
|
//SAFE_RELEASE( pRes );
|
||
|
|
||
|
SAFE_RELEASE( m_pMaterialArray[m].pDiffuseRV11 );
|
||
|
}
|
||
|
if( m_pMaterialArray[m].pNormalRV11 && !IsErrorResource( m_pMaterialArray[m].pNormalRV11 ) )
|
||
|
{
|
||
|
//m_pMaterialArray[m].pNormalRV11->GetResource( &pRes );
|
||
|
//SAFE_RELEASE( pRes );
|
||
|
|
||
|
SAFE_RELEASE( m_pMaterialArray[m].pNormalRV11 );
|
||
|
}
|
||
|
if( m_pMaterialArray[m].pSpecularRV11 && !IsErrorResource( m_pMaterialArray[m].pSpecularRV11 ) )
|
||
|
{
|
||
|
//m_pMaterialArray[m].pSpecularRV11->GetResource( &pRes );
|
||
|
//SAFE_RELEASE( pRes );
|
||
|
|
||
|
SAFE_RELEASE( m_pMaterialArray[m].pSpecularRV11 );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for( UINT64 i = 0; i < m_pMeshHeader->NumVertexBuffers; i++ )
|
||
|
{
|
||
|
if( !IsErrorResource( m_pVertexBufferArray[i].pVB9 ) )
|
||
|
SAFE_RELEASE( m_pVertexBufferArray[i].pVB9 );
|
||
|
}
|
||
|
|
||
|
for( UINT64 i = 0; i < m_pMeshHeader->NumIndexBuffers; i++ )
|
||
|
{
|
||
|
if( !IsErrorResource( m_pIndexBufferArray[i].pIB9 ) )
|
||
|
SAFE_RELEASE( m_pIndexBufferArray[i].pIB9 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_pAdjacencyIndexBufferArray )
|
||
|
{
|
||
|
for( UINT64 i = 0; i < m_pMeshHeader->NumIndexBuffers; i++ )
|
||
|
{
|
||
|
SAFE_RELEASE( m_pAdjacencyIndexBufferArray[i].pIB11 );
|
||
|
}
|
||
|
}
|
||
|
SAFE_DELETE_ARRAY( m_pAdjacencyIndexBufferArray );
|
||
|
|
||
|
SAFE_DELETE_ARRAY( m_pHeapData );
|
||
|
m_pStaticMeshData = NULL;
|
||
|
SAFE_DELETE_ARRAY( m_pAnimationData );
|
||
|
SAFE_DELETE_ARRAY( m_pBindPoseFrameMatrices );
|
||
|
SAFE_DELETE_ARRAY( m_pTransformedFrameMatrices );
|
||
|
SAFE_DELETE_ARRAY( m_pWorldPoseFrameMatrices );
|
||
|
|
||
|
SAFE_DELETE_ARRAY( m_ppVertices );
|
||
|
SAFE_DELETE_ARRAY( m_ppIndices );
|
||
|
|
||
|
m_pMeshHeader = NULL;
|
||
|
m_pVertexBufferArray = NULL;
|
||
|
m_pIndexBufferArray = NULL;
|
||
|
m_pMeshArray = NULL;
|
||
|
m_pSubsetArray = NULL;
|
||
|
m_pFrameArray = NULL;
|
||
|
m_pMaterialArray = NULL;
|
||
|
|
||
|
m_pAnimationHeader = NULL;
|
||
|
m_pAnimationFrameData = NULL;
|
||
|
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
// transform the bind pose
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::TransformBindPose( D3DXMATRIX* pWorld )
|
||
|
{
|
||
|
TransformBindPoseFrame( 0, pWorld );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
// transform the mesh frames according to the animation for time fTime
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::TransformMesh( D3DXMATRIX* pWorld, double fTime )
|
||
|
{
|
||
|
if( m_pAnimationHeader == NULL || FTT_RELATIVE == m_pAnimationHeader->FrameTransformType )
|
||
|
{
|
||
|
TransformFrame( 0, pWorld, fTime );
|
||
|
|
||
|
// For each frame, move the transform to the bind pose, then
|
||
|
// move it to the final position
|
||
|
D3DXMATRIX mInvBindPose;
|
||
|
D3DXMATRIX mFinal;
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumFrames; i++ )
|
||
|
{
|
||
|
D3DXMatrixInverse( &mInvBindPose, NULL, &m_pBindPoseFrameMatrices[i] );
|
||
|
mFinal = mInvBindPose * m_pTransformedFrameMatrices[i];
|
||
|
m_pTransformedFrameMatrices[i] = mFinal;
|
||
|
}
|
||
|
}
|
||
|
else if( FTT_ABSOLUTE == m_pAnimationHeader->FrameTransformType )
|
||
|
{
|
||
|
for( UINT i = 0; i < m_pAnimationHeader->NumFrames; i++ )
|
||
|
TransformFrameAbsolute( i, fTime );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::Render( ID3D11DeviceContext* pd3dDeviceContext,
|
||
|
UINT iDiffuseSlot,
|
||
|
UINT iNormalSlot,
|
||
|
UINT iSpecularSlot )
|
||
|
{
|
||
|
RenderFrame( 0, false, pd3dDeviceContext, iDiffuseSlot, iNormalSlot, iSpecularSlot );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::RenderAdjacent( ID3D11DeviceContext* pd3dDeviceContext,
|
||
|
UINT iDiffuseSlot,
|
||
|
UINT iNormalSlot,
|
||
|
UINT iSpecularSlot )
|
||
|
{
|
||
|
RenderFrame( 0, true, pd3dDeviceContext, iDiffuseSlot, iNormalSlot, iSpecularSlot );
|
||
|
}
|
||
|
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::Render( LPDIRECT3DDEVICE9 pd3dDevice,
|
||
|
LPD3DXEFFECT pEffect,
|
||
|
D3DXHANDLE hTechnique,
|
||
|
D3DXHANDLE htxDiffuse,
|
||
|
D3DXHANDLE htxNormal,
|
||
|
D3DXHANDLE htxSpecular )
|
||
|
{
|
||
|
RenderFrame( 0, pd3dDevice, pEffect, hTechnique, htxDiffuse, htxNormal, htxSpecular );
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
D3D11_PRIMITIVE_TOPOLOGY CDXUTSDKMesh::GetPrimitiveType11( SDKMESH_PRIMITIVE_TYPE PrimType )
|
||
|
{
|
||
|
D3D11_PRIMITIVE_TOPOLOGY retType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
||
|
|
||
|
switch( PrimType )
|
||
|
{
|
||
|
case PT_TRIANGLE_LIST:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
||
|
break;
|
||
|
case PT_TRIANGLE_STRIP:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
|
||
|
break;
|
||
|
case PT_LINE_LIST:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
|
||
|
break;
|
||
|
case PT_LINE_STRIP:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
|
||
|
break;
|
||
|
case PT_POINT_LIST:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
|
||
|
break;
|
||
|
case PT_TRIANGLE_LIST_ADJ:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ;
|
||
|
break;
|
||
|
case PT_TRIANGLE_STRIP_ADJ:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ;
|
||
|
break;
|
||
|
case PT_LINE_LIST_ADJ:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
|
||
|
break;
|
||
|
case PT_LINE_STRIP_ADJ:
|
||
|
retType = D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ;
|
||
|
break;
|
||
|
};
|
||
|
|
||
|
return retType;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
DXGI_FORMAT CDXUTSDKMesh::GetIBFormat11( UINT iMesh )
|
||
|
{
|
||
|
switch( m_pIndexBufferArray[ m_pMeshArray[ iMesh ].IndexBuffer ].IndexType )
|
||
|
{
|
||
|
case IT_16BIT:
|
||
|
return DXGI_FORMAT_R16_UINT;
|
||
|
case IT_32BIT:
|
||
|
return DXGI_FORMAT_R32_UINT;
|
||
|
};
|
||
|
return DXGI_FORMAT_R16_UINT;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
ID3D11Buffer* CDXUTSDKMesh::GetVB11( UINT iMesh, UINT iVB )
|
||
|
{
|
||
|
return m_pVertexBufferArray[ m_pMeshArray[ iMesh ].VertexBuffers[iVB] ].pVB11;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
ID3D11Buffer* CDXUTSDKMesh::GetIB11( UINT iMesh )
|
||
|
{
|
||
|
return m_pIndexBufferArray[ m_pMeshArray[ iMesh ].IndexBuffer ].pIB11;
|
||
|
}
|
||
|
SDKMESH_INDEX_TYPE CDXUTSDKMesh::GetIndexType( UINT iMesh )
|
||
|
{
|
||
|
return ( SDKMESH_INDEX_TYPE ) m_pIndexBufferArray[m_pMeshArray[ iMesh ].IndexBuffer].IndexType;
|
||
|
}
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
ID3D11Buffer* CDXUTSDKMesh::GetAdjIB11( UINT iMesh )
|
||
|
{
|
||
|
return m_pAdjacencyIndexBufferArray[ m_pMeshArray[ iMesh ].IndexBuffer ].pIB11;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
D3DPRIMITIVETYPE CDXUTSDKMesh::GetPrimitiveType9( SDKMESH_PRIMITIVE_TYPE PrimType )
|
||
|
{
|
||
|
D3DPRIMITIVETYPE retType = D3DPT_TRIANGLELIST;
|
||
|
|
||
|
switch( PrimType )
|
||
|
{
|
||
|
case PT_TRIANGLE_LIST:
|
||
|
retType = D3DPT_TRIANGLELIST;
|
||
|
break;
|
||
|
case PT_TRIANGLE_STRIP:
|
||
|
retType = D3DPT_TRIANGLESTRIP;
|
||
|
break;
|
||
|
case PT_LINE_LIST:
|
||
|
retType = D3DPT_LINELIST;
|
||
|
break;
|
||
|
case PT_LINE_STRIP:
|
||
|
retType = D3DPT_LINESTRIP;
|
||
|
break;
|
||
|
case PT_POINT_LIST:
|
||
|
retType = D3DPT_POINTLIST;
|
||
|
break;
|
||
|
};
|
||
|
|
||
|
return retType;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
D3DFORMAT CDXUTSDKMesh::GetIBFormat9( UINT iMesh )
|
||
|
{
|
||
|
switch( m_pIndexBufferArray[ m_pMeshArray[ iMesh ].IndexBuffer ].IndexType )
|
||
|
{
|
||
|
case IT_16BIT:
|
||
|
return D3DFMT_INDEX16;
|
||
|
case IT_32BIT:
|
||
|
return D3DFMT_INDEX32;
|
||
|
};
|
||
|
return D3DFMT_INDEX16;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
IDirect3DVertexBuffer9* CDXUTSDKMesh::GetVB9( UINT iMesh, UINT iVB )
|
||
|
{
|
||
|
return m_pVertexBufferArray[ m_pMeshArray[ iMesh ].VertexBuffers[iVB] ].pVB9;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
IDirect3DIndexBuffer9* CDXUTSDKMesh::GetIB9( UINT iMesh )
|
||
|
{
|
||
|
return m_pIndexBufferArray[ m_pMeshArray[ iMesh ].IndexBuffer ].pIB9;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
char* CDXUTSDKMesh::GetMeshPathA()
|
||
|
{
|
||
|
return m_strPath;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
WCHAR* CDXUTSDKMesh::GetMeshPathW()
|
||
|
{
|
||
|
return m_strPathW;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetNumMeshes()
|
||
|
{
|
||
|
if( !m_pMeshHeader )
|
||
|
return 0;
|
||
|
return m_pMeshHeader->NumMeshes;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetNumMaterials()
|
||
|
{
|
||
|
if( !m_pMeshHeader )
|
||
|
return 0;
|
||
|
return m_pMeshHeader->NumMaterials;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetNumVBs()
|
||
|
{
|
||
|
if( !m_pMeshHeader )
|
||
|
return 0;
|
||
|
return m_pMeshHeader->NumVertexBuffers;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetNumIBs()
|
||
|
{
|
||
|
if( !m_pMeshHeader )
|
||
|
return 0;
|
||
|
return m_pMeshHeader->NumIndexBuffers;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
ID3D11Buffer* CDXUTSDKMesh::GetVB11At( UINT iVB )
|
||
|
{
|
||
|
return m_pVertexBufferArray[ iVB ].pVB11;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
ID3D11Buffer* CDXUTSDKMesh::GetIB11At( UINT iIB )
|
||
|
{
|
||
|
return m_pIndexBufferArray[ iIB ].pIB11;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
IDirect3DVertexBuffer9* CDXUTSDKMesh::GetVB9At( UINT iVB )
|
||
|
{
|
||
|
return m_pVertexBufferArray[ iVB ].pVB9;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
IDirect3DIndexBuffer9* CDXUTSDKMesh::GetIB9At( UINT iIB )
|
||
|
{
|
||
|
return m_pIndexBufferArray[ iIB ].pIB9;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
BYTE* CDXUTSDKMesh::GetRawVerticesAt( UINT iVB )
|
||
|
{
|
||
|
return m_ppVertices[iVB];
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
BYTE* CDXUTSDKMesh::GetRawIndicesAt( UINT iIB )
|
||
|
{
|
||
|
return m_ppIndices[iIB];
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
SDKMESH_MATERIAL* CDXUTSDKMesh::GetMaterial( UINT iMaterial )
|
||
|
{
|
||
|
return &m_pMaterialArray[ iMaterial ];
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
SDKMESH_MESH* CDXUTSDKMesh::GetMesh( UINT iMesh )
|
||
|
{
|
||
|
return &m_pMeshArray[ iMesh ];
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetNumSubsets( UINT iMesh )
|
||
|
{
|
||
|
return m_pMeshArray[ iMesh ].NumSubsets;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
SDKMESH_SUBSET* CDXUTSDKMesh::GetSubset( UINT iMesh, UINT iSubset )
|
||
|
{
|
||
|
return &m_pSubsetArray[ m_pMeshArray[ iMesh ].pSubsets[iSubset] ];
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetVertexStride( UINT iMesh, UINT iVB )
|
||
|
{
|
||
|
return ( UINT )m_pVertexBufferArray[ m_pMeshArray[ iMesh ].VertexBuffers[iVB] ].StrideBytes;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetNumFrames()
|
||
|
{
|
||
|
return m_pMeshHeader->NumFrames;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
SDKMESH_FRAME* CDXUTSDKMesh::GetFrame( UINT iFrame )
|
||
|
{
|
||
|
assert( iFrame < m_pMeshHeader->NumFrames );
|
||
|
return &m_pFrameArray[ iFrame ];
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
SDKMESH_FRAME* CDXUTSDKMesh::FindFrame( char* pszName )
|
||
|
{
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumFrames; i++ )
|
||
|
{
|
||
|
if( _stricmp( m_pFrameArray[i].Name, pszName ) == 0 )
|
||
|
{
|
||
|
return &m_pFrameArray[i];
|
||
|
}
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT64 CDXUTSDKMesh::GetNumVertices( UINT iMesh, UINT iVB )
|
||
|
{
|
||
|
return m_pVertexBufferArray[ m_pMeshArray[ iMesh ].VertexBuffers[iVB] ].NumVertices;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT64 CDXUTSDKMesh::GetNumIndices( UINT iMesh )
|
||
|
{
|
||
|
return m_pIndexBufferArray[ m_pMeshArray[ iMesh ].IndexBuffer ].NumIndices;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
D3DXVECTOR3 CDXUTSDKMesh::GetMeshBBoxCenter( UINT iMesh )
|
||
|
{
|
||
|
return m_pMeshArray[iMesh].BoundingBoxCenter;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
D3DXVECTOR3 CDXUTSDKMesh::GetMeshBBoxExtents( UINT iMesh )
|
||
|
{
|
||
|
return m_pMeshArray[iMesh].BoundingBoxExtents;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetOutstandingResources()
|
||
|
{
|
||
|
UINT outstandingResources = 0;
|
||
|
if( !m_pMeshHeader )
|
||
|
return 1;
|
||
|
|
||
|
outstandingResources += GetOutstandingBufferResources();
|
||
|
|
||
|
if( m_pDev11 )
|
||
|
{
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumMaterials; i++ )
|
||
|
{
|
||
|
if( m_pMaterialArray[i].DiffuseTexture[0] != 0 )
|
||
|
{
|
||
|
if( !m_pMaterialArray[i].pDiffuseRV11 && !IsErrorResource( m_pMaterialArray[i].pDiffuseRV11 ) )
|
||
|
outstandingResources ++;
|
||
|
}
|
||
|
|
||
|
if( m_pMaterialArray[i].NormalTexture[0] != 0 )
|
||
|
{
|
||
|
if( !m_pMaterialArray[i].pNormalRV11 && !IsErrorResource( m_pMaterialArray[i].pNormalRV11 ) )
|
||
|
outstandingResources ++;
|
||
|
}
|
||
|
|
||
|
if( m_pMaterialArray[i].SpecularTexture[0] != 0 )
|
||
|
{
|
||
|
if( !m_pMaterialArray[i].pSpecularRV11 && !IsErrorResource( m_pMaterialArray[i].pSpecularRV11 ) )
|
||
|
outstandingResources ++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumMaterials; i++ )
|
||
|
{
|
||
|
if( m_pMaterialArray[i].DiffuseTexture[0] != 0 )
|
||
|
{
|
||
|
if( !m_pMaterialArray[i].pDiffuseTexture9 && !IsErrorResource( m_pMaterialArray[i].pDiffuseTexture9 ) )
|
||
|
outstandingResources ++;
|
||
|
}
|
||
|
|
||
|
if( m_pMaterialArray[i].NormalTexture[0] != 0 )
|
||
|
{
|
||
|
if( !m_pMaterialArray[i].pNormalTexture9 && !IsErrorResource( m_pMaterialArray[i].pNormalTexture9 ) )
|
||
|
outstandingResources ++;
|
||
|
}
|
||
|
|
||
|
if( m_pMaterialArray[i].SpecularTexture[0] != 0 )
|
||
|
{
|
||
|
if( !m_pMaterialArray[i].pSpecularTexture9 &&
|
||
|
!IsErrorResource( m_pMaterialArray[i].pSpecularTexture9 ) )
|
||
|
outstandingResources ++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return outstandingResources;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetOutstandingBufferResources()
|
||
|
{
|
||
|
UINT outstandingResources = 0;
|
||
|
if( !m_pMeshHeader )
|
||
|
return 1;
|
||
|
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumVertexBuffers; i++ )
|
||
|
{
|
||
|
if( !m_pVertexBufferArray[i].pVB9 && !IsErrorResource( m_pVertexBufferArray[i].pVB9 ) )
|
||
|
outstandingResources ++;
|
||
|
}
|
||
|
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumIndexBuffers; i++ )
|
||
|
{
|
||
|
if( !m_pIndexBufferArray[i].pIB9 && !IsErrorResource( m_pIndexBufferArray[i].pIB9 ) )
|
||
|
outstandingResources ++;
|
||
|
}
|
||
|
|
||
|
return outstandingResources;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
bool CDXUTSDKMesh::CheckLoadDone()
|
||
|
{
|
||
|
if( 0 == GetOutstandingResources() )
|
||
|
{
|
||
|
m_bLoading = false;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
bool CDXUTSDKMesh::IsLoaded()
|
||
|
{
|
||
|
if( m_pStaticMeshData && !m_bLoading )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
bool CDXUTSDKMesh::IsLoading()
|
||
|
{
|
||
|
return m_bLoading;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
void CDXUTSDKMesh::SetLoading( bool bLoading )
|
||
|
{
|
||
|
m_bLoading = bLoading;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
BOOL CDXUTSDKMesh::HadLoadingError()
|
||
|
{
|
||
|
if( m_pMeshHeader )
|
||
|
{
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumVertexBuffers; i++ )
|
||
|
{
|
||
|
if( IsErrorResource( m_pVertexBufferArray[i].pVB9 ) )
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
for( UINT i = 0; i < m_pMeshHeader->NumIndexBuffers; i++ )
|
||
|
{
|
||
|
if( IsErrorResource( m_pIndexBufferArray[i].pIB9 ) )
|
||
|
return TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetNumInfluences( UINT iMesh )
|
||
|
{
|
||
|
return m_pMeshArray[iMesh].NumFrameInfluences;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
const D3DXMATRIX* CDXUTSDKMesh::GetMeshInfluenceMatrix( UINT iMesh, UINT iInfluence )
|
||
|
{
|
||
|
UINT iFrame = m_pMeshArray[iMesh].pFrameInfluences[ iInfluence ];
|
||
|
return &m_pTransformedFrameMatrices[iFrame];
|
||
|
}
|
||
|
|
||
|
const D3DXMATRIX* CDXUTSDKMesh::GetWorldMatrix( UINT iFrameIndex )
|
||
|
{
|
||
|
return &m_pWorldPoseFrameMatrices[iFrameIndex];
|
||
|
}
|
||
|
|
||
|
const D3DXMATRIX* CDXUTSDKMesh::GetInfluenceMatrix( UINT iFrameIndex )
|
||
|
{
|
||
|
return &m_pTransformedFrameMatrices[iFrameIndex];
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------------
|
||
|
UINT CDXUTSDKMesh::GetAnimationKeyFromTime( double fTime )
|
||
|
{
|
||
|
if( m_pAnimationHeader == NULL )
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
UINT iTick = ( UINT )( m_pAnimationHeader->AnimationFPS * fTime );
|
||
|
|
||
|
iTick = iTick % ( m_pAnimationHeader->NumAnimationKeys - 1 );
|
||
|
iTick ++;
|
||
|
|
||
|
return iTick;
|
||
|
}
|
||
|
|
||
|
bool CDXUTSDKMesh::GetAnimationProperties( UINT* pNumKeys, FLOAT* pFrameTime )
|
||
|
{
|
||
|
if( m_pAnimationHeader == NULL )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
*pNumKeys = m_pAnimationHeader->NumAnimationKeys;
|
||
|
*pFrameTime = 1.0f / (FLOAT)m_pAnimationHeader->AnimationFPS;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-------------------------------------------------------------------------------------
|
||
|
// CDXUTXFileMesh implementation.
|
||
|
//-------------------------------------------------------------------------------------
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDXUTXFileMesh::CDXUTXFileMesh( LPCWSTR strName )
|
||
|
{
|
||
|
wcscpy_s( m_strName, 512, strName );
|
||
|
m_pMesh = NULL;
|
||
|
m_pMaterials = NULL;
|
||
|
m_pTextures = NULL;
|
||
|
m_bUseMaterials = TRUE;
|
||
|
m_pVB = NULL;
|
||
|
m_pIB = NULL;
|
||
|
m_pDecl = NULL;
|
||
|
m_strMaterials = NULL;
|
||
|
m_dwNumMaterials = 0;
|
||
|
m_dwNumVertices = 0;
|
||
|
m_dwNumFaces = 0;
|
||
|
m_dwBytesPerVertex = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CDXUTXFileMesh::~CDXUTXFileMesh()
|
||
|
{
|
||
|
Destroy();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCWSTR strFilename )
|
||
|
{
|
||
|
WCHAR strPath[MAX_PATH];
|
||
|
LPD3DXBUFFER pAdjacencyBuffer = NULL;
|
||
|
LPD3DXBUFFER pMtrlBuffer = NULL;
|
||
|
HRESULT hr;
|
||
|
|
||
|
// Cleanup previous mesh if any
|
||
|
Destroy();
|
||
|
|
||
|
// Find the path for the file, and convert it to ANSI (for the D3DX API)
|
||
|
DXUTFindDXSDKMediaFileCch( strPath, sizeof( strPath ) / sizeof( WCHAR ), strFilename );
|
||
|
|
||
|
// Load the mesh
|
||
|
if( FAILED( hr = D3DXLoadMeshFromX( strPath, D3DXMESH_MANAGED, pd3dDevice,
|
||
|
&pAdjacencyBuffer, &pMtrlBuffer, NULL,
|
||
|
&m_dwNumMaterials, &m_pMesh ) ) )
|
||
|
{
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
// Optimize the mesh for performance
|
||
|
if( FAILED( hr = m_pMesh->OptimizeInplace(
|
||
|
D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE,
|
||
|
( DWORD* )pAdjacencyBuffer->GetBufferPointer(), NULL, NULL, NULL ) ) )
|
||
|
{
|
||
|
SAFE_RELEASE( pAdjacencyBuffer );
|
||
|
SAFE_RELEASE( pMtrlBuffer );
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
// Set strPath to the path of the mesh file
|
||
|
WCHAR* pLastBSlash = wcsrchr( strPath, L'\\' );
|
||
|
if( pLastBSlash )
|
||
|
*( pLastBSlash + 1 ) = L'\0';
|
||
|
else
|
||
|
*strPath = L'\0';
|
||
|
|
||
|
D3DXMATERIAL* d3dxMtrls = ( D3DXMATERIAL* )pMtrlBuffer->GetBufferPointer();
|
||
|
hr = CreateMaterials( strPath, pd3dDevice, d3dxMtrls, m_dwNumMaterials );
|
||
|
|
||
|
SAFE_RELEASE( pAdjacencyBuffer );
|
||
|
SAFE_RELEASE( pMtrlBuffer );
|
||
|
|
||
|
// Extract data from m_pMesh for easy access
|
||
|
D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
|
||
|
m_dwNumVertices = m_pMesh->GetNumVertices();
|
||
|
m_dwNumFaces = m_pMesh->GetNumFaces();
|
||
|
m_dwBytesPerVertex = m_pMesh->GetNumBytesPerVertex();
|
||
|
m_pMesh->GetIndexBuffer( &m_pIB );
|
||
|
m_pMesh->GetVertexBuffer( &m_pVB );
|
||
|
m_pMesh->GetDeclaration( decl );
|
||
|
pd3dDevice->CreateVertexDeclaration( decl, &m_pDecl );
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice,
|
||
|
LPD3DXFILEDATA pFileData )
|
||
|
{
|
||
|
LPD3DXBUFFER pMtrlBuffer = NULL;
|
||
|
LPD3DXBUFFER pAdjacencyBuffer = NULL;
|
||
|
HRESULT hr;
|
||
|
|
||
|
// Cleanup previous mesh if any
|
||
|
Destroy();
|
||
|
|
||
|
// Load the mesh from the DXFILEDATA object
|
||
|
if( FAILED( hr = D3DXLoadMeshFromXof( pFileData, D3DXMESH_MANAGED, pd3dDevice,
|
||
|
&pAdjacencyBuffer, &pMtrlBuffer, NULL,
|
||
|
&m_dwNumMaterials, &m_pMesh ) ) )
|
||
|
{
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
// Optimize the mesh for performance
|
||
|
if( FAILED( hr = m_pMesh->OptimizeInplace(
|
||
|
D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE,
|
||
|
( DWORD* )pAdjacencyBuffer->GetBufferPointer(), NULL, NULL, NULL ) ) )
|
||
|
{
|
||
|
SAFE_RELEASE( pAdjacencyBuffer );
|
||
|
SAFE_RELEASE( pMtrlBuffer );
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
D3DXMATERIAL* d3dxMtrls = ( D3DXMATERIAL* )pMtrlBuffer->GetBufferPointer();
|
||
|
hr = CreateMaterials( L"", pd3dDevice, d3dxMtrls, m_dwNumMaterials );
|
||
|
|
||
|
SAFE_RELEASE( pAdjacencyBuffer );
|
||
|
SAFE_RELEASE( pMtrlBuffer );
|
||
|
|
||
|
// Extract data from m_pMesh for easy access
|
||
|
D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
|
||
|
m_dwNumVertices = m_pMesh->GetNumVertices();
|
||
|
m_dwNumFaces = m_pMesh->GetNumFaces();
|
||
|
m_dwBytesPerVertex = m_pMesh->GetNumBytesPerVertex();
|
||
|
m_pMesh->GetIndexBuffer( &m_pIB );
|
||
|
m_pMesh->GetVertexBuffer( &m_pVB );
|
||
|
m_pMesh->GetDeclaration( decl );
|
||
|
pd3dDevice->CreateVertexDeclaration( decl, &m_pDecl );
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::Create( LPDIRECT3DDEVICE9 pd3dDevice, ID3DXMesh* pInMesh,
|
||
|
D3DXMATERIAL* pd3dxMaterials, DWORD dwMaterials )
|
||
|
{
|
||
|
// Cleanup previous mesh if any
|
||
|
Destroy();
|
||
|
|
||
|
// Optimize the mesh for performance
|
||
|
DWORD* rgdwAdjacency = NULL;
|
||
|
rgdwAdjacency = new DWORD[pInMesh->GetNumFaces() * 3];
|
||
|
if( rgdwAdjacency == NULL )
|
||
|
return E_OUTOFMEMORY;
|
||
|
pInMesh->GenerateAdjacency( 1e-6f, rgdwAdjacency );
|
||
|
|
||
|
D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
|
||
|
pInMesh->GetDeclaration( decl );
|
||
|
|
||
|
DWORD dwOptions = pInMesh->GetOptions();
|
||
|
dwOptions &= ~( D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM | D3DXMESH_WRITEONLY );
|
||
|
dwOptions |= D3DXMESH_MANAGED;
|
||
|
dwOptions |= D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_VERTEXCACHE;
|
||
|
|
||
|
ID3DXMesh* pTempMesh = NULL;
|
||
|
if( FAILED( pInMesh->Optimize( dwOptions, rgdwAdjacency, NULL, NULL, NULL, &pTempMesh ) ) )
|
||
|
{
|
||
|
SAFE_DELETE_ARRAY( rgdwAdjacency );
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
SAFE_DELETE_ARRAY( rgdwAdjacency );
|
||
|
SAFE_RELEASE( m_pMesh );
|
||
|
m_pMesh = pTempMesh;
|
||
|
|
||
|
HRESULT hr;
|
||
|
hr = CreateMaterials( L"", pd3dDevice, pd3dxMaterials, dwMaterials );
|
||
|
|
||
|
// Extract data from m_pMesh for easy access
|
||
|
m_dwNumVertices = m_pMesh->GetNumVertices();
|
||
|
m_dwNumFaces = m_pMesh->GetNumFaces();
|
||
|
m_dwBytesPerVertex = m_pMesh->GetNumBytesPerVertex();
|
||
|
m_pMesh->GetIndexBuffer( &m_pIB );
|
||
|
m_pMesh->GetVertexBuffer( &m_pVB );
|
||
|
m_pMesh->GetDeclaration( decl );
|
||
|
pd3dDevice->CreateVertexDeclaration( decl, &m_pDecl );
|
||
|
|
||
|
return hr;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::CreateMaterials( LPCWSTR strPath, IDirect3DDevice9* pd3dDevice, D3DXMATERIAL* d3dxMtrls,
|
||
|
DWORD dwNumMaterials )
|
||
|
{
|
||
|
// Get material info for the mesh
|
||
|
// Get the array of materials out of the buffer
|
||
|
m_dwNumMaterials = dwNumMaterials;
|
||
|
if( d3dxMtrls && m_dwNumMaterials > 0 )
|
||
|
{
|
||
|
// Allocate memory for the materials and textures
|
||
|
m_pMaterials = new D3DMATERIAL9[m_dwNumMaterials];
|
||
|
if( m_pMaterials == NULL )
|
||
|
return E_OUTOFMEMORY;
|
||
|
m_pTextures = new LPDIRECT3DBASETEXTURE9[m_dwNumMaterials];
|
||
|
if( m_pTextures == NULL )
|
||
|
return E_OUTOFMEMORY;
|
||
|
m_strMaterials = new CHAR[m_dwNumMaterials][MAX_PATH];
|
||
|
if( m_strMaterials == NULL )
|
||
|
return E_OUTOFMEMORY;
|
||
|
|
||
|
// Copy each material and create its texture
|
||
|
for( DWORD i = 0; i < m_dwNumMaterials; i++ )
|
||
|
{
|
||
|
// Copy the material
|
||
|
m_pMaterials[i] = d3dxMtrls[i].MatD3D;
|
||
|
m_pTextures[i] = NULL;
|
||
|
|
||
|
// Create a texture
|
||
|
if( d3dxMtrls[i].pTextureFilename )
|
||
|
{
|
||
|
strcpy_s( m_strMaterials[i], MAX_PATH, d3dxMtrls[i].pTextureFilename );
|
||
|
|
||
|
WCHAR strTexture[MAX_PATH];
|
||
|
WCHAR strTextureTemp[MAX_PATH];
|
||
|
D3DXIMAGE_INFO ImgInfo;
|
||
|
|
||
|
// First attempt to look for texture in the same folder as the input folder.
|
||
|
MultiByteToWideChar( CP_ACP, 0, d3dxMtrls[i].pTextureFilename, -1, strTextureTemp, MAX_PATH );
|
||
|
strTextureTemp[MAX_PATH - 1] = 0;
|
||
|
|
||
|
wcscpy_s( strTexture, MAX_PATH, strPath );
|
||
|
wcscat_s( strTexture, MAX_PATH, strTextureTemp );
|
||
|
|
||
|
// Inspect the texture file to determine the texture type.
|
||
|
if( FAILED( D3DXGetImageInfoFromFile( strTexture, &ImgInfo ) ) )
|
||
|
{
|
||
|
// Search the media folder
|
||
|
if( FAILED( DXUTFindDXSDKMediaFileCch( strTexture, MAX_PATH, strTextureTemp ) ) )
|
||
|
continue; // Can't find. Skip.
|
||
|
|
||
|
D3DXGetImageInfoFromFile( strTexture, &ImgInfo );
|
||
|
}
|
||
|
|
||
|
// Call the appropriate loader according to the texture type.
|
||
|
switch( ImgInfo.ResourceType )
|
||
|
{
|
||
|
case D3DRTYPE_TEXTURE:
|
||
|
{
|
||
|
IDirect3DTexture9* pTex;
|
||
|
if( SUCCEEDED( D3DXCreateTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
|
||
|
{
|
||
|
// Obtain the base texture interface
|
||
|
pTex->QueryInterface( IID_IDirect3DBaseTexture9, ( LPVOID* )&m_pTextures[i] );
|
||
|
// Release the specialized instance
|
||
|
pTex->Release();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case D3DRTYPE_CUBETEXTURE:
|
||
|
{
|
||
|
IDirect3DCubeTexture9* pTex;
|
||
|
if( SUCCEEDED( D3DXCreateCubeTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
|
||
|
{
|
||
|
// Obtain the base texture interface
|
||
|
pTex->QueryInterface( IID_IDirect3DBaseTexture9, ( LPVOID* )&m_pTextures[i] );
|
||
|
// Release the specialized instance
|
||
|
pTex->Release();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
case D3DRTYPE_VOLUMETEXTURE:
|
||
|
{
|
||
|
IDirect3DVolumeTexture9* pTex;
|
||
|
if( SUCCEEDED( D3DXCreateVolumeTextureFromFile( pd3dDevice, strTexture, &pTex ) ) )
|
||
|
{
|
||
|
// Obtain the base texture interface
|
||
|
pTex->QueryInterface( IID_IDirect3DBaseTexture9, ( LPVOID* )&m_pTextures[i] );
|
||
|
// Release the specialized instance
|
||
|
pTex->Release();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::SetFVF( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwFVF )
|
||
|
{
|
||
|
LPD3DXMESH pTempMesh = NULL;
|
||
|
|
||
|
if( m_pMesh )
|
||
|
{
|
||
|
if( FAILED( m_pMesh->CloneMeshFVF( m_pMesh->GetOptions(), dwFVF,
|
||
|
pd3dDevice, &pTempMesh ) ) )
|
||
|
{
|
||
|
SAFE_RELEASE( pTempMesh );
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
DWORD dwOldFVF = 0;
|
||
|
dwOldFVF = m_pMesh->GetFVF();
|
||
|
SAFE_RELEASE( m_pMesh );
|
||
|
m_pMesh = pTempMesh;
|
||
|
|
||
|
// Compute normals if they are being requested and
|
||
|
// the old mesh does not have them.
|
||
|
if( !( dwOldFVF & D3DFVF_NORMAL ) && dwFVF & D3DFVF_NORMAL )
|
||
|
{
|
||
|
D3DXComputeNormals( m_pMesh, NULL );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Convert the mesh to the format specified by the given vertex declarations.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::SetVertexDecl( LPDIRECT3DDEVICE9 pd3dDevice, const D3DVERTEXELEMENT9* pDecl,
|
||
|
bool bAutoComputeNormals, bool bAutoComputeTangents,
|
||
|
bool bSplitVertexForOptimalTangents )
|
||
|
{
|
||
|
LPD3DXMESH pTempMesh = NULL;
|
||
|
|
||
|
if( m_pMesh )
|
||
|
{
|
||
|
if( FAILED( m_pMesh->CloneMesh( m_pMesh->GetOptions(), pDecl,
|
||
|
pd3dDevice, &pTempMesh ) ) )
|
||
|
{
|
||
|
SAFE_RELEASE( pTempMesh );
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Check if the old declaration contains a normal.
|
||
|
bool bHadNormal = false;
|
||
|
bool bHadTangent = false;
|
||
|
D3DVERTEXELEMENT9 aOldDecl[MAX_FVF_DECL_SIZE];
|
||
|
if( m_pMesh && SUCCEEDED( m_pMesh->GetDeclaration( aOldDecl ) ) )
|
||
|
{
|
||
|
for( UINT index = 0; index < D3DXGetDeclLength( aOldDecl ); ++index )
|
||
|
{
|
||
|
if( aOldDecl[index].Usage == D3DDECLUSAGE_NORMAL )
|
||
|
{
|
||
|
bHadNormal = true;
|
||
|
}
|
||
|
if( aOldDecl[index].Usage == D3DDECLUSAGE_TANGENT )
|
||
|
{
|
||
|
bHadTangent = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check if the new declaration contains a normal.
|
||
|
bool bHaveNormalNow = false;
|
||
|
bool bHaveTangentNow = false;
|
||
|
D3DVERTEXELEMENT9 aNewDecl[MAX_FVF_DECL_SIZE];
|
||
|
if( pTempMesh && SUCCEEDED( pTempMesh->GetDeclaration( aNewDecl ) ) )
|
||
|
{
|
||
|
for( UINT index = 0; index < D3DXGetDeclLength( aNewDecl ); ++index )
|
||
|
{
|
||
|
if( aNewDecl[index].Usage == D3DDECLUSAGE_NORMAL )
|
||
|
{
|
||
|
bHaveNormalNow = true;
|
||
|
}
|
||
|
if( aNewDecl[index].Usage == D3DDECLUSAGE_TANGENT )
|
||
|
{
|
||
|
bHaveTangentNow = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SAFE_RELEASE( m_pMesh );
|
||
|
|
||
|
if( pTempMesh )
|
||
|
{
|
||
|
m_pMesh = pTempMesh;
|
||
|
|
||
|
if( !bHadNormal && bHaveNormalNow && bAutoComputeNormals )
|
||
|
{
|
||
|
// Compute normals in case the meshes have them
|
||
|
D3DXComputeNormals( m_pMesh, NULL );
|
||
|
}
|
||
|
|
||
|
if( bHaveNormalNow && !bHadTangent && bHaveTangentNow && bAutoComputeTangents )
|
||
|
{
|
||
|
ID3DXMesh* pNewMesh;
|
||
|
HRESULT hr;
|
||
|
|
||
|
DWORD* rgdwAdjacency = NULL;
|
||
|
rgdwAdjacency = new DWORD[m_pMesh->GetNumFaces() * 3];
|
||
|
if( rgdwAdjacency == NULL )
|
||
|
return E_OUTOFMEMORY;
|
||
|
V( m_pMesh->GenerateAdjacency( 1e-6f, rgdwAdjacency ) );
|
||
|
|
||
|
float fPartialEdgeThreshold;
|
||
|
float fSingularPointThreshold;
|
||
|
float fNormalEdgeThreshold;
|
||
|
if( bSplitVertexForOptimalTangents )
|
||
|
{
|
||
|
fPartialEdgeThreshold = 0.01f;
|
||
|
fSingularPointThreshold = 0.25f;
|
||
|
fNormalEdgeThreshold = 0.01f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fPartialEdgeThreshold = -1.01f;
|
||
|
fSingularPointThreshold = 0.01f;
|
||
|
fNormalEdgeThreshold = -1.01f;
|
||
|
}
|
||
|
|
||
|
// Compute tangents, which are required for normal mapping
|
||
|
hr = D3DXComputeTangentFrameEx( m_pMesh,
|
||
|
D3DDECLUSAGE_TEXCOORD, 0,
|
||
|
D3DDECLUSAGE_TANGENT, 0,
|
||
|
D3DX_DEFAULT, 0,
|
||
|
D3DDECLUSAGE_NORMAL, 0,
|
||
|
0, rgdwAdjacency,
|
||
|
fPartialEdgeThreshold, fSingularPointThreshold, fNormalEdgeThreshold,
|
||
|
&pNewMesh, NULL );
|
||
|
|
||
|
SAFE_DELETE_ARRAY( rgdwAdjacency );
|
||
|
if( FAILED( hr ) )
|
||
|
return hr;
|
||
|
|
||
|
SAFE_RELEASE( m_pMesh );
|
||
|
m_pMesh = pNewMesh;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice )
|
||
|
{
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::InvalidateDeviceObjects()
|
||
|
{
|
||
|
SAFE_RELEASE( m_pIB );
|
||
|
SAFE_RELEASE( m_pVB );
|
||
|
SAFE_RELEASE( m_pDecl );
|
||
|
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::Destroy()
|
||
|
{
|
||
|
InvalidateDeviceObjects();
|
||
|
for( UINT i = 0; i < m_dwNumMaterials; i++ )
|
||
|
SAFE_RELEASE( m_pTextures[i] );
|
||
|
SAFE_DELETE_ARRAY( m_pTextures );
|
||
|
SAFE_DELETE_ARRAY( m_pMaterials );
|
||
|
SAFE_DELETE_ARRAY( m_strMaterials );
|
||
|
|
||
|
SAFE_RELEASE( m_pMesh );
|
||
|
|
||
|
m_dwNumMaterials = 0L;
|
||
|
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::Render( LPDIRECT3DDEVICE9 pd3dDevice, bool bDrawOpaqueSubsets,
|
||
|
bool bDrawAlphaSubsets )
|
||
|
{
|
||
|
if( NULL == m_pMesh )
|
||
|
return E_FAIL;
|
||
|
|
||
|
// Frist, draw the subsets without alpha
|
||
|
if( bDrawOpaqueSubsets )
|
||
|
{
|
||
|
for( DWORD i = 0; i < m_dwNumMaterials; i++ )
|
||
|
{
|
||
|
if( m_bUseMaterials )
|
||
|
{
|
||
|
if( m_pMaterials[i].Diffuse.a < 1.0f )
|
||
|
continue;
|
||
|
pd3dDevice->SetMaterial( &m_pMaterials[i] );
|
||
|
pd3dDevice->SetTexture( 0, m_pTextures[i] );
|
||
|
}
|
||
|
m_pMesh->DrawSubset( i );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Then, draw the subsets with alpha
|
||
|
if( bDrawAlphaSubsets && m_bUseMaterials )
|
||
|
{
|
||
|
for( DWORD i = 0; i < m_dwNumMaterials; i++ )
|
||
|
{
|
||
|
if( m_pMaterials[i].Diffuse.a == 1.0f )
|
||
|
continue;
|
||
|
|
||
|
// Set the material and texture
|
||
|
pd3dDevice->SetMaterial( &m_pMaterials[i] );
|
||
|
pd3dDevice->SetTexture( 0, m_pTextures[i] );
|
||
|
m_pMesh->DrawSubset( i );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
HRESULT CDXUTXFileMesh::Render( ID3DXEffect* pEffect,
|
||
|
D3DXHANDLE hTexture,
|
||
|
D3DXHANDLE hDiffuse,
|
||
|
D3DXHANDLE hAmbient,
|
||
|
D3DXHANDLE hSpecular,
|
||
|
D3DXHANDLE hEmissive,
|
||
|
D3DXHANDLE hPower,
|
||
|
bool bDrawOpaqueSubsets,
|
||
|
bool bDrawAlphaSubsets )
|
||
|
{
|
||
|
if( NULL == m_pMesh )
|
||
|
return E_FAIL;
|
||
|
|
||
|
UINT cPasses;
|
||
|
// Frist, draw the subsets without alpha
|
||
|
if( bDrawOpaqueSubsets )
|
||
|
{
|
||
|
pEffect->Begin( &cPasses, 0 );
|
||
|
for( UINT p = 0; p < cPasses; ++p )
|
||
|
{
|
||
|
pEffect->BeginPass( p );
|
||
|
for( DWORD i = 0; i < m_dwNumMaterials; i++ )
|
||
|
{
|
||
|
if( m_bUseMaterials )
|
||
|
{
|
||
|
if( m_pMaterials[i].Diffuse.a < 1.0f )
|
||
|
continue;
|
||
|
if( hTexture )
|
||
|
pEffect->SetTexture( hTexture, m_pTextures[i] );
|
||
|
// D3DCOLORVALUE and D3DXVECTOR4 are data-wise identical.
|
||
|
// No conversion is needed.
|
||
|
if( hDiffuse )
|
||
|
pEffect->SetVector( hDiffuse, ( D3DXVECTOR4* )&m_pMaterials[i].Diffuse );
|
||
|
if( hAmbient )
|
||
|
pEffect->SetVector( hAmbient, ( D3DXVECTOR4* )&m_pMaterials[i].Ambient );
|
||
|
if( hSpecular )
|
||
|
pEffect->SetVector( hSpecular, ( D3DXVECTOR4* )&m_pMaterials[i].Specular );
|
||
|
if( hEmissive )
|
||
|
pEffect->SetVector( hEmissive, ( D3DXVECTOR4* )&m_pMaterials[i].Emissive );
|
||
|
if( hPower )
|
||
|
pEffect->SetFloat( hPower, m_pMaterials[i].Power );
|
||
|
pEffect->CommitChanges();
|
||
|
}
|
||
|
m_pMesh->DrawSubset( i );
|
||
|
}
|
||
|
pEffect->EndPass();
|
||
|
}
|
||
|
pEffect->End();
|
||
|
}
|
||
|
|
||
|
// Then, draw the subsets with alpha
|
||
|
if( bDrawAlphaSubsets && m_bUseMaterials )
|
||
|
{
|
||
|
pEffect->Begin( &cPasses, 0 );
|
||
|
for( UINT p = 0; p < cPasses; ++p )
|
||
|
{
|
||
|
pEffect->BeginPass( p );
|
||
|
for( DWORD i = 0; i < m_dwNumMaterials; i++ )
|
||
|
{
|
||
|
if( m_bUseMaterials )
|
||
|
{
|
||
|
if( m_pMaterials[i].Diffuse.a == 1.0f )
|
||
|
continue;
|
||
|
if( hTexture )
|
||
|
pEffect->SetTexture( hTexture, m_pTextures[i] );
|
||
|
// D3DCOLORVALUE and D3DXVECTOR4 are data-wise identical.
|
||
|
// No conversion is needed.
|
||
|
if( hDiffuse )
|
||
|
pEffect->SetVector( hDiffuse, ( D3DXVECTOR4* )&m_pMaterials[i].Diffuse );
|
||
|
if( hAmbient )
|
||
|
pEffect->SetVector( hAmbient, ( D3DXVECTOR4* )&m_pMaterials[i].Ambient );
|
||
|
if( hSpecular )
|
||
|
pEffect->SetVector( hSpecular, ( D3DXVECTOR4* )&m_pMaterials[i].Specular );
|
||
|
if( hEmissive )
|
||
|
pEffect->SetVector( hEmissive, ( D3DXVECTOR4* )&m_pMaterials[i].Emissive );
|
||
|
if( hPower )
|
||
|
pEffect->SetFloat( hPower, m_pMaterials[i].Power );
|
||
|
pEffect->CommitChanges();
|
||
|
}
|
||
|
m_pMesh->DrawSubset( i );
|
||
|
}
|
||
|
pEffect->EndPass();
|
||
|
}
|
||
|
pEffect->End();
|
||
|
}
|
||
|
|
||
|
return S_OK;
|
||
|
}
|