106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
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/****************************************************************************
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GLUI User Interface Toolkit
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---------------------------
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glui_statictext.cpp - GLUI_StaticText Control
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--------------------------------------------------
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Copyright (c) 1998 Paul Rademacher
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WWW: http://sourceforge.net/projects/glui/
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Forums: http://sourceforge.net/forum/?group_id=92496
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#include "glui_internal_control.h"
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/****************************** GLUI_StaticText::GLUI_StaticText() **********/
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GLUI_StaticText::GLUI_StaticText( GLUI_Node *parent, const char *name )
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{
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common_init();
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set_name( name );
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parent->add_control( this );
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}
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/****************************** GLUI_StaticText::draw() **********/
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void GLUI_StaticText::draw( int x, int y )
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{
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GLUI_DRAWINGSENTINAL_IDIOM
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draw_text();
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}
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/****************************** GLUI_StaticText::set_text() **********/
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void GLUI_StaticText::set_text( const char *text )
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{
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set_name( text );
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redraw();
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}
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/************************************ GLUI_StaticText::update_size() **********/
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void GLUI_StaticText::update_size( void )
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{
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int text_size;
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if ( NOT glui )
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return;
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text_size = string_width( name );
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if ( w < text_size )
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w = text_size;
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}
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/****************************** GLUI_StaticText::draw_text() **********/
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void GLUI_StaticText::draw_text( void )
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{
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if ( NOT can_draw() )
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return;
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erase_text();
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draw_name( 0, 9 );
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}
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/****************************** GLUI_StaticText::erase_text() **********/
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void GLUI_StaticText::erase_text( void )
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{
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if ( NOT can_draw() )
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return;
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set_to_bkgd_color();
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glDisable( GL_CULL_FACE );
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glBegin( GL_TRIANGLES );
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glVertex2i( 0,0 ); glVertex2i( w, 0 ); glVertex2i( w, h );
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glVertex2i( 0, 0 ); glVertex2i( w, h ); glVertex2i( 0, h );
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glEnd();
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}
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