Also increased strength of the player ball.
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20b0c66a17
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2
level.cc
2
level.cc
@ -334,7 +334,7 @@ void Level::update(float runTime, glm::vec2 mouseDelta, bool wPressed, bool aPre
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camera.updateRotation(mouseDelta/100.0f);
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camera.updateRotation(mouseDelta/100.0f);
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}
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}
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float str = 30;
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float str = 100;
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if(wPressed){
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if(wPressed){
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physics.rollForward(camera.getVector(),str);
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physics.rollForward(camera.getVector(),str);
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