diff --git a/data/shader/phong.fsh b/data/shader/phong.fsh index 08a6bf0..c06210b 100644 --- a/data/shader/phong.fsh +++ b/data/shader/phong.fsh @@ -82,7 +82,6 @@ float samplePointShadow(samplerCubeShadow shadowMap, vec3 lightDirection) { float compValue = 0.5*(-A*length(lightDirection) + B)/length(lightDirection) + 0.5; float bias = 0.001*tan(acos(clamp(dot(vNormal, -directionalLightVector), 0.0, 1.0))); bias = clamp(bias, 0.0, 0.01); - //return texture(shadowMap, vec4(lightDirection , length(lightDirection)/farPlane - bias)); return texture(shadowMap, vec4(lightDirection , compValue - bias)); }