Chaging executable name to game name.

This commit is contained in:
Fabian Klemp 2015-03-09 15:16:18 +01:00
parent c2d669e5b3
commit 0a75dd030a
2 changed files with 4 additions and 4 deletions

View File

@ -3,7 +3,7 @@ CMAKE_MINIMUM_REQUIRED (VERSION 2.6)
add_subdirectory(converter)
# project/binary name:
PROJECT(MarbleRaceGroupC)
PROJECT(saxum)
# ACGL setup
SET(ACGL_OPENGL_SUPPORT CORE_32)
@ -146,5 +146,5 @@ SET(HEADER_FILES ${HEADER_FILES} ${HEADER_FILES_LUA_BRIDGE})
SET (LIBRARIES ${LIBRARIES} ${CMAKE_SOURCE_DIR}/extern/lua/src/liblua.a)
ADD_EXECUTABLE(MarbleRaceGroupC ${SOURCE_FILES} ${HEADER_FILES} ${SHADER_FILES} ${README_FILES})
TARGET_LINK_LIBRARIES(MarbleRaceGroupC ${LIBRARIES} ${CMAKE_DL_LIBS})
ADD_EXECUTABLE(saxum ${SOURCE_FILES} ${HEADER_FILES} ${SHADER_FILES} ${README_FILES})
TARGET_LINK_LIBRARIES(saxum ${LIBRARIES} ${CMAKE_DL_LIBS})

2
run.sh
View File

@ -2,5 +2,5 @@
if ./build.sh
then
cd binaries; ./MarbleRaceGroupC
cd binaries; ./saxum
fi