Chaging executable name to game name.
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@ -3,7 +3,7 @@ CMAKE_MINIMUM_REQUIRED (VERSION 2.6)
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add_subdirectory(converter)
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add_subdirectory(converter)
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# project/binary name:
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# project/binary name:
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PROJECT(MarbleRaceGroupC)
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PROJECT(saxum)
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# ACGL setup
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# ACGL setup
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SET(ACGL_OPENGL_SUPPORT CORE_32)
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SET(ACGL_OPENGL_SUPPORT CORE_32)
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@ -146,5 +146,5 @@ SET(HEADER_FILES ${HEADER_FILES} ${HEADER_FILES_LUA_BRIDGE})
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SET (LIBRARIES ${LIBRARIES} ${CMAKE_SOURCE_DIR}/extern/lua/src/liblua.a)
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SET (LIBRARIES ${LIBRARIES} ${CMAKE_SOURCE_DIR}/extern/lua/src/liblua.a)
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ADD_EXECUTABLE(MarbleRaceGroupC ${SOURCE_FILES} ${HEADER_FILES} ${SHADER_FILES} ${README_FILES})
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ADD_EXECUTABLE(saxum ${SOURCE_FILES} ${HEADER_FILES} ${SHADER_FILES} ${README_FILES})
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TARGET_LINK_LIBRARIES(MarbleRaceGroupC ${LIBRARIES} ${CMAKE_DL_LIBS})
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TARGET_LINK_LIBRARIES(saxum ${LIBRARIES} ${CMAKE_DL_LIBS})
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