Added some walls to the scene properly (weird physics bugs are apparent)

This commit is contained in:
sfroitzheim 2015-01-23 14:56:02 +01:00
parent df8e7ac124
commit 0def453bc0
5 changed files with 2507 additions and 40 deletions

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@ -83,6 +83,9 @@
<xOffset>0.0</xOffset>
<yOffset>1.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<rColour>1.0</rColour>
<gColour>1.0</gColour>
<bColour>1.0</bColour>
@ -229,10 +232,13 @@
<typeID>180</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>SimpleWall.obj</modelPath>
<modelPath>simpleWall.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>40.0</yOffset>
<yOffset>25.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
@ -247,6 +253,9 @@
<xOffset>0.0</xOffset>
<yOffset>5.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>1.0</mass>
</object>
@ -332,3 +341,15 @@
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
</objectData>
<objectData>
<modelPath>simpleWall.obj</modelPath>
<texturePath>simpleWallTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
</objectData>

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