Added some walls to the scene properly (weird physics bugs are apparent)
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@ -83,6 +83,9 @@
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<xOffset>0.0</xOffset>
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<yOffset>1.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<rColour>1.0</rColour>
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<gColour>1.0</gColour>
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<bColour>1.0</bColour>
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@ -229,10 +232,13 @@
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<typeID>180</typeID>
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<ignoreHeightmap>true</ignoreHeightmap>
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<object>
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<modelPath>SimpleWall.obj</modelPath>
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<modelPath>simpleWall.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>40.0</yOffset>
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<yOffset>25.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>0.0</mass>
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</object>
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@ -247,6 +253,9 @@
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<xOffset>0.0</xOffset>
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<yOffset>5.0</yOffset>
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<zOffset>0.0</zOffset>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>1.0</mass>
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</object>
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@ -332,3 +341,15 @@
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<dampningL>0.555</dampningL>
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<dampningA>0.5</dampningA>
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</objectData>
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<objectData>
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<modelPath>simpleWall.obj</modelPath>
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<texturePath>simpleWallTexture.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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<physicType>TriangleMesh</physicType>
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<dampningL>0.555</dampningL>
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<dampningA>0.5</dampningA>
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</objectData>
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