Removed outdated commentary.
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light.hh
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light.hh
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#include "entity.hh"
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#include "entity.hh"
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#include <ACGL/Math/Math.hh>
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#include <ACGL/Math/Math.hh>
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//To distinguish various light types
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class Light : public Entity {
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class Light : public Entity {
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public:
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public:
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Light(glm::vec3 position, glm::vec3 rotation, glm::vec3 colour, float intensity);
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Light(glm::vec3 position, glm::vec3 rotation, glm::vec3 colour, float intensity);
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