Fixing parameters.
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@ -193,52 +193,67 @@ void main()
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visibility *= samplePointShadow(shadowMap_cube15, lightDirection);
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}
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if (i == 16) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube16, lightDirection);
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}
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if (i == 17) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube17, lightDirection);
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}
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if (i == 18) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube18, lightDirection);
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}
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if (i == 19) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube19, lightDirection);
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}
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if (i == 20) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube20, lightDirection);
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}
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if (i == 21) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube21, lightDirection);
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}
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if (i == 22) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube22, lightDirection);
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}
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if (i == 23) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube23, lightDirection);
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}
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if (i == 24) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube24, lightDirection);
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}
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if (i == 25) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube25, lightDirection);
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}
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if (i == 26) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube26, lightDirection);
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}
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if (i == 27) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube27, lightDirection);
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}
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if (i == 28) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube28, lightDirection);
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}
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if (i == 29) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube29, lightDirection);
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}
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if (i == 30) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube30, lightDirection);
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}
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if (i == 31) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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visibility *= samplePointShadow(shadowMap_cube31, lightDirection);
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}
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}
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}
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