Merge branch 'master' of github.com:Faerbit/swp

This commit is contained in:
Jasper 2015-01-23 12:06:26 +01:00
commit 13df9c14a8
6 changed files with 133 additions and 4 deletions

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@ -66,8 +66,12 @@ float sampleDirectionalShadow(sampler2DShadow shadowMap, vec4 shadowCoord) {
}
float samplePointShadow(samplerCubeShadow shadowMap, vec3 lightDirection) {
float nearPlane = 0.1;
float A = -(farPlane+nearPlane)/(farPlane-nearPlane);
float B = -2*(farPlane*nearPlane)/(farPlane - nearPlane);
float compValue = 0.5*(-A*length(lightDirection) + B)/length(lightDirection) + 0.5;
float bias = 0.005;
return texture(shadowMap, vec4(lightDirection.xyz , length(lightDirection) - bias));
return texture(shadowMap, vec4(lightDirection.xyz , compValue - bias));
}
float distanceToBorder(vec2 vector) {

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@ -48,8 +48,8 @@ void Camera::updateRotation(glm::vec2 rotation) {
}
void Camera:: updateDistance(float distance) {
if (this->distance + distance <= 1.0f) {
this->distance = 1.0f;
if (this->distance + distance <= 2.5f) {
this->distance = 2.5f;
}
else if (this->distance + distance >= 30.0f) {
this->distance = 30.f;

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@ -429,7 +429,7 @@ void Level::render(ACGL::OpenGL::SharedShaderProgram shader, bool lightingPass,
glm::mat4* viewProjectionMatrix, std::vector<glm::mat4>* shadowVPs) {
for(unsigned int i = 0; i<objects.size(); i++) {
// do not project shadow of skydome
if(lightingPass || (objects.at(i) != skydome && i!=0)) {
if(lightingPass || (objects.at(i) != skydome /*&& i!=0*/)) {
objects.at(i)->render(shader, lightingPass, viewProjectionMatrix, shadowVPs);
}
}

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slides/slides_m3.tex Executable file
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@ -0,0 +1,125 @@
%*****************************************************************************%
% This LaTeX-Template is based on the beamer package: %
% http://latex-beamer.sourceforge.net %
% %
% For further details on how to create beamer slides you can check their %
% documentation: %
% http://mirror.ctan.org/macros/latex/contrib/beamer/doc/beameruserguide.pdf %
% %
% The layout fits the current standard of the acg color scheme. %
% Version: 1.0 %
% Authors: Lars Krecklau <krecklau@informatik.rwth-aachen.de> %
%*****************************************************************************%
\documentclass{beamer}
\usepackage{graphicx}
\usepackage[german]{babel}
% Place in these lines your title and the author's names:
\newcommand{\myTitle}{Milestone 3 - Marble Race Game - Group C}
\newcommand{\myAutors}{Fabian Klemp, Steffen F\"undgens, Simon Froitzheim, Jasper Manousek}
\newcommand{\myAutorsFoot}{\myAutors}
% If you want to draw images by latex:
% http://www.texample.net/tikz/
\usepackage{tikz}
\usetikzlibrary{arrows,shapes}
% Apply the acg layout
\include{layoutacg}
% Setup the title page
\title{\myTitle}
\author{\myAutors}
\institute{RWTH Aachen University}
\date{\today}
\subject{\myTitle}
\begin{document}
\begin{frame}
\titlepage
\end{frame}
\section{\myTitle}
\subsection{Steffen}
\begin{frame}
\begin{itemize}
\item Triggers:
\begin{itemize}
\item Trigger Scripts are now written in Lua
\item No more hardcoded trigger events
\item Could be changed at runtime
\end{itemize}
\uncover<2->{Converter
\begin{itemize}
\item Added various features
\end{itemize}}
\uncover<3->{ Future Work:
\begin{itemize}
\item Debug Converter
\item Implement a seperate loading thread (split up level and only load closest stuff)
\end{itemize}}
\end{itemize}
\end{frame}
\subsection{Japser}
\begin{frame}
\begin{itemize}
\item Physics:
\begin{itemize}
\item Added spring constraints (can be used by Doors and Buttons for example)
\item Implemented collision masks
\item General collision fixes
\end{itemize}
\uncover<2->{ Future Work:
\begin{itemize}
\item Make Physics more roboust
\item Camera collision(already started)
\end{itemize}}
\end{itemize}
\end{frame}
\subsection{Simon}
\begin{frame}
\begin{itemize}
\item Level Design:
\begin{itemize}
\item Worked on our own heightmap
\item Added a bridge to our level
\end{itemize}
\uncover<2->{ Future Work:
\begin{itemize}
\item Finish the level
\end{itemize}}
\end{itemize}
\end{frame}
\subsection{Fabian}
\begin{frame}
\begin{itemize}
\item Graphics:
\begin{itemize}
\item \grqq{Improved}\grqq{} shadows
\item Removed cascaded shadow mapping
\item Improved point light shadows(see demo)
\end{itemize}
\uncover<2->{ Future Work:
\begin{itemize}
\item Finish working on shadows
\item Implement bump mapping
\item Particle Systems
\item (Screen Space Ambient Occlusion)
\end{itemize}}
\end{itemize}
\end{frame}
\subsection{Demo}
\begin{frame}
\includegraphics[width=11cm]{images/demo_m3}
\end{frame}
\end{document}