Doubled heightmap scale.
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@ -22,7 +22,7 @@ void Terrain::load() {
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for(unsigned int rowNum = 0; rowNum < this->heightmapHeight; rowNum++){ //read in the heightmap
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for(unsigned int rowNum = 0; rowNum < this->heightmapHeight; rowNum++){ //read in the heightmap
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this->heightmap[rowNum] = new float[this->heightmapWidth];
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this->heightmap[rowNum] = new float[this->heightmapWidth];
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for(unsigned int columnNum = 0; columnNum < this->heightmapWidth; columnNum++){
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for(unsigned int columnNum = 0; columnNum < this->heightmapWidth; columnNum++){
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this->heightmap[rowNum][columnNum] = (float)(image[(rowNum*heightmapWidth+columnNum)*4]) / 32;
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this->heightmap[rowNum][columnNum] = (float)(image[(rowNum*heightmapWidth+columnNum)*4]) / 16;
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}
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}
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}
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}
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