Added a model for a gate and added it to the scene with some additional level improvements

This commit is contained in:
sfroitzheim 2015-01-28 15:19:35 +01:00
parent ec8767c14c
commit 190df8b936
9 changed files with 1196 additions and 215 deletions

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Blenderfiles/Gate.blend Normal file

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Levels/Geometry/gate.obj Normal file
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# Blender v2.72 (sub 0) OBJ File: 'Gate.blend'
# www.blender.org
o Wall_Cube.001
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@ -261,6 +261,41 @@
</object> </object>
</composition> </composition>
<!-- Gate -->
<composition>
<typeID>220</typeID>
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>gate.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>25.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>0.0</mass>
</object>
</composition>
<!-- Block for Switch -->
<composition>
<typeID>240</typeID>
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>movableBlock.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>0.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>1.0</mass>
</object>
</composition>
<objectData> <objectData>
@ -353,3 +388,27 @@
<dampningL>0.555</dampningL> <dampningL>0.555</dampningL>
<dampningA>0.5</dampningA> <dampningA>0.5</dampningA>
</objectData> </objectData>
<objectData>
<modelPath>gate.obj</modelPath>
<texturePath>gateTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
</objectData>
<objectData>
<modelPath>movableBlock.obj</modelPath>
<texturePath>movableBlockTexture.png</texturePath>
<ambientFactor>0.1</ambientFactor>
<diffuseFactor>0.6</diffuseFactor>
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>0.555</dampningL>
<dampningA>0.5</dampningA>
</objectData>

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