made some extreme level-layout improvements (putting walls properly together etc)
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@ -304,7 +304,7 @@ void Converter::updateComposition(int idG, int idB, float posX, float posZ){
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}
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}
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}
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}
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if(!compositionExists){
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if(!compositionExists){
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std::cout << "A composition has the ID " << idG << "," << idB << " in the png, but does not exist in the xml." << std::endl;
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std::cout << "A composition has the ID " << idG << "," << idB << " and the position " << posX << "," << posZ << " in the png, but does not exist in the xml." << std::endl;
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exit(-1);
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exit(-1);
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}
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}
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}
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}
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