Added some walls and made some fixes (there are too many walls, I will fix this till tomorrow)
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@ -187,9 +187,9 @@
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<typeID>180</typeID>
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<typeID>180</typeID>
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<ignoreHeightmap>true</ignoreHeightmap>
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<ignoreHeightmap>true</ignoreHeightmap>
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<object>
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<object>
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<modelPath>SimpleWall.obj</modelPath>
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<modelPath>simpleWall.obj</modelPath>
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<xOffset>0.0</xOffset>
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<xOffset>0.0</xOffset>
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<yOffset>40.0</yOffset>
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<yOffset>20.0</yOffset>
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<zOffset>0.0</zOffset>
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<zOffset>0.0</zOffset>
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<scale>1.5</scale>
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<scale>1.5</scale>
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<mass>0.0</mass>
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<mass>0.0</mass>
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@ -210,8 +210,8 @@
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<shininess>3.0</shininess>
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<shininess>3.0</shininess>
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<physicType>Player</physicType>
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<physicType>Player</physicType>
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<radius>1.5</radius>
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<radius>1.5</radius>
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<dampningL>0.15 </dampningL>
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<dampningL>0.05</dampningL>
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<dampningA>0.7</dampningA>
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<dampningA>0.98</dampningA>
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</objectData>
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</objectData>
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<objectData>
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<objectData>
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@ -279,3 +279,15 @@
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<dampningL>1.0</dampningL>
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<dampningL>1.0</dampningL>
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<dampningA>1.0</dampningA>
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<dampningA>1.0</dampningA>
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</objectData>
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</objectData>
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<objectData>
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<modelPath>simpleWall.obj</modelPath>
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<texturePath>simpleWallTexture.png</texturePath>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.6</diffuseFactor>
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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<physicType>TriangleMesh</physicType>
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<dampningL>1.0</dampningL>
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<dampningA>1.0</dampningA>
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</objectData>
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