Changed paths to make it compile again.
This commit is contained in:
parent
f69d2baee1
commit
23ec6e20f8
@ -77,7 +77,7 @@ FILE(GLOB_RECURSE README_FILES "${CMAKE_SOURCE_DIR}/../README.TXT")
|
|||||||
# all we need for ACGL:
|
# all we need for ACGL:
|
||||||
#
|
#
|
||||||
ADD_DEFINITIONS(-DACGL_ERROR_LEVEL_EC3)
|
ADD_DEFINITIONS(-DACGL_ERROR_LEVEL_EC3)
|
||||||
INCLUDE(${CMAKE_SOURCE_DIR}/../extern/acgl/CMakeListsStaticInclude.txt)
|
INCLUDE(${CMAKE_SOURCE_DIR}/extern/acgl/CMakeListsStaticInclude.txt)
|
||||||
#
|
#
|
||||||
#
|
#
|
||||||
###############################################################################
|
###############################################################################
|
||||||
@ -87,11 +87,11 @@ INCLUDE(${CMAKE_SOURCE_DIR}/../extern/acgl/CMakeListsStaticInclude.txt)
|
|||||||
# GLFW (and some other linker flags)
|
# GLFW (and some other linker flags)
|
||||||
#
|
#
|
||||||
|
|
||||||
FILE(GLOB_RECURSE HEADER_FILES_GLFW "${CMAKE_SOURCE_DIR}/../extern/glfw/include/*.h")
|
FILE(GLOB_RECURSE HEADER_FILES_GLFW "${CMAKE_SOURCE_DIR}/extern/glfw/include/*.h")
|
||||||
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/../extern/glfw/include)
|
INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/extern/glfw/include)
|
||||||
SET(HEADER_FILES ${HEADER_FILES} ${HEADER_FILES_GLFW})
|
SET(HEADER_FILES ${HEADER_FILES} ${HEADER_FILES_GLFW})
|
||||||
|
|
||||||
add_subdirectory(../extern/glfw ${CMAKE_SOURCE_DIR}/../extern/glfw)
|
add_subdirectory(extern/glfw ${CMAKE_SOURCE_DIR}/../extern/glfw)
|
||||||
SET(LIBRARIES glfw ${GLFW_LIBRARIES})
|
SET(LIBRARIES glfw ${GLFW_LIBRARIES})
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
#include "../shared/main.hh"
|
#include "main.hh"
|
||||||
|
|
||||||
#include <ACGL/OpenGL/Creator/ShaderProgramCreator.hh>
|
#include <ACGL/OpenGL/Creator/ShaderProgramCreator.hh>
|
||||||
#include <ACGL/OpenGL/Creator/VertexArrayObjectCreator.hh>
|
#include <ACGL/OpenGL/Creator/VertexArrayObjectCreator.hh>
|
||||||
@ -23,9 +23,9 @@ void initCustomResources()
|
|||||||
{
|
{
|
||||||
// define where shaders and textures can be found:
|
// define where shaders and textures can be found:
|
||||||
Settings::the()->setResourcePath("../");
|
Settings::the()->setResourcePath("../");
|
||||||
Settings::the()->setShaderPath("003-basic-texturing/Shader/");
|
Settings::the()->setShaderPath("Shader/");
|
||||||
Settings::the()->setTexturePath("shared/Geometry/");
|
Settings::the()->setTexturePath("Geometry/");
|
||||||
Settings::the()->setGeometryPath("shared/Geometry/");
|
Settings::the()->setGeometryPath("Geometry/");
|
||||||
|
|
||||||
// load the geometry of the stanford bunny and build a VAO:
|
// load the geometry of the stanford bunny and build a VAO:
|
||||||
vaoBunny = VertexArrayObjectCreator("Bunny.obj").create();
|
vaoBunny = VertexArrayObjectCreator("Bunny.obj").create();
|
||||||
|
Loading…
Reference in New Issue
Block a user