Moved loading of the config.xml to the loader class.
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096cf12df0
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2b4a8885b5
120
application.cc
120
application.cc
@ -1,10 +1,10 @@
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#include "application.hh"
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#include "loader.hh"
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using namespace tinyxml2;
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Application::Application() {
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Loader loader = Loader();
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//load the config.xml
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loadConfig();
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loader.loadConfig(this);
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graphics = Graphics(glm::uvec2(windowWidth, windowHeight), 0.1f, farPlane);
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}
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@ -79,86 +79,42 @@ bool Application::isLocked() {
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return cameraLock;
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}
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void Application::loadConfig() {
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XMLDocument* config = new XMLDocument();
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const char* xmlFile = "../data/config.xml";
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config->LoadFile(xmlFile);
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if (config->ErrorID()!=0){
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printf("Could not open config.xml!\n");
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exit(-1);
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}
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XMLElement* resolution = config->FirstChildElement("resolution");
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errorCheck(resolution->FirstChildElement("width")->QueryIntText(&windowWidth));
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errorCheck(resolution->FirstChildElement("height")->QueryIntText(&windowHeight));
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errorCheck(config->FirstChildElement("farPlane")->QueryFloatText(&farPlane));
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const char* charCompositionsPath = config->FirstChildElement("compositionsPath")->GetText();
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if(charCompositionsPath == NULL){
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printf("XMLError: No compositionsPath found.\n");
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exit(-1);
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}
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compositionsPath = charCompositionsPath;
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const char* charShaderPath = config->FirstChildElement("shaderPath")->GetText();
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if(charShaderPath == NULL){
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printf("XMLError: No shaderPath found.\n");
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exit(-1);
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}
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shaderPath = charShaderPath;
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const char* charGeometryPath = config->FirstChildElement("geometryPath")->GetText();
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if(charGeometryPath == NULL){
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printf("XMLError: No geometryPath found.\n");
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exit(-1);
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}
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geometryPath = charGeometryPath;
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const char* charTexturePath = config->FirstChildElement("texturePath")->GetText();
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if(charTexturePath == NULL){
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printf("XMLError: No texturePath found.\n");
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exit(-1);
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}
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texturePath = charTexturePath;
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const char* charScriptPath = config->FirstChildElement("scriptPath")->GetText();
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if(charScriptPath == NULL){
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printf("XMLError: No scriptPath found.\n");
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exit(-1);
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}
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scriptPath = charScriptPath;
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const char* charHeightmapPath = config->FirstChildElement("heightmapPath")->GetText();
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if(charHeightmapPath == NULL){
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printf("XMLError: No heightmapPath found.\n");
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exit(-1);
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}
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heightmapPath = charHeightmapPath;
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const char* charLevelXmlPath = config->FirstChildElement("levelXmlPath")->GetText();
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if(charLevelXmlPath == NULL){
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printf("XMLError: No levelXmlPath found.\n");
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exit(-1);
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}
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levelXmlPath = charLevelXmlPath;
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void Application::setWindowWidth(int windowWidth) {
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this->windowWidth = windowWidth;
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}
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void Application::errorCheck(XMLError error){
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if (error) {
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printf("XMLError: ");
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if (error == XML_WRONG_ATTRIBUTE_TYPE) {
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printf("Wrong attribute type.\n");
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}
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else if (error == XML_NO_ATTRIBUTE) {
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printf("No attribute.\n");
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}
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else if (error == XML_CAN_NOT_CONVERT_TEXT) {
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printf("Can not convert text.\n");
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}
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else if (error == XML_NO_TEXT_NODE) {
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printf("No text.\n");
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}
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else {
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printf("Unknown error.\n");
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}
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exit(-1);
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}
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void Application::setWindowHeight(int windowHeight) {
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this->windowHeight = windowHeight;
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}
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void Application::setFarPlane(float farPlane) {
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this->farPlane = farPlane;
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}
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void Application::setCompositionsPath(std::string compositionsPath) {
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this->compositionsPath = compositionsPath;
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}
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void Application::setShaderPath(std::string shaderPath) {
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this->shaderPath = shaderPath;
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}
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void Application::setGeometryPath(std::string geometryPath) {
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this->geometryPath = geometryPath;
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}
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void Application::setTexturePath(std::string texturePath) {
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this->texturePath = texturePath;
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}
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void Application::setScriptPath(std::string scriptPath) {
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this->scriptPath = scriptPath;
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}
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void Application::setHeightmapPath(std::string heightmapPath) {
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this->heightmapPath = heightmapPath;
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}
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void Application::setLevelXmlPath(std::string levelXmlPath) {
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this->levelXmlPath = levelXmlPath;
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}
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@ -4,7 +4,6 @@
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#include "physics.hh"
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#include "graphics.hh"
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#include "level.hh"
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#include "tinyxml2.hh"
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class Application {
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public:
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@ -19,9 +18,17 @@ class Application {
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void ignoreNextMouseUpdate();
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int getIgnoredMouseUpdates();
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void ignoredOneMouseUpdate();
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void setWindowWidth(int windowWidth);
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void setWindowHeight(int windowHeight);
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void setFarPlane(float farPlane);
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void setCompositionsPath(std::string compositionsPath);
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void setShaderPath(std::string shaderPath);
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void setGeometryPath(std::string geometryPath);
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void setTexturePath(std::string texturePath);
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void setScriptPath(std::string scriptPath);
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void setHeightmapPath(std::string heightmapPath);
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void setLevelXmlPath(std::string levelXmlPath);
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private:
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void loadConfig();
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void errorCheck(tinyxml2::XMLError error);
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int ignoredMouseUpdates;
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bool focused;
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bool cameraLock;
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76
loader.cc
76
loader.cc
@ -4,6 +4,82 @@ using namespace tinyxml2;
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Loader::Loader() {
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}
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void Loader::loadConfig(Application* application) {
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int windowWidth, windowHeight;
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float farPlane;
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std::string compositionsPath, shaderPath, geometryPath, texturePath, scriptPath, heightmapPath, levelXmlPath;
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XMLDocument* config = new XMLDocument();
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const char* xmlFile = "../data/config.xml";
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config->LoadFile(xmlFile);
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if (config->ErrorID()!=0){
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printf("Could not open config.xml!\n");
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exit(-1);
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}
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XMLElement* resolution = config->FirstChildElement("resolution");
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errorCheck(resolution->FirstChildElement("width")->QueryIntText(&windowWidth));
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errorCheck(resolution->FirstChildElement("height")->QueryIntText(&windowHeight));
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errorCheck(config->FirstChildElement("farPlane")->QueryFloatText(&farPlane));
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const char* charCompositionsPath = config->FirstChildElement("compositionsPath")->GetText();
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if(charCompositionsPath == NULL){
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printf("XMLError: No compositionsPath found.\n");
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exit(-1);
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}
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compositionsPath = charCompositionsPath;
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const char* charShaderPath = config->FirstChildElement("shaderPath")->GetText();
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if(charShaderPath == NULL){
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printf("XMLError: No shaderPath found.\n");
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exit(-1);
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}
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shaderPath = charShaderPath;
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const char* charGeometryPath = config->FirstChildElement("geometryPath")->GetText();
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if(charGeometryPath == NULL){
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printf("XMLError: No geometryPath found.\n");
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exit(-1);
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}
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geometryPath = charGeometryPath;
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const char* charTexturePath = config->FirstChildElement("texturePath")->GetText();
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if(charTexturePath == NULL){
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printf("XMLError: No texturePath found.\n");
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exit(-1);
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}
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texturePath = charTexturePath;
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const char* charScriptPath = config->FirstChildElement("scriptPath")->GetText();
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if(charScriptPath == NULL){
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printf("XMLError: No scriptPath found.\n");
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exit(-1);
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}
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scriptPath = charScriptPath;
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const char* charHeightmapPath = config->FirstChildElement("heightmapPath")->GetText();
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if(charHeightmapPath == NULL){
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printf("XMLError: No heightmapPath found.\n");
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exit(-1);
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}
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heightmapPath = charHeightmapPath;
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const char* charLevelXmlPath = config->FirstChildElement("levelXmlPath")->GetText();
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if(charLevelXmlPath == NULL){
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printf("XMLError: No levelXmlPath found.\n");
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exit(-1);
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}
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levelXmlPath = charLevelXmlPath;
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application->setWindowWidth(windowWidth);
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application->setWindowHeight(windowHeight);
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application->setFarPlane(farPlane);
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application->setCompositionsPath(compositionsPath);
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application->setShaderPath(shaderPath);
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application->setGeometryPath(geometryPath);
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application->setTexturePath(texturePath);
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application->setScriptPath(scriptPath);
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application->setHeightmapPath(heightmapPath);
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application->setLevelXmlPath(levelXmlPath);
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}
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void Loader::load(std::string filePath, Level* level, std::string compositionsPath, std::string scriptPath) {
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//Loading from xml:
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XMLDocument* doc = new XMLDocument();
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#pragma once
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#include "application.hh"
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#include "level.hh"
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#include "tinyxml2.hh"
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@ -7,6 +8,7 @@ class Loader {
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public:
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Loader();
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void load(std::string filePath, Level* level, std::string compositionsPath, std::string scriptPath);
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void loadConfig(Application* application);
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private:
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void errorCheck(tinyxml2::XMLError error);
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};
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