fixed terrain class and removed load from texture

This commit is contained in:
Steffen Fündgens 2014-11-07 13:11:06 +01:00
parent 8dca1705fb
commit 2d1328b96b
4 changed files with 33 additions and 33 deletions

View File

@ -1,5 +1,9 @@
#include "terrain.hh"
//Terrain::Terrain(std::string filePath){
// this->filePath = filePath;
//}
Terrain::Terrain(){
}
@ -8,8 +12,8 @@ Terrain::~Terrain() {
void Terrain::load() {
std::ifstream terrain_png(this->filePath);
unsigned int rowNum, columnNum;
std::ifstream terrain_png(this->filePath + "/heightmap.png"); //TODO: filepath organization
unsigned int rowNum, columnNum, heightmapValue;
terrain_png.seekg(16); //skip part of the header
terrain_png.read((char *)&this->heightmapWidth, 4); //read width
@ -17,40 +21,40 @@ void Terrain::load() {
this->heightmapWidth = ntohl(this->heightmapWidth); //convert from host to network byte order
this->heightmapHeight = ntohl(this->heightmapHeight);
heightmap = new unsigned int*[this->heightmapHeight]; //initialize the heightmap
for(rowNum = 0; rowNum < this->heightmapHeight; rowNum++){ //read in the heightmap
heightmap[rowNum] = new unsigned int[this->heightmapWidth];
heightmap = new float*[this->heightmapHeight]; //initialize the heightmap
for(rowNum = 0; rowNum < this->heightmapHeight; rowNum++){ //read in the heightmap
heightmap[rowNum] = new float[this->heightmapWidth];
for(columnNum = 0; columnNum < this->heightmapWidth; columnNum++){
terrain_png.read((char *)&heightmap[rowNum][columnNum], 1);
terrain_png.read((char *)&heightmapValue, 1);
heightmap[rowNum][columnNum] = (float)heightmapValue / 5;
}
}
this->makeTriangleMesh();
heightmapChanged = false;
heightmapChanged = false; //no need to make a TriangleMesh again before rendering
texture.load();
}
void Terrain::makeTriangleMesh(){
ACGL::OpenGL::ArrayBuffer arrayBuffer = ACGL::OpenGL::ArrayBuffer();
arrayBuffer.defineAttribute("pos", GL_UNSIGNED_INT, 3);
ACGL::OpenGL::SharedArrayBuffer arrayBuffer = ACGL::OpenGL::SharedArrayBuffer();
arrayBuffer->defineAttribute("pos", GL_FLOAT, 3); //TODO: ArrayBuffer for the texture coordinates
unsigned int rowNum=0, columnNum=0; //initializing:
bool movingRight = true, isUp = true;
while(rowNum < this->heightmapHeight){ //traversing the Triangle Strip!
unsigned int newPos[3];
newPos[0] = rowNum;
newPos[1] = columnNum;
float newPos[3];
newPos[0] = (float)rowNum;
newPos[1] = (float)columnNum;
newPos[2] = heightmap[rowNum][columnNum];
arrayBuffer.setDataElements(1, &newPos);
arrayBuffer->setDataElements(1, &newPos);
if (isUp){
rowNum = rowNum + 1;
isUp = false;
}else if (movingRight){
if (columnNum = this->heightmapWidth - 1){
arrayBuffer.setDataElements(1, &newPos);
arrayBuffer.setDataElements(1, &newPos);
if (columnNum == this->heightmapWidth - 1){
arrayBuffer->setDataElements(1, &newPos);
arrayBuffer->setDataElements(1, &newPos);
movingRight = false;
rowNum = rowNum + 1;
} else{
@ -59,9 +63,9 @@ void Terrain::makeTriangleMesh(){
isUp = true;
}
}else{
if (columnNum = 0){
arrayBuffer.setDataElements(1, &newPos);
arrayBuffer.setDataElements(1, &newPos);
if (columnNum == 0){
arrayBuffer->setDataElements(1, &newPos);
arrayBuffer->setDataElements(1, &newPos);
movingRight = true;
rowNum = rowNum + 1;
}else{
@ -72,17 +76,17 @@ void Terrain::makeTriangleMesh(){
}
}
//this->triangleMesh = ACGL::OpenGL::VertexArrayObject(); //does not work since ACGL::OpenGL::VertexArrayObject is ACGL_NOT_COPYABLE
this->triangleMesh.bind();
this->triangleMesh.setMode(GL_TRIANGLE_STRIP);
//this->triangleMesh.attachAllAttributes(arrayBuffer);
this->triangleMesh = ACGL::OpenGL::SharedVertexArrayObject();
this->triangleMesh->bind();
this->triangleMesh->setMode(GL_TRIANGLE_STRIP);
this->triangleMesh->attachAllAttributes(arrayBuffer);
//TODO unbind?
}
void Terrain::render() {
if (heightmapChanged)
this->makeTriangleMesh();
this->triangleMesh.render();
this->triangleMesh->render();
}

View File

@ -10,18 +10,18 @@
class Terrain {
public:
Terrain();
Terrain(std::string filePath);
Terrain();
~Terrain();
void load();
void render();
private:
float friction;
Texture texture;
std::string filePath;
unsigned int heightmapWidth, heightmapHeight;
unsigned int** heightmap; //can be accessed like 'unsigned int[][]'
float** heightmap; //can be accessed like 'float[][]'
bool heightmapChanged;
ACGL::OpenGL::VertexArrayObject triangleMesh;
ACGL::OpenGL::SharedVertexArrayObject triangleMesh;
void makeTriangleMesh();
};

View File

@ -13,6 +13,3 @@ Texture::~Texture() {
ACGL::OpenGL::SharedTexture2D Texture::getReference() {
return reference;
}
void Texture::load(){
}

View File

@ -12,7 +12,6 @@ class Texture{
Texture();
ACGL::OpenGL::SharedTexture2D getReference();
~Texture();
void load();
private:
ACGL::OpenGL::SharedTexture2D reference;
};