Implemented texture.cc
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12
texture.cc
Normal file
12
texture.cc
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#include "texture.hh"
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Texture::Texture(std::string filePath) {
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reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath));
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}
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Texture::~Texture() {
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}
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ACGL::OpenGL::SharedTexture2D Texture::getReference() {
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return reference;
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}
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#define TEXTURE_HH_INCLUDED
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#define TEXTURE_HH_INCLUDED
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#include <string>
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#include <string>
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#include <ACGL/OpenGL/Creator/Texture2DCreator.hh>
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#include <ACGL/OpenGL/Data/TextureLoadStore.hh>
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#include <ACGL/OpenGL/Managers.hh>
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class Texture{
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class Texture{
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public:
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public:
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Texture(std::string filePath);
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Texture(std::string filePath);
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ACGL::OpenGL::SharedTexture2D getReference();
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~Texture();
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~Texture();
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void load();
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private:
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private:
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std::string filePath;
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ACGL::OpenGL::SharedTexture2D reference;
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};
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};
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#endif
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#endif
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