Fixing mismatching deallocation.

This commit is contained in:
Faerbit 2015-03-22 13:25:43 +01:00
parent 3de85042d0
commit 300f14c752
2 changed files with 2 additions and 2 deletions

View File

@ -560,7 +560,7 @@ void Graphics::render(double time)
}
debug_ab->setDataElements(data_count/6, debugData);
debugDrawer.clearData();
delete debugData;
delete[] debugData;
debugShader->use();
debugShader->setUniform("viewProjectionMatrix", lightingViewProjectionMatrix);
debug_vao->render();

View File

@ -97,7 +97,7 @@ SharedVertexArrayObject Terrain::makeTriangleMesh(int startX, int startZ, int en
}
ab->setDataElements(numVertices, abData);
delete abData;
delete[] abData;
vao->bind();
vao->setMode(GL_TRIANGLE_STRIP);
vao->attachAllAttributes(ab);