diff --git a/level.cc b/level.cc index da54f96..f8d0c7a 100644 --- a/level.cc +++ b/level.cc @@ -55,9 +55,9 @@ void Level::load(ACGL::OpenGL::SharedShaderProgram shader) { //set lighting parameters ambientLight = glm::vec3(1.0f, 1.0f, 1.0f); directionalLight = Light(glm::vec3(-0.5f, 0.0f, -0.5f), glm::vec3(1.0f, 1.0f, 0.0f), 0.4f); - Light light = Light(glm::vec3(-3.0f, 7.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f), 10.0f); + Light light = Light(glm::vec3(-3.0f, 7.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f), 5.0f); lights.push_back(light); - Light light2 = Light(glm::vec3(3.0f, 6.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f), 10.0f); + Light light2 = Light(glm::vec3(3.0f, 7.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f), 10.0f); lights.push_back(light2); // load terrain