Adding entity.hh
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19
entity.hh
Normal file
19
entity.hh
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#ifndef ENTITIY_HH_INCLUDED
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#define ENTITY_HH_INCLUDED
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#include <ACGL/Math/Math.hh>
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#endif
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class Entity {
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public:
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Entity(glm::vec3 position, glm::vec3 rotation);
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~Entity();
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void setPosition(glm::vec3 positon);
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void setRotation(glm::vec3 rotation);
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glm::vec3 getPosition();
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glm::vec3 getRotation();
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private:
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glm::vec3 position;
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glm::vec3 rotation;
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};
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