Fixed y value of the sun.
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@ -14,7 +14,7 @@ uniform vec3 cameraCenter;
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uniform vec3 sunColor;
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uniform vec3 directionalVector;
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const float sunSize = 40.0;
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const float sunSize = 20.0;
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void main() {
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vec4 textureColor = vec4(0.0, 0.0, 0.0, 1.0);
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@ -17,6 +17,6 @@ out vec4 sunPosition;
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void main() {
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fragPosition = modelMatrix * vec4(aPosition, 1.0);
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vTexCoord = aTexCoord;
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sunPosition = (normalize(vec4(directionalVector, 0.0)) * skydomeSize) + vec4(cameraCenter, 1.0);
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sunPosition = (normalize(vec4(directionalVector, 0.0)) * skydomeSize) + vec4(cameraCenter.x, 0, cameraCenter.z, 1.0);
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gl_Position = modelViewProjectionMatrix * vec4(aPosition, 1.0);
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}
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