Removing useless light update.
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parent
43b752ee63
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3a2156492e
@ -48,10 +48,8 @@ void Graphics::init(Level* level) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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glEnable(GL_MULTISAMPLE);
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glEnable(GL_MULTISAMPLE);
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// update lights on creation
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lastLightUpdate = 0;
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lastLightUpdate = -lightUpdateDelay;
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lastWindUpdate = - windUpdateDelay;
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lastWindUpdate = - windUpdateDelay;
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windTarget = 0.0f;
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windTarget = 0.0f;
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