added box in physics
This commit is contained in:
parent
263f59f000
commit
3c0deb232f
32
physics.cc
32
physics.cc
@ -105,9 +105,37 @@ void Physics::addPlayer(float rad, float x, float y, float z, float mass, unsign
|
||||
|
||||
}
|
||||
|
||||
void Physics::addBox()
|
||||
void Physics::addBox(float width, float height, float length, Entity entity, float mass, unsigned indice)
|
||||
{
|
||||
if(bodies.size() != indice)
|
||||
throw std::invalid_argument( "Bodies out of Sync" );
|
||||
|
||||
btBoxShape* box = new btBoxShape(btVector3(width/2,height/2,length/2));
|
||||
btDefaultMotionState* motion = new btDefaultMotionState(btTransform(btQuaternion(0,0,0,1),btVector3(entity.getPosition().x,entity.getPosition().y,entity.getPosition().z)));
|
||||
|
||||
btVector3 inertia(0,0,0);
|
||||
if(mass != 0.0)
|
||||
{
|
||||
box->calculateLocalInertia((btScalar)mass,inertia);
|
||||
}
|
||||
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo info(mass,motion,box,inertia);
|
||||
|
||||
btRigidBody* body = new btRigidBody(info);
|
||||
|
||||
body->setDamping(0.8f,0.9f);
|
||||
|
||||
world->addRigidBody(body);
|
||||
|
||||
bodies.push_back(body);
|
||||
|
||||
if(mass != 0)
|
||||
body->setSleepingThresholds(0,0);
|
||||
|
||||
|
||||
if(bodies.size() != indice)
|
||||
throw std::invalid_argument( "Bodies out of Sync" );
|
||||
}
|
||||
|
||||
void Physics::addSphere(float rad, float x, float y, float z, float mass, unsigned indice)
|
||||
@ -128,6 +156,8 @@ void Physics::addSphere(float rad, float x, float y, float z, float mass, unsign
|
||||
//info.
|
||||
|
||||
btRigidBody* body = new btRigidBody(info);
|
||||
|
||||
body->setDamping(0.2f,0.4f);
|
||||
|
||||
world->addRigidBody(body);
|
||||
|
||||
|
@ -5,11 +5,14 @@
|
||||
#include <ACGL/Math/Math.hh>
|
||||
#include <vector>
|
||||
|
||||
#include "entity.hh"
|
||||
|
||||
#include "extern/bullet/src/BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "extern/bullet/src/BulletDynamics/Dynamics/btDynamicsWorld.h"
|
||||
#include "extern/bullet/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
|
||||
#include "extern/bullet/src/BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "extern/bullet/src/BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "extern/bullet/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
|
||||
#include "extern/bullet/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h"
|
||||
|
||||
@ -47,7 +50,7 @@ class Physics {
|
||||
void addTerrain(int width, int length, float** heightData);
|
||||
void addPlayer(float rad, float x, float y, float z, float mass, unsigned indice);
|
||||
void addSphere(float rad, float x, float y, float z, float mass, unsigned indice);
|
||||
void addBox();
|
||||
void addBox(float width, float height, float length, Entity entity, float mass, unsigned indice);
|
||||
|
||||
private:
|
||||
btRigidBody* playerBody;
|
||||
|
Loading…
Reference in New Issue
Block a user