Removing code meant for shadow-renderqueue branch.
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836f75d7fe
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@ -214,8 +214,6 @@ void Graphics::init(Level* level) {
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std::cout << "There were " << Material::getAllTextures()->size()
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std::cout << "There were " << Material::getAllTextures()->size()
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<< " materials used in this level." << std::endl;
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<< " materials used in this level." << std::endl;
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#endif
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#endif
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initShadowRenderQueue();
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}
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}
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void Graphics::bindTextureUnits(){
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void Graphics::bindTextureUnits(){
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@ -224,7 +222,7 @@ void Graphics::bindTextureUnits(){
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printf("Your graphics card supports %d texture units.\n", number_of_texture_units);
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printf("Your graphics card supports %d texture units.\n", number_of_texture_units);
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// Exit if we need more texture units
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// Exit if we need more texture units
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if (number_of_texture_units < (int)textureCount + maxShadowSampleCount + 9) {
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if (number_of_texture_units < (int)textureCount + maxShadowSampleCount + 9) {
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printf("You need at least %d texture units to run this application. Exiting\n", textureCount + maxShadowSampleCount + 9);
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printf("You need at least %d texture units to run this application. Exiting\n", textureCount + maxShadowSampleCount + 9);
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exit(-1);
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exit(-1);
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}
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}
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