Unified how pathes are interpreted in config.xml.
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97329141bc
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@ -97,7 +97,7 @@ void Application::setFarPlane(float farPlane) {
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}
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}
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void Application::setCompositionsPath(std::string compositionsPath) {
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void Application::setCompositionsPath(std::string compositionsPath) {
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this->compositionsPath = compositionsPath;
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this->compositionsPath = "../" + compositionsPath;
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}
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}
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void Application::setShaderPath(std::string shaderPath) {
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void Application::setShaderPath(std::string shaderPath) {
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@ -113,15 +113,15 @@ void Application::setTexturePath(std::string texturePath) {
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}
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}
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void Application::setScriptPath(std::string scriptPath) {
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void Application::setScriptPath(std::string scriptPath) {
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this->scriptPath = scriptPath;
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this->scriptPath = "../" + scriptPath;
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}
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}
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void Application::setHeightmapPath(std::string heightmapPath) {
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void Application::setHeightmapPath(std::string heightmapPath) {
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this->heightmapPath = heightmapPath;
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this->heightmapPath = "../" + heightmapPath;
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}
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}
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void Application::setLevelXmlPath(std::string levelXmlPath) {
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void Application::setLevelXmlPath(std::string levelXmlPath) {
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this->levelXmlPath = levelXmlPath;
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this->levelXmlPath = "../" + levelXmlPath;
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}
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}
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void Application::setMaxShadowRenderCount(int count) {
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void Application::setMaxShadowRenderCount(int count) {
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@ -9,7 +9,7 @@
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<maxShadowRenderCount>10</maxShadowRenderCount>
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<maxShadowRenderCount>10</maxShadowRenderCount>
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<compositionsPath>../data/levels/Compositions.xml</compositionsPath>
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<compositionsPath>data/levels/Compositions.xml</compositionsPath>
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<shaderPath>data/shader/</shaderPath>
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<shaderPath>data/shader/</shaderPath>
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@ -17,8 +17,8 @@
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<texturePath>data/textures/</texturePath>
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<texturePath>data/textures/</texturePath>
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<scriptPath>../data/levels/scripts/</scriptPath>
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<scriptPath>data/levels/scripts/</scriptPath>
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<heightmapPath>../data/levels/</heightmapPath>
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<heightmapPath>data/levels/</heightmapPath>
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<levelXmlPath>../data/levels/</levelXmlPath>
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<levelXmlPath>data/levels/</levelXmlPath>
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